The game mechanics were based directly on those used in the tabletop role-playing games Tunnels and Trolls and Mercenaries, Spies and Private Eyes created by Wasteland developers Ken St. Andre and Michael Stackpole. Characters in Wasteland consequently have various statistics (strength, intelligence and luck among others) that allow them to use different skills and weapons. Experience is gained through battle and through use of skills. The game would generally let players advance with a variety of tactics: to get through a locked gate, a player could use his picklock skill, his climb skill, or his strength attribute; or he could force the gate with a crowbar - or a LAW rocket. The initial band of Desert Rangers encountered a number of NPCs as the game progressed who could be recruited into the party of up to seven. Unlike those of other computer RPGs of the time, these NPCs might temporarily refuse to give up an item or perform an action if ordered to do so. The game was also noted for its high and unforgiving difficulty level and for such combat prose as "reduced to a thin red paste" and "explodes like a blood sausage", which prompted an unofficial PG-13 sticker on the game packaging in the United States. Wasteland was one of the first games featuring a persistent world, where changes to the game world were stored and kept. Returning to areas later in the game, one would find them in the state one left them in, instead of being reset to their original state, as was common for games of the time. Since hard drives were still rare in home computers in 1988, this meant the original game disk had to be copied first, as the manual instructed one to do.


Also in series

Wasteland 3
Wasteland 3
Wasteland 2
Wasteland 2

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I think Wasteland benefits from first mover advantage a bit. While there were some other titles that played around with the post-apocalyptic setting, this game was easily the most robust simulator of a ravaged Earth following a nuclear war when it released in 1988.

As such, some of its rougher and more annoying combat issues were most likely overlooked as the price you had to pay to explore the world. The DNA from Bard's Tale is easy to spot here, but it does enough to spin both the interface and the combat into its own flavor of turn based RPG action.

If nothing else, it set the table for this subgenre to flourish by providing an example of how to bring survival elements into traditional RPG gameplay and tell stories of human endurance after the end of the world.

More like a framework of a game than an actual game. Really lacking in some kind of engaging aesthetic, narrative or gameplay system

One of the oldest games i've played to the end. This isn't a demerit or a critique on the negative side, but actually just come to show how impressive it still is to play it as an rpg fan. The game allows for quite a number of different approaches to the situations it displays, but more so early on than after the midgame. After 50% of the content is done, you'll start to get into the "dungeon crawl" phase of the game, this is where you'll see that the adventure gets more linear and even very specific combat items are required to survide the onslaught in vegas. Even with the shortcoming it impressed me and nowdays you can play the remaster which makes the UI leaner and more friendly, highly recommended!

eu me diverti fazendo minha party mas eu tinha esquecido completamente que toda vez que você muda de lugar o jogo faz um auto save e eu não tinha percebido que a minha personagem principal tava criticamente ferida. ninguém conseguiu curar ela. eu ia até criar uma substituta mas eu lembrei que eu vou ter que ficar meia hora rodando dados até conseguir stats que não são completamente imprestáveis. até que divertido enquanto durou mas eu não sei se tenho a paciência. talvez eu reutilize a party no wasteland 2 pq eu literalmente fiz anotações ~em papel!!!!~ sobre os stats e inventário delas.

definitely not as fun as fallout and i honestly don't enjoy playing it but it's novel enough that you should check it out if you wanna see some history

This game is the predecessor to Fallout but even I know that it has it's flaws