WipEout Pure is the first adaptation for the PSP of the long-running Wipeout series. Players take part in a futuristic racing league known as the FX300 Racing League and control a fast hovercrafts on tight, cornering tracks, vying for first place in one of many tournaments. There are ten anti-gravity vehicles available to use (two need to be unlocked), each with their own characteristics in speed, handling and acceleration. Vehicles are further divided into classes that are unlocked gradually. In later classes most of the vehicles become much faster and require more precise steering at fast speeds. In the same vein, players can unlock new tournaments.


Also in series

WipEout HD: Fury
WipEout HD: Fury
Wipeout HD
Wipeout HD
Wipeout Pulse
Wipeout Pulse
Wipeout Fusion
Wipeout Fusion
Wipeout 3
Wipeout 3

Released on

Genres


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Reviews View More

The reason i got a PSP in 2005. This game in portable form was an absolute mindblow for the time, you have to be there

Another great installment of the Wipeout series and another worthy piece of the impressive PSP catalog.

I’ve never really played a Wipeout game, but it was very fun. I can’t say it does a ton to differentiate itself from something like F-Zero, but it’s certainly fun. Looks and plays very smooth for the system it’s on too. It also has that Neo-future aesthetic that I just love so it gets points for that too.

It was ok i guess
Glued to my memory tho

An all-round good - occasionally great - summation of the Wipeout experience that sometimes just absolutely collapses at the knees due to being on the PSP. When weapons are going off everywhere and the racers are all bunched up the slowdown is intense. The first few tournaments in any Wipeout are always jarringly slow when the last thing you played in a previous entry is the higher speed rankings but here it's accentuated even further.

Aside from that though you're back on solid ground after the nightmare that was Fusion. The handling is much improved (i.e. returned to the PS1 days) and the midair barrel roll for a speed boost when you hit the ground at the expense of some ship health is a neat addition, if a bit inconsistent. A strong set of track layouts with some nice visual flourishes, the customary brilliant music and a return to what Wipeout should be visually: sleek, enigmatic and block colours the whole way. It isn't topping 3 in terms of memorable tracks or purity of execution but it didn't need to at the time. Just having this series in all its glory on a portable system, even considering the slowdown, was plenty enough. Playing it now on emulation without the attached 'it's Wipeout in the palm of your hands!' novelty isn't quite as exciting after what came before, but it's still Wipeout and it still rules.