Wizardry: Legacy of Llylgamyn - The Third Scenario

Wizardry: Legacy of Llylgamyn - The Third Scenario

released on Feb 21, 1983

Wizardry: Legacy of Llylgamyn - The Third Scenario

released on Feb 21, 1983

A generation has passed since your band of adventurers reclaimed the Staff of Gnilda and the armor of the Knight of Diamonds, and the land has been at peace. But now nature itself seems to be attacking the land of Llylgamyn, as earthquakes and tidal waves ravage the land. The Sages believe the Orb of Scrying is the city's salvation, but it is guarded by the dragon L'kbreth. A band of explorers must once again venture forth in search of the Orb.


Also in series

Wizardry: Bane of the Cosmic Forge
Wizardry: Bane of the Cosmic Forge
Wizardry V: Heart of the Maelstrom
Wizardry V: Heart of the Maelstrom
Wizardry: The Return of Werdna - The Fourth Scenario
Wizardry: The Return of Werdna - The Fourth Scenario
Wizplus
Wizplus
Wizardry: Knight of Diamonds - The Second Scenario
Wizardry: Knight of Diamonds - The Second Scenario

Released on

Genres

RPG


More Info on IGDB


Reviews View More

(Played on Snes)
Honestly pretty disappointing end to the original trilogy.
For the good the dungeon crawling is just as good as in 1 and 2 especially the variety of the enemies and honestly the first half of my experience with the game was amazing
Unfortunately the game just has a lot of annoying and weird design choices that make the later half a drag.
The game splits the dungeon into 2 half's that you can explore depending on your alignment which sounds cool but the alignment system in the game is terrible forcing you to grind encounters until your alignment randomly changes this can take either a couple of minutes or 20+ and your forced to go through both routes to beat the game
Another thing is you can easily loose key items either from trial and error trying to figure out how to beat the game or the game straight up trolling you (which is pretty funny tbf) this wouldn't be a problem but with the issues due to the alignment system it takes forever just to have the privilege of backtracking to reobtain the key items.
My least favourite part is the game lacks Any meaningful fights. There are no major bosses and the mini bosses that hold the key items are easier than random encounters. After the cool werdna fight and especially the KOD fights this was pretty disappointing especially when the game literally sets one up that you just don't fight
I still enjoyed my time with the game but the issues really did sour my opinion of this game.


This review contains spoilers

The Wizardry series has so far improved improved with every entry. The floors of the dungeon are more interesting to map than ever compared to the previous games. In addition, all 6 floors are important to map and relevant to the game. The grinding that plagued the previous entries has been severely cut down as well; with no big boss to gate you unless you had the proper spell, the floors can be travelled much more freely. This also leads to perhaps the best endgame of any Wizardry so far: the final floor really feels like a tense and climactic test of your mapping skills, as you are locked in and your map magic is locked away from you. All in all perhaps the best game in existence at the time it was made, and still amazing to play today.

Interesting use of the alignments that it's uncommon in D&D games.
The single obligatory boss in the entire game uses the best spells.