Wonder Project J2: Corlo no Mori no Josette

Wonder Project J2: Corlo no Mori no Josette

released on Dec 22, 1996
by Enix

,

Givro

Wonder Project J2: Corlo no Mori no Josette

released on Dec 22, 1996
by Enix

,

Givro

Wonder Project J2 takes place 15 years after the events of the first Wonder Project J game and focuses on a gijin (robot) girl named Josette. The game begins with Josette leaving her home on Corlo Island and traveling to Blueland, where she must learn to behave like a human and ultimately stop an empire from destroying the world.


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i liked the first game better, but this is still great!!!

A Japanese-only point and click adventure for the N64, and sequel to a SNES game called Wonder Project J. I wasn’t quite sure what to expect of this, but N64 magazine gave it a 55% and said that the main character was “Pinnochio-esqe”. Thankfully, there is a fan-made English translation patch available for this, so I don’t need to resort to other methods to try and read it.

You play as…yourself, a being from another world that the main character, Josette, can’t see. You communicate to Josette though a robot called “bird” and can point at things as well as say “yes” or “no”. Josette herself is also a robot, trying to learn how things work in the world. When trying new things, she will try something (often eating something) and you will need to let her know if this is right or wrong.

In order to solve puzzles, you will have to mess around with Josette’s teachings and moods. For example, in one objective, you need to teach her to be nasty to a cat so she gets scalded and learn that harming things is wrong. Movies can be uses to put her in a certain mood to help with certain activities. When out and about, Josette heads off on her own, giving you no direct input. It sounds boring, but it works really well, like trusting your kid to go out for the first time.

Wonder Project J2 also has a few 3D sequences. You can pilot a submarine and aircraft, with controls getting better the longer you stick with them. Underwater, you have to search for treasures and catch a lot of fish, while in the air, you shoot down unmanned aircraft of the oppressive army controlling the island. These segments are nice to begin with, but fulfilling everything is a bit tiresome.

Another 3D segment is a mine you can explore, trying to find some lost treasure, as well as mining for a special kind of stone – getting jobs and making money is a requirements to buy everything needed to teach Josette. Luckily, this part is quite short.

Through the wonderful animation, you can see Josette change throughout the game. She struggles at walking to begin with, falling over a lot, but slowly gets better and learns to run, dance and much more. It’s subtle and works really well, and Josette herself is incredibly charming (although you can be mean and force her to be more serious if you really want to).

There are 25 tasks to do, most are lovely little stories. One in particular is quite annoying: you have to improve Josette’s strength to fight a member of the army, but you can’t see Josette’s stats to fighting and losing is the only way to check if you’ve done enough. Everything else in the 2D style, however, is just incredibly charming.

You don’t need to complete all 25 achievements, but I did it anyway. A friend of Josette’s will get ill and helping her will trigger the events leading to the end of chapter 1. Chapter 2 is unfortunately not great. You get a long cutscene followed by a maze segment as Josette loses her memories. You walk around in circles answering questions about what you’ve on in the game.

After another long cutscene, you get captures and need to escape in another 3D maze, this time with guards chasing you. There are handy markers on the ceiling that gives you clues to the right direction. After this is done…well, sit back because the last 45 minutes or so of the game has no player input.

The story gets a bit odd towards the end, but still interesting. It definitely needs some playable moments, though.

For not expecting much from Wonder Project J2, I ended up loving it, particularly chapter 1, which is the majority of the game. The translation is great (apart from a few uses of negatives in questions where I responded wrong) and has made the game playable for people that don’t understand Japanese. This is a very unique game and I’m very glad that I’ve played it.

A really moving point-and-click/VN hybrid that manages to leave a strong emotional impact without doing a whole lot. The intro can be on the rough side given a lack of direction and how frustrating it can be to teach Josette how to fuckin' wash her hands, but I think that lends itself to its message. The character interactions she has with the other islanders more than make up for the initial barrier, and its environmental themes tie-in well with its Ghibli-esque influence.

The 3D sections just flat out suck tho. They're all abominably bad, run at like 10fps, and are massive pace-breakers. Use a guide to get through em, I really don't blame you one bit for it.