Released in 1995, X-Men 2: Clone Wars is a platform game created by Headgames and published by Sega of America for the Mega Drive/Genesis. Serving as a sequel to 1993's X-Men, the game is inspired by the Marvel Comics superhero team, the X-Men. This marks Sega's second X-Men game for the Genesis. In this instalment, an extraterrestrial entity called the Phalanx aims to take control of the Earth, and the X-Men emerge as humanity's last line of defence against this impending threat. The gameplay closely resembles the side-scrolling action of its predecessor. Notably, there is an expanded roster of playable characters, including Beast, Gambit, Nightcrawler, Psylocke, Wolverine, Cyclops, and Magneto.
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Always jaded by the MCU, but never really sure why. Took this game and the level where you explore a giant Sentinel factory for me to realize the sauce that was missing. As you explore higher and higher to the robot’s head, the ever present Sentinel feels ominous even though it wasn’t functioning, only for you to finally reach the top and the only way into the machine and destroy it is through its open mouth. Details like that, the color scheme, and character designs felt Jack Kirby AF, and just like that I remembered, “THIS is the Marvel I have been missing.”
X-Men 2: Clone Wars (1995): A nivel técnico uno de los juegos más potentes de Mega Drive, pero un gameplay justito. Más plataformas laberíntico que Metroidvania, a cada nivel se va desinflando un poco más hasta la mediocridad. Aún así, su buen comienzo y sus geniales y variados personajes lo compensan (6,60)