XCOM: Enemy Within

XCOM: Enemy Within

released on Nov 12, 2013

XCOM: Enemy Within

released on Nov 12, 2013

An expansion for XCOM: Enemy Unknown

XCOM: Enemy Within is a non-console expansion pack for XCOM: Enemy Unknown, a turn-based tactical strategy game. The expansion adds the ability to gene mod soldiers to add to their powers as well as the ability to create MECs, powerful robotic soldiers. These new features are created by collecting a resource called Meld on the tactical battlefield. A number of new maps were also added to the tactical game, as well as multiplayer. The PC version of Enemy Within is an add-on that requires the base game Enemy Unknown. The Console version of Enemy Within is a standalone expansion that does not require the base game Enemy Unknown.


Also in series

XCOM: Chimera Squad
XCOM: Chimera Squad
XCOM 2: War of the Chosen
XCOM 2: War of the Chosen
XCOM 2
XCOM 2
The Bureau: XCOM Declassified
The Bureau: XCOM Declassified
XCOM: Enemy Unknown
XCOM: Enemy Unknown

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More Info on IGDB


Reviews View More

XCOM: Enemy Within is a compelling game that grabs your attention from the start. It delivers a rich tactical experience that feels like it would be right at home on a mobile platform, but without any annoying microtransactions or ads to disrupt the gameplay.

The combat is the highlight here—engaging, strategic, and deeply satisfying. Success feels earned, and the variety of ways to upgrade and enhance your squad keeps the game fresh despite some repetitive missions.

The game's major drawback is its story. It's forgettable and serves merely as a backdrop for the tactical challenges. Additionally, the ending, aiming for drama, ends up feeling cringeworthy.

Overall, XCOM: Enemy Within stands out for its strategic depth and engaging gameplay, making it a must-play for fans of the genre, despite its weaker narrative elements.

Almost perfect.

Probably my favorite turn-based combat system. So genuinely captivating to navigate, learn, and master that it by itself made history in the genre.

But what surrounds it is not so up there. Base management adapts to the main gameplay pretty well, but the sky combat is so nothing, a nuisance that I forgot was even there half the time and the other half it's just frustrating due to how much it depends on the money you spend on it out of pure guess work. Money that's more rewarding to spend on ground units and base upgrades.

The world panic system also feels like it punishes you for progressing more than lacking in focus or skill.

Despite that, Xcom is what I will always look up to in pure strategy terms. A classic.

I just a slightly better version of xcom enemy unknown. It definitely made you realize how great this game could actually be with more variation.

To me, Enemy Unknown/Within is a game where you throw hastily-constructed simulacrums of your friends (and random celebrities) into the meat grinder that is a virtual alien invasion. Of course, it's also a sharp, enthralling tactical strategy shooter, but the personality of it lies in the personal narratives that we attach to the game. The game's actual story is pretty barebones, though it is not without some neat scripted events. Regardless, it's that narrative/gameplay balance that makes this game.

I think this is my favorite version of X[-]COM, even more than XCOM 2