Yo! Noid 2

Yo! Noid 2

released on Aug 01, 2017

Yo! Noid 2

released on Aug 01, 2017

Game jam developed "sequel" to Yo! Noid.


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Really fun fan made sequel to the nes game. Took a lot of turns I didn't expect too this was an absolute treat to play. That factory level sucked ass though my god

for a game that was made in one month, this is a really short but sweet game. some parts of the factory level is frustrating and the final boss gimmick sort of comes out of no where, but still a must play.

This is up there with Portal as one of the most perfectly executed "short but sweet" games. Some levels are more frustrating than others, but it's absolutely worth the trouble.

The fact that this is one of the best Indie 3D Platformers I've played is kinda sad, but more than that it's just really funny.

I know that this is shorter than most of my reviews, but I don't wanna spoil this for anyone. If it seems interesting, play it.

really cool thing that i finally had the pleasure of trying. probably not gonna finish this one but i still had a great time with what i did play.

the fact this game unironically made me want more noid content is an achievement in it of itself. like, holy shit, i love this little dude i'm gonna be honest with you. i don't really know the general perception of the noid, but this game cements him as some kind of lost icon with a lot of potential to me... like, meme's aside, the team behind this game seemed to have a genuine appreciation for the noid and his history, and it kinda made me love him too. you'd think this is like some kind of hidden gem on the n64 where dominoes licensed the noid to JUST the right team, but... no! it's just a bunch of crazy fans with a big imagination.

And i mean, for a game jam, the gameplay is surprisingly great. There's a bit of jank here and there that can be kind of frustrating, but I mostly excuse it for the short time it was made in. the sheer quality of this project, and the ingenuity being showcased through each mechanic and level is pretty astonishing considering the time frame.

i'm really excited to see what these developers create in the future. whether it involves the noid or not, the atmosphere, music and gameplay they've cultivated here seems to be carrying over to 'the big catch', their next big project... and i'm glad i was here on this earth to see the noid of all things inspire the next big splash in the indie game scene.





Some slippery platforming and jank camera controls, but premise alone makes this worth playing. The music unironically goes hard too, wtf

also dab button