Zarlor Mercenary

Zarlor Mercenary

released on Dec 31, 1990

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Zarlor Mercenary

released on Dec 31, 1990

Zarlor Mercenary is a vertically scrolling shoot 'em up in which the player controls a spacecraft destroying enemy spaceships and buildings in order to earn money which can be used to buy upgrades between levels. At the end of each level there is a boss ship or landing craft that needs to be destroyed. Up to four players can play simultaneously using the Comlynx. Noted in the game manual you don't start with life but a fleet of ships. In single-player you start off with four ships, in two player mode you start off with three ships each. With three and four players you only start the game with two ships each. There are seven different pilot mercenaries to choose from, each having their own permanent unique weapon or skill. When playing in multiplayer mode, each player has a unique colour, you can either work together or towards completing the game. However one can purchase the weapon attachment backstabber that can kill another pilot causing him to loose money. The ship health bar is on the right as a horizontal green bar, this will deplete to yellow and flash red when near destruction. Ships left in the fleet are displayed as blue dots, while the mega bomb is displayed as a red dot.


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A vertical shooter on a widescreen handheld that is also awful??

Sluggish shoot'em up which gets messy after the first level.

While this game is egregious, it feels a little slow and the horizontal orientation doesn't help with so many things scrolling towards you. Destructible terrain/buildings is nice, but the enemies aren't that inspiring.

After the first level it moves to a swamp level which is very messy and cluttered.

Not really worth playing unless you want a shoot'em up where you can play as a space fighter mercenary called Brenda (and who wouldn't really!).

Playing Through My Evercade Collection Part 14: Atari Lynx Collection 2

I dont.... Hate it.... But its certainly an argument for why vertical shmups on systems like this just dont work very well. While graphically the game is absolutely on point and the sheer amount of destructible items is very fun, everythings just squished together far too much, throw in some rather chunky hitboxes and the difficulty often doesnt feel very fair and seems to rely on you being able to tank the occasional bit of damage thanks to the game using life-bars vs a 1 hit and die system.

Its annoying because it does a lot right and the moments of fun are good but the claustrophobic gameplay is a bit too much.