Zaxxon's Motherbase 2000

Zaxxon's Motherbase 2000

released on Jul 14, 1995

Zaxxon's Motherbase 2000

released on Jul 14, 1995

This 32X-exclusive sci-fi shooter is similar gameplay-wise to Sega's arcade game Zaxxon. The graphics consist of a diagonally scrolling playfield which creates a pseudo 3D environment. The backgrounds are drawn using 2D scrolling planes, but the enemy and ship objects are drawn using 3D flat-shaded polygons. Although the basic goal of each of the 9 levels is to shoot everything without getting shot, the game has a strategic element. Your basic spacecraft has very little firepower, and can only sustain one hit. To make matters worse, there are very few power-ups. In order to survive, you have to jump on top of enemies and take control of their weapons systems. This system allows for a large variety of player-controllable ships.


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How unfortunate this game's awesome ideas go totally blemished by the downright horrendous hitboxes and performance. The main mechanic of hijacking enemies by jumping on their back, controlling them, then jumping off with their downloaded weapon data is amazing, but you can rarely have fun with it when half the enemies have no visual indication for whether or not you can hijack them, and the other half explode 3 seconds after they get jumped.