Zero Escape: Nine Hours, Nine Persons, Nine Doors - The Novel

Zero Escape: Nine Hours, Nine Persons, Nine Doors - The Novel

released on Mar 29, 2013

Zero Escape: Nine Hours, Nine Persons, Nine Doors - The Novel

released on Mar 29, 2013

The game is a murder mystery visual novel with a heavy story focus that requires multiple playthroughs to figure out and involves puzzle rooms used to progress through the story with dialogue choices to be made inbetween them. The iOS version of the game removed the puzzle rooms to focus more on the visual novel aspects of the game. The puzzle rooms are replaced with narration of the events that take place instead. The iOS version of the game also has an exclusive ending.


Also in series

Zero Escape: Zero Time Dilemma
Zero Escape: Zero Time Dilemma
Zero Escape: Virtue's Last Reward
Zero Escape: Virtue's Last Reward
Zero Escape: Nine Hours, Nine Persons, Nine Doors
Zero Escape: Nine Hours, Nine Persons, Nine Doors

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Let's go through that pipe and escape!

Nine strangers awake to find themselves in an abandoned luxury cruise liner. Each of them has a watch strapped to their wrist with a number on it, 1–9. There are a variety of paths to access, but each of them is numbered 1–9. Each door can be opened only be a combination of people whose numbers add up to that door number. For instance, door 5 can be opened by person 1 and person 4 or person 2 and person 3. The decisions you make as to who goes through which door at what stage of the game influences the story and the ending, of which there are several. A mysterious man named Zero taunts them over the loudspeakers, asking archaic and inscrutable questions, laughing maniacally, and then disappearing. What’s his game???

This cast of characters, anime as they may be, is actually great. Each one of them, even your own player character Junpei, has well thought out backstories that are fed to you slowly over the course of the game. Each of them has distinct and visible motivations and goals and their decisions in the game reflect those goals. Seems like simple praise, but you’d be amazed how many ensemble casts lose the thread of what each character wants halfway through. Plus, each character is filled with inane and useless pseudo science facts that are fascinating. One of the key elements of this trilogy is that each character is weirdly knowledgeable about various pseudoscience fields and will launch into a lecture without warning.

It’s mostly a visual novel, but there is quite a lot of game in it as you solve the room puzzles and make difficult decisions on which door to take. The true ending is unexpected and twisty in the best ways and leads right into Virtue’s Last Reward. The whole thing takes maybe 8 hours max if you do all the endings, which you don’t need to on this one. Alternatively, watch a YouTube video of the plot summary and skip straight to Virtue’s Last Reward because it is sooo good.

A few plot points aren't explained too well.

That said the pacing of the story was pretty good, most characters were likable/interesting, the ending is a better version of Ever17, and there are some cool plot twists.