Zoda's Revenge: StarTropics II

Zoda's Revenge: StarTropics II

released on Mar 01, 1994

Zoda's Revenge: StarTropics II

released on Mar 01, 1994

Stop Zoda's revenge and break the code! Intrepid adventurer Mike Jones, just back from the South Pacific, is off on a new journey through time and space. Mikes mission: to save seven mystic Tetrads while he faces the avengers of his foiled foe, the evil Zoda! Now three alien clones are hot on his trail through time! Unfold nine new chapters of adventures to decipher codes, solve mysteries and battle dragons with heroes of days gone by. Mike won't stop until the Tetrads are found and the Zodas are history! +Wind your way through more than a dozen action-packed stages in eight settings! +Save your progress and continue your time travels with the battery-backed memory! +Now with 8-directional diagonal movement!


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Mostly, the things people say that make this game better than the first actually make it worse.

The 8-way shooting makes all weapon items redundant. There is a very limited use for the 3-star weapon, but that's it. This completely eliminates the excitement of getting new weapon items and the strategy of how to use them.

The movement is sort of better in some ways, but it's inconsistent. It's harder to place jumps, and not in a fun way, so you die in ways that are just frustrating.

The settings felt less like an adventure and more like traditional levels. It didn't feel like I was exploring an environment.

Strongly prefer the first one.

Not as good as the first, but not terrible.

I feel like the first game had a better "adventure" feel to it, the tropical island setting was a bit more cohesive than random time travel gags I feel, and it also made better usage of items in dungeons, however I don't really know why so many people see this as a downgrade?

There are some annoying parts in this game, I hate so many of the bosses for example. But man pretty much every area in the first game from the cemetery onward had some really annoying parts, but I was just having fun most of the time here. The improved, more traditional controls alone make this game way more fun to play and allows for much more dynamic gameplay. There's also just way less beginner traps and mean tricks in this game too, I felt the genuine need to pull out a map once instead of like... I don't know a dozen times for the first game? Even if some of the adventure stuff was less cool at least there's no mazes in there now, and hey all the quirky humor of the original is still here and as lovable as ever. Overall fun game it was cool I think. The Cactus Dance is iconic.

it's on par with st1 but simultaneously better and worse. eight-way movement is so much better and cool to see, and i thought the setting and story was cool, but idk it felt just kinda meh at the end. still a good sequel

9/10

I heard people don't like this game, which is bullshit because this game is a perfectly good sequel.

A bit improved from the first game. Now has 9 chapters to go through (well, still 8 because the first chapter is cutscene only). There's far less cryptic puzzles and no more sailing from island to island. Now its traveling through time. Which sounds exciting, but the number of time periods you go to isn't too far off to what you would normally think of. You're also no longer locked to a grid and can move in 8 directions. Weither this is an upgrade or a downgrade from the first game depends on your point of view. You're also given 2 weapons this time around. One that's perminately in one attack strength, and the other depending on your heart count. Much like the yo-yo/island star in the first game. One criticism I have with this is by chapter 7, it seems the team was either running low on budget, was running low on time, or got lazy. Because these levels are straightforward with 1-2 dungeons with very little puzzle solving. They also feel like wasted oppertunities because of the time periods they take place in. And although I like this game almost as much as the first one, the rushed nature of the last 3 chapters is a bit of a put off. The last chapter also ends with a boss rush. So that should say how much budget they had left when that's all you have to face in the last moments in the game.