Reviews from

in the past


Great game even for someone like me who's never gonna search all the eggs and the secrets.

It launched with a ton of hype and whilst I broadly enjoyed the challenge, I don't think it ever quite lived up to the hype or delivered what I was expecting. Found some parts of it overly frustrating, probably due to it never explaining the game, mechanics, story, etc. That said, it's a great achievement, it feels unique and it delivered on its weirdness and that feeling you get from unlocking a new tool and discovering all the secrets you can now access is pretty unsurpassed. Wanted to love it but didn't quite get there.

I love this game! can’t remember when I last became this obsessed with searching every nook and cranny of a map searching for secrets. a real notebook game, and the best thing I’ve played in a long time!

very fun and creative puzzle game with a really cool atmosphere and no hand holding, the level design is incredible and the game can be approached so many different ways. All of the tools the main character gets to complete puzzles with feel really good to use and don't overstay their welcome as you often get a new tool or concept with a good pace. This is especially important since the game has no combat and instead relies on its creative puzzles. There are a lot of really cool moments in the game and it finds a way to always surprise you. the sound design is really good and helps create the incredible mysterious atmosphere. Overall the game is solid at everything it tried to accomplish and my only complaint was that it was fairly short.

Always a pleasure to see a game converse so much with the player without ever saying a sentence.

A charming, engaging and rewarding journey and the type of game we should always cherish and praise so as to (hopefully) attract more eyes to well-crafted labours of love instead of your regular, half-baked, dull and uninspired AAA titles that still get most people's attention, time and money.

A must play


Very very fun to play with solid puzzles and an extremely unique atmosphere, but I would never in a million years try to 100% this game because I know I’d be missing my hair by the time I finished it

This game is worthy of anyone's time. It was truly an engaging game the entire way through. I've beat the base game and I keep coming back to it to fully 100% it and find all of it's secrets.

Huge points for being novel and weird. I love the idea of a combat lite puzzle metroidvania. I wanted to like it more though.
The tools they give you are so fun, the progression is fantastic and silly at times, and learning how your new abilities expand the world is delightful.
However, I couldn't tell if it wanted to be a regular metroidvania or a "no-combat" puzzler metroidvania. There are "boss fights" that ask you to think fast and act precisely, which is fine... But death is punished with a far respawn with nothing to do during your walk of shame. This disincentives experimentation, which in a puzzle game feels bad.

This review contains spoilers

on the other side of a 4 day spiral, i think i have experienced everything animal well is currently known to offer.

even as a standard metroidvania that you put down after the first credits sequence, I adore this game.

but for fans of the rabbit hole: it just keeps going, and going, and going, and going, and going, and

There need to be more games with puzzles so difficult the entire community has to band together to solve them

A fun, bitesized metroidvania with a vibe all its own. It was very addicting to explore this lovably weird game, especially with the wonderfully cute power-ups you get to further your progress.

I've got a couple of criticisms but my overall feeling is very positive. There's not a lot of meaningful backtracking, a new power-up rarely opened up new paths all across the map, and sometimes I felt the punishment for failing a puzzle was a bit too harsh. I don't know how to feel about the dog chase, it was frustrating to complete but I felt very accomplished once I'd done it. Maybe the controls for the power-ups are a bit too finicky for that part but I did appreciate the challenge.

Despite the lack of backtracking I did love the progression through the map, I never really mind when the journey through a metroidvania is a bit more linear. I also really appreciated how every power-up got a couple of dedicated puzzle rooms to explore all of its mechanics. The puzzle design is top notch.

I can see myself replaying this in the future, just to experience this wonderful vibe again for a couple of hours.

Animal Well as an experience is better than Animal Well as a game. That doesn't mean Animal Well isn't a fun game, but it's not the kind of game that works nearly as well past a first playthrough. For most people, that's perfectly fine. You play through a game, find its secrets, and then quit. But for a game that actively encourages you to experience it, then continue to experience it again and again, the cracks begin to show pretty evidently.

Animal Well is a puzzle platformer metroidvania. You, some little slime dude, are dropped into the world with no information other than...well actually, just no information. A key element that brings out Animal Well's unique charm is how completely informationless you are and remain throughout the entire duration of play. No matter how far you get, no semblance of real narrative or lore is ever dropped on you. This combined with the game's stellar art and ambience gives the player a rich and mysterious atmosphere as they play. It's dripping in atmosphere all over, and it is gorgeous. On the other hand, though, the utter lack of information makes for a playthrough that's full of questioning. "Why am I doing this?" "What's my goal?" "Is there any reason for me to be here?" You aren't ever given any answers, and outside of the game-given goal of "getting the four flames", there is zero forward momentum within the game to drive a player. This is a divisive thing though, for some people, the intrigue will outweigh their need for answers. For me, however, I found it very difficult, especially after specific events to become very engaged with the game and its utter lack of clues. Depending on how long you play, the lack of anything other than your own ambition will set in harder and harder.

The best way to showcase the dichotomy of the game's failings (in my eyes) is through the game's three "layers". Layer 1 is collecting the four flames and reaching the credits. When you play through Layer 1 of this game, you will have gone through a majority of the screens, collected a decent amount of hidden easter eggs, and maybe glimpsed some deeper things, but not many. After reaching the credits, you enter "Layer 2" where your goal (if you continue playing) is to find any screens you missed, collect all the remaining easter eggs, and maybe find something new...hopefully. In this layer, the mostly filled-in map will be to your detriment. The remaining pieces of the game are harder and harder to find, and the retreading of screen after screen in search of an amorphous "second ending" of some kind will push any thoughts of fun out of the way. If you play genuinely blind, this is where things start to decline fast. And then you hit "Layer 3", the cryptic, unknowable, super-duper secret post-game puzzles that are designed specifically for sickos. For only certain people will this entertain, for me I turned the game off. The reward of more cryptic and more hidden puzzles after solving a bunch of cryptic and hidden shit isn't very rewarding. At no point do I learn anything interesting about the world or what's going on, and my only driving motivator to continue engaging with it is to "find secrets for secret's sake". At some point, the egg cracks. Many tout this game's insane depths as some sort of selling point and huge intrigue, but I find it quite the opposite. I really enjoyed playing through the metroidvania layer, finding new tools to utilize, and solving quick byte-sized puzzles. The different puzzle-solving tools are incredibly unique and interesting, combined with thoughtful level design and it becomes a fun experience.

But that's it. The best example of Animal Well's desire for you to replay what is essentially a game you are continually replaying just to find another secret is the fact that there is a reward you get for beating the entire game without dying and without saving. Sure, you could definitely argue that this is just a challenge for enthusiasts, but in a game so seeped in mysteries, are you really going to deny that people might unintentionally expect more clues for some deeper secret after beating the game deathless?

I know that this review is pretty harsh, but don't get me wrong, I think Animal Well is a fun game. I just don't think it's one I will really think about going back to. There is such a thing as too cryptic. And beyond the deeper puzzles, Animal Well just doesn't have enough going for it for me. It was fine, but...that's it...