Reviews from

in the past


I love the fact that Alucard is the main protagonist and that this game gives us access to cool vampire abilities. Cutscenes, change of genres, and presentation are all good. My new fav in the series.

First time playing the game after hearing so much about it. I went in as blind as I could, after finishing Rondo of Blood. I have to say it really lives up to its name. I can see that other games have picked up SotN's legacy and and built on it.
First of all the art style and the atmosphere of most of its areas are gorgeous and unique. You can understand instantly where you are on the map.The castle felt like a living and place and I enjoyed exploring every inch of it. Mechanically, Alucard's control is so much smoother than Richter's, even compared to this-games-Richter, but especially compared to its prequel. I could really feel the difference between a vampire and a human. I also liked the Rpg elements, although some weapons felt game breaking easy. I also liked how the bosses developed over the year, having a little bit more complex movesets.
Some cons are the outdated menu, although I get that its ok for its time. Also, ever if the soundtrack overall was really good, some tracks felt out-of- touch with some areas.
All in all it is an excellent game and I recommend to everyone to at least try it once, if not finishing it.

Bacana a versão mais completa do jogo.
E comparado a jogos do gênero do mesmo que saíram depois, o jogo ainda é muito bom.

Review in progress:
The best CastleVania game and an excellent MetroidVania. It's not very well-balanced (it starts off modestly difficult, but becomes very easy as you progress), but I was having too much fun to care. The spritework is gorgeous and the soundtrack is memorable. Exploring the castle feels very rewarding.

It's a shame that there's still no PC version. A rebalancing mod would be great.

There's a lot of things I like and dislike about this game.
Starting with the positives, the atmosphere is definitely a highlight. The areas are very distinct and memorable with incredible art direction and some of the best music the series has to offer. The map is also very open so you always have a lot of options on where to go and ultimately get what you need to defeat Dracula. All of this comes together to make the act of exploring very immersive and engaging alongside a moderately fun combat system.
The addition of RPG elements to Super Metroid's formula is a little hit or miss. On one side, having a lot of different equipments for Alucard makes the experience very customizable. On the other, however, it introduces a lot of the same problems RPGs tend to have, which is inconsistent difficulty.
In terms of combat, the general enemy placement starts pretty well made but goes to shit on the inverted castle. There's some areas that have so many enemies that it'd make any classicvania blush. However, due to the RPG elements, I almost never took meaningful damage and it was just a nuisance holding me back from exploring.
And then there's the story. I really liked what they added for Alucard and Dracula's relationship but the way they handled Richter feels insulting. I don't believe anyone with the will necessary to face Dracula's castle and eventually defeat the vampire would be succetible to mind control and ESPECIALLY not to Shaft, the guy he defeated TWICE in Rondo of Blood. As for Maria, she's pretty much there only because of fanservice. She helped defeat Dracula at such a young age and the game wants me to believe that, even with the holy glasses, she wouldn't be able to save Richter? That's just lame to make Alucard being the only protagonist more plausible.
In conclusion, it's a game with a lot of merits that drops the ball in a lot of places that I don't think quite lives up to the legacy of being a direct sequel to Rondo of Blood.