It was a simple and unique game that was perfect for the mobile market.
Like I have said numerous times regarding mobile games, however, it gets repetitive pretty quickly. I basically stopped playing soon after I laid my hands on it because there was simply better alternatives.
I do really appreciate the doodle aesthetic though. I haven't seen a lot of games that actually do much with this kind of visual.
Like I have said numerous times regarding mobile games, however, it gets repetitive pretty quickly. I basically stopped playing soon after I laid my hands on it because there was simply better alternatives.
I do really appreciate the doodle aesthetic though. I haven't seen a lot of games that actually do much with this kind of visual.
she jump on my doodle till i go
Doodle Jump, the cosmic ballet of pure rage and determination! A masterpiece of frustration as you watch your doodle buddy hop and bop, relentlessly aiming for the sky. The rage-fueled hours clocked in, not just on the game but also monitoring them through the lens of TF2. It's not a game; it's a declaration of war against your own sanity. The simplicity hides a deep well of obsession, where beating high scores becomes a sacred quest. Give it 10 more years, and I'll ascend to the heights of gaming glory, leaving my rivals in the dust. 9/10 because the true battle has just begun.
I met a monster from a paper land,
Who said—“Two thin and trunkless legs of lead
Jump on the trampoline. . . . Near them, on the paper,
Half sunk a shattered visage lies, whose stare,
And extended lip, and sneer of cold command,
Tell that its sculptor well those passions read
Which yet survive, stamped on these lifeless things,
The hand that mocked them, and the heart that fed;
And on the pedestal, these words appear:
My name is Doodler, Jumper of Jumpers;
Look on my Leaps, ye Mighty, and despair!
Nothing beside remains. Round the decay
Of that colossal Tear, boundless and bare
The lone and level lead stretch far away.”
Who said—“Two thin and trunkless legs of lead
Jump on the trampoline. . . . Near them, on the paper,
Half sunk a shattered visage lies, whose stare,
And extended lip, and sneer of cold command,
Tell that its sculptor well those passions read
Which yet survive, stamped on these lifeless things,
The hand that mocked them, and the heart that fed;
And on the pedestal, these words appear:
My name is Doodler, Jumper of Jumpers;
Look on my Leaps, ye Mighty, and despair!
Nothing beside remains. Round the decay
Of that colossal Tear, boundless and bare
The lone and level lead stretch far away.”
This game was fun but was definitely designed for a traditional smart phone. iPads are just too wide for gyro gameplay to be any sort of manageable. The gyro-based nature of the game also makes it particularly hard to play on the go like in a car or walking around. Despite all that it still is one of the more fondly remembered mobile classics of the late 00's/early 10's