Reviews from

in the past


The cumbersome interface and the vaguely scattershot approach to storytelling are clearly deliberate, but I would've liked some of the ancillary worldbuilding to be slightly more structured. Or directed, maybe. You risk a thematic sucker punch with this style. Though that can be effective, too.

It takes a big swing. Hard not to respect that.

Goodness I love any of these games that take inspiration from Papers Please.

Really interesting ideas here! Loved trying to figure out where the asteroids were that I needed to blast. I think some of the events have really interesting challenges, and would love to have seen more of those challenges.

i never finished it or anything but its really cool and has good nice lore id reccomend it