A deeply flawed competitive strategy game, but a monumental work of game feel. I still come back to play it on rare occasions, despite its lack of depth relative to other CCGs, its high degree of luck, and its truly horrendous efforts to take my money, because the presentation, setting, and polish allow it to punch well above its weight. Even the simplest of plays can feel more satisfying and impactful than some moments of deep strategy and difficult choicemaking in other card games.
One of the best parts of playing a collectible card game is the tactile feel of rifling through a hand of cards, of your deck mashing together as you shuffle, of sliding sleeved cards across your textured playmat. Instead of slavishly simulating the mechanics of a real card game, Hearthstone offers the basic beats of playing a CCG alongside enough audiovisual spectacle to make up for all those lost physical sensations.
One of the best parts of playing a collectible card game is the tactile feel of rifling through a hand of cards, of your deck mashing together as you shuffle, of sliding sleeved cards across your textured playmat. Instead of slavishly simulating the mechanics of a real card game, Hearthstone offers the basic beats of playing a CCG alongside enough audiovisual spectacle to make up for all those lost physical sensations.
There's only enough space in a man's brain to truly understand one card game, and unfortunately for me thats Yugioh, so I'm basically incapable of getting into anything beyond that. Even if I was, however, this would still be a soulless Blizzard™ product that's almost entirely luck based and impossible to play to the fullest extent without shilling out megabucks for cards that'll eventually just become unusable. Reject corporate greed, embrace true proletariat TCG sims like XMage or YGOPro
The unhealthy addiction I used to have with this game is actually shameful in hindsight. As far as card games go, this game is amazing. It simple, but, if you know its secrets, it has an insane level of creativity and depth to it that it will have you itching for more. The downside here is that “itch” costs money and if you take a moment and look at the amount of expansions since this game’s inception, you will see that having all the best cards is a Herculean task. You can argue that you only need the most recent seasonal cards to play standard, but it’s just a matter of time before those rotate out and you are forced to spend more money on the next set. If you ever plan on breaking that spending cycle then you will have to play wild(the mode where you can play with ALL cards) but the problem is the balancing of wild. It’s chaos. So long story short, it’s a money investment that doesn’t feel worth it at the end of the road. Trust me, I hit legend, and the game was never the same again. Nowadays I just get on to win some free packs from battlegrounds and then uninstall it for several months before remembering it still exists and repeating this cycle. Still, this game has a bunch of nostalgia and good memories tied to it. Based
My Achilles' heel. One of the worst-balanced, worst-performing, poorly-updated, and money-grabbing games I've encountered (it stopped being amusing to see the game telling me to go to the store to buy something every time I open the game the second time it happened, three years ago). The audio is some of the most personally grating in any game I've ever played. Only one mode is arguably any good and only one other is arguably entertaining, with the latter being both the most random and most frustrating mode of the game. Yet I can't stop playing it, I wish I had an explanation for why, and I hate myself for it. It'll be sweet when the day comes where I can convince myself to stop playing it, but I don't think that day will come soon. There's better card games (it's not hard), but only this one has sunk its shitty hooks into my smooth brain.