Me dio por jugar a esto ayer tras ves la película de imagen real escrita por uno de los Russo. Realmente aquí surge germen de lo que Mortal Kombat e Injustice han significado en la última década y media: juegos rígidos y basados en no perdonarte ni una infracción al tiempo que una memoria prodigiosa para recordar combinaciones que rozan el absurdo. En la trilogía original, esos servían como chiste: aquí, son un añadido más en la sucesión de instancias machacabotones incluidas para especiar lo que es, a todos los efectos, un estilo de lucha raquítico. Tampoco ayuda que se notan los movimientos reciclados entre un personaje y otro, y que la mezcla de 2D con 3D está mal implementada.
La historia es estúpida, pero si vienes a Mortal Kombat (o a cualquier cosa en videojuegos sobre DC) por la historia, entonces te has equivocado con tu vida.
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I decided to play this yesterday after watching the movie that was written by one of the Russo's. In many ways, this is the beginning of what Mortal Kombat and Injustice have meant as fighting games for more than a decade: rigid gameplay that doesn't spare any mishaps and a prodigious memory to remember combos absurdly long combos that amount to flashy show-offs and little else. In the original MK trilogy, they were basically a joke: here, they're just another addition to the succession of button-mashing instances that are included to spice up what is, for all intents and purposes, a rickety fighting style. It also doesn't help that you can tell they recycled several fighting moves and the mixing of 2D with 3D is terribly implemented.
The story is stupid, but if you come to Mortal Kombat (or anything in video games made by DC) for the story, then you've made a bigger mistake in life than playing this game.
La historia es estúpida, pero si vienes a Mortal Kombat (o a cualquier cosa en videojuegos sobre DC) por la historia, entonces te has equivocado con tu vida.
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I decided to play this yesterday after watching the movie that was written by one of the Russo's. In many ways, this is the beginning of what Mortal Kombat and Injustice have meant as fighting games for more than a decade: rigid gameplay that doesn't spare any mishaps and a prodigious memory to remember combos absurdly long combos that amount to flashy show-offs and little else. In the original MK trilogy, they were basically a joke: here, they're just another addition to the succession of button-mashing instances that are included to spice up what is, for all intents and purposes, a rickety fighting style. It also doesn't help that you can tell they recycled several fighting moves and the mixing of 2D with 3D is terribly implemented.
The story is stupid, but if you come to Mortal Kombat (or anything in video games made by DC) for the story, then you've made a bigger mistake in life than playing this game.
For a 3D fighter - it's incredibly janky. But does have personality. Naturally, given the array of characters and quirky interactions you can script between violent and blood-driven MK characters and superheroes. One of my first experiences with a fighting game, so it does hold a semi-special place.