Reviews from

in the past


i have next to zero interest in survival games. i think outward presents itself well as a sort of action rpg drawing from games like morrowind, breath of the wild, and souls - plus a survival game... though i also think its new trailer with the "nobody owes you a living" line is some eye-rolling capitalist bootstraps garbage.

that being said, outward is a video game. at the start of the game, you're thrust into the aftermath of a shipwreck you've survived, faced with the demands of the asshole capitalist bootstraps tribe of cierzo, your home town. because you were one of the few survivors, and the ship had been carrying goods they'd been expecting (which you'd procured for them), the assholes of this town are frothing with demand of recompense - at your expense. absolute fucking assholes.

thankfully, you aren't stuck there. you have a variety of options, and among those are several paths out of cierzo. you'll even have choices further down the line regarding not only your only fate, but that of cierzo itself. the assholes. fuck them and their blood debt nonsense.

on the other hand, you can choose to do right by cierzo in spite of the mob at your door. you have quite a few choices to make along the way, really, and ultimately this is what makes outward so compelling. exploration, foraging, looting - these are all means of not only your survival, but more importantly of fueling your progress along your chosen way forward. this is how outward manages to surpass what (i assume, frankly) most survival games tend to be - it's also an action/adventure game designed around your ability to choose your path and make your mark on the world, its conflicting factions, etc. turns out, at least in my experience with outward, the cruelty of the game's opening is inspiring in ways more interesting than simply saying: survive. ultimately, it wants you to struggle and thrive.

I'm sorry but this game is just fucking hideous

💩💩💩💩💩


This game is so confused. It tries to market itself as some RPG, yet has next to no complexity in the story. It just seems to me that everyone who recommends this game say you have to look past all of its flaws; such as the shit writing, bad design, clunky combat. I really want to like this game, but it is a chore to play.

Imagine playig 2 player morrowind, you talk to the NPC who needs a fish. He says "its outside the city gate, follow the dirt path heading east and at the fork towards the south will be a river, down the river youll find a crashed boat, there you will find my fish". alright ill get the fish for you. you go outside the gate. where the fuck is the dirt path, then you get ganked by 3 alien ants and respawn across the map.

A fun open world CRPG with a bud. I liked the music, the gameplay on the other-hand was middling. Still fun to explore with your friend if you can get past the beginning learning curve.

The genuinely good ideas that this game has are overshadowed by gameplay that is by turns frustrating and repetitive.

It’s too confusing to get into. You need to know a lot of stuff before you can actually play the game. It’s just borderline not fun to play

Clunky and needlessly punishing = pure frustration. I have tried to play this game from the beginning literally 4 times, and I just don't get it. I understand it's a small studio, but environments look bad, voice acting sucks/is non-existent, writing is a great background for a nice nap, combat is just atrocious...

Only positive that I could take away from this game is the soundtrack, which is unreasonably good lol

Adjule with a crystal on his back insane eyes he'll be your demise tuanosaur who spits a fireball