Reviews from

in the past


i understand pokémon about as much as my grandma understands computers and since there is no ingame menu to tell me which elements counters which etc. (yeah it's silly) most of the stuff goes over my head

however this fucking rules for a browser game though no?

All you need to do to win is have like 5 people backseat game

Playing on an emulator really fucked up my perception of how Pokemon is supposed to be played because while playing Pokerogue with quick animations, cursor memory to repeat moves, and holding X to skip dialogues, I still find myself pressing Tab on instinct.

PokéRogue has so much potential, I haven’t been this hooked on a roguelite in quite a while now. The mechanics are so simple yet require a lot of strategy, as the game is centred mainly around XP gain above all else. Team building is not as important, as the game is willing to give you decent encounters after the first few areas.

It took me until hatching a legendary from an egg to beat this game but I’ve seen people with a lot of different strategies, and that’s what makes this game so great and even more promising as time goes on. The only gripes I have thus far is how often the game freezes and slows down on you, this is obviously due to server load. I’m not quite sure how they will fix this since I imagine as soon as they ask for any donations the whole thing will instantly get shut down.

I also think the start of the game is too luck dependent on whether you get XP items, and what your rival has at the start, the team follows a formula but the starter seems random between the fire, grass and water, independent of what you picked, and this can ruin runs for no reason.

I’m excited for the future of this, and hopefully it convinces Game Freak to make a similar game as I am no longer interested in the mainline games.

Back the fuck off Chrome Dino, the NEW browser game King is here.


It’s fun, but loses the charm quite quick.

For what it is, try it.

Unfortunately, this is the most fun I've had with a Pokemon game in a while. If only it were a real, fully-featured release that had a lot more bells and whistles. Take this, add more in-depth RPG mechanics, mix it with more production value and visual flair like Hades and we'd really have something special.

Addicted. Pretty easy to figure out what absolutely waterboards the game. Floor 195 is a bit much, though. And adding a gameplay benefit to shinies never won’t be cool.

changing my review bc we just got milkshake ducked.

I thought I'd be done with this after completing one run and now I am 5 runs in deep please help me

this was fun as, beat it about a week ago.
however the dev / mod teams have outed themselves as complete bigots and cannot recommend this anymore

PokeRogue is the best way to play Pokémon right now. I loved every moment, except the first time I lost on level 145, and I plan to keep playing endless mode.

THIS GAME IS SO FUN

These IVs and Natures they made are really interesting I wish the main games had IVs and Natures

torch song torch song torch song torch song torch song torch song

As a game its pretty fun. Kinda just unfortunate it was made by some shitty people but its good that they were exposed.

We got milkshake ducked, this sucks. I can’t consciously endorse a project where the entire team chooses to espouse transphobia as if it is an “opinion.” Also if a pokemon fan game is taking time away from your faith you either have fallen into 1990s televangelism moral panic or have such pisspoor time management that you can’t set like 2 mind aside to pray. This sucks. The community was in love with this game but bigoted creators ruin anything. Fuck a pokemon battle this a long life battle with yourself.

PokéRogue is, in my opinion, very much too ambitious for its own good. It's an insane endeavor, for a browser game, to do all that it does (and indeed, even just on a mechanical level, a lot of abilities and moves are still not implemented, though obviously that will pass with time), and at a base level, it does it pretty well. Along the way to the final boss, you'll fight a bunch of wild pokemon trainers, gym leaders, E4+Champion and a rival, and after every fight you get a random item. It adapts Pokémon to a roguelite formula fantastically well- the more Pokémon you get, the more eggs you hatch, the more options you unlock. And on the other hand, every run is different, because while you will eventually start with your absolute best aces, you'll have to fill up the rest of the team with whatever else you run into (probably something like a Gyarados and an Ursaluna, if you're like me).

That is all well and good, but where it falls apart is just how much stuff there is. Mainline Pokémon has over 1000 critters now, 900+ moves and 300+ abilities- that is all just way too much for one game to feature. This isn't about Dexit, there's never been a Pokémon game where more than like, 150-200 Pokémon are available to catch before the credits roll, and I might still be highballing that number. And those games are some 20 hours long if you're rushing, PokéRogue is only... well it's like, 3 hours long, but we'll get to the length in a second. My point is, this is just too much. The sheer number of options means they cannot possibly be balanced at all, which paradoxically makes the game feel more repetitive because why the hell would I use most Pokémon when I could use much more versatile and minmaxed equivalents? A Pidgeot is never going to hold a candle to a Staraptor, and why would I ever use a Donphan when I have access to Great Tusk for just a few points more? Worse than that, only a few select strategies are really viable. By the late game every boss 'mon is going to be holding a few Lum Berries, which is going to make status effect-based strategies fare pretty poorly. On the other hand, stat boosts last until you enter a trainer battle, so anything that can do those well is automatically high tier (You can't take those buffs into Gym Leader fights, but you can against boss wild Pokémon. Plus, with the somewhat janky AI, you can definitely find some opportunities to set up a sweep). Also, the final boss and the Rival's ace are always the same, so you'll really want to build around them by the end. Starting with anything other than the "ol' reliables" you'll inevitably get a few of quickly begins to feel like a self-imposed challenge, and with how incredibly fucking long the game is, that's just not appealing.

Length, in fact, is in my opinion PokéRogue's biggest flaw. When I said the game took about three hours to beat, I was not kidding, runs go between 3 and 4 hours which is just nuts for a game that's mostly going to be you clicking the same move on a wild Pokémon 20 levels weaker than yours. It just doesn't need to be like that, too. You can get up to level 200 compared to the official games' cap at 100, but learn-sets still go up to 100 so the latter half of your journey will be a lot more samey (unless you replace some of your Pokémon, but it's not like the new ones will be learning anything new on their own too), and so much of any playthrough is just fighting wild Pokémon that it's really easy to see how a lot of that could be cut off. Make every 10th floor from 10 to 80 be a gym leader fight, 80-90 is the E4 and 90-100 is the finale, and you've cut off the runtime in half and the amount of actual content seen by like, 5%. The difficulty might feel better, too- a lot of the game is trivial, but you're eventually going to hit a brick wall that just sweeps you and have to restart from scratch (or just reload your browser page and start the fight over...). I just don't understand why this free game feels the need to have so much padding, there's even an infinite mode for those who do want the game to go on longer, but at least for me it does ruin a lot of the fun- it's incredibly addictive, so it's common for me to want to start a run, but I know that halfway through I'll be absent-mindedly clicking Waterfall after setting up a few Dragon Dances with my Gyarados, while watching a Youtube video. So I dunno, extremely impressive effort, but I do feel the result is only kind of ok.

This is the equivalent of finding the holy grail but for browser games

It's a fun take on a series of pokemon battle, but it gets very repetitive, very quickly.

It never actually pushes any fun pokemon tactics, it's more about resource and xp management, and it never feels like you reach a happy equilibrium, you're either struggling or walking through the game.

To nintendoamerica3@hotmail.com

Cc reggiefilsaime@gmail.com +70102 others

Big Fat Fucking Stacks of Cash

Dearest Nintendo,

Just steal this dude's fucking game and sell it for 20 bucks. "Oh, how do I make money? Oh, it's so hard being a mega-corporation worth billions of dollars, waaaa" Just steal his game and put it on the Nintendo Switch. What's he going to do, sue you? It's literally a free 100 million dollars. Why would you not do this?

Yours sincerely,

The only smart person in the history of video games (Henry Vines)

Pokerogue's biggest success in how addictive it is. It's so simple to just be hooked on trying to plan out a team based on the couple of members that have dropped, scout out ones to catch, try to catch a few more in order to get ideal IV's to bolster your starters with, and just grind out floors until you get that run where everything comes together. It's good like that! It makes great use of music and motifs from throughout the Pokemon series, both rival designs are great, and it allows for an incredibly speedy feeling out process of all sorts of Pokemon species, leveling them up insanely quick to feel a sort of greatest hits version of their growth. That Pokerogue can so effectively tap upon the feeling of wanting to catch 'em all and play with all of them is its greatest strength.

Unfortunately, it doesn't even take a full run for Pokerogue to show its faults. AI is rudimentary to a fault, being able to be easily baited based on type match-ups, effectively randomizing learnsets to the point of inefficiency, and ultimately just can't match up with all of the flexibility a player always has at their fingertips. Though this is really only an issue in the early stages of Pokerogue, when the player is still developing their team. By the game's midway point, five or so of the player's final party has probably been solidified, with one 'weak link' to drop out if they happen to see something better. Moreover, due to the way the battles are spread out as an endurance gauntlet, the same types of Pokemon are gonna end up being far more valuable. Whilst you could imagine a player picking up and bonding with whatever weirdos they happen to stumble onto and making some kinda grand narrative, the game is really only suited for two kinds of Pokemon: fast attackers and walls with a lot of resistances. Pokemon like Excadrill leap out to being so ridiculously good in this kind of format, it's almost a punishment to NOT have one on your team, and that goes doubly for any fast set-up sweepers. As the enemy loves to load its opposing trainers with Lum Berries, and it costs less to not get hit at all than to tank hits well, stall or status strategies are incredibly unreliable, inherently removing the usefulness of a littany of Pokemon. Pokerogue, ultimately, is a game where your run is successful because of one Pokemon who hits things really hard, a couple of switch-ins to bait that Pokemon's bad match-ups, and then the rest of your team can be rounded out with whatever losers who'll warm the bench. And considering the sheer length of a full run, they're gonna be warming the bench for a while!

I played way too many browser games as a kid to call PokeRogue bad - if I had THIS in my school's computer lab I definitely would've never played anything else and sacrificed all social time at school to play it. There's an intoxicating, addictive element here that's testing your knowledge of every generation of Pokemon in a massive gauntlet. It's just disappointing that the solution is "load Gardevoir with a bunch of drugs and spoons and then she hits everything with the moon until it dies", or variants thereof. It's an unbalanced but fun little experiment that I hope its devs do more with, but the core conceit of how the project works makes it a bit of a solved equation for me that undercuts the whole feel of Pokemon for me.

-_- I done playing fan games , can't trust Fan game creators man

The game was pretty fun but the lead developer is transphobic so i’m not going to play this ever again

I'm waiting for the DEA to classify this game as a Schedule 1 drug.


Pokemon on 10 layers of crack, and multiple Rayquaza bosses.

changed to unrated what a shit show.
Sam announced his departure from the project

The general chat on the Discord descended into chaos, with many people bashing Sam for his religious beliefs

People started spamming trans rights in the chat, which resulted in some people responding with transphobia

A mod tried to shut it down by targeting the people spamming trans rights, rather than the transphobic comments. They referred to the trans topic as something that makes some people uncomfortable, which pissed off the trans community

The one active mod began shutting down chats, with the community finding a workaround by creating threads. There was a general resentment for the mod due to their comment on trans stuff. The mod continued to double down on his stance before apologising a couple of hours later

Speculation began that the mod team was generally not supportive of trans people. Around this time, someone leaked a chat with Sam showing his negative stance on LGBT+, supporting the speculation

A couple of new mods came online and tried to assure everybody that the issue was being dealt with. One of them (newly appointed community manager) quit within a couple of hours due to in fighting between mods and being told to play PR on the LGBT+ stuff despite being LGBT+ themselves.

Despite calls for the mod team to take a strong ‘no bigotry’ stance, the mod team put out a statement banning all political talk, making it clear they intend to sit on the fence on this issue

Not super into roguelites apart from Isaac but endless Pokemon battles are fun so I enjoyed my time with it.
(Highest run was 182)

It's really boring I don't get it, I just mashed A for 20-30 minutes and made it to floor 70. Well, I guess that's how pokemon combat against AI always is, lol