Reviews from

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It’s genuinely impressive how every character in this game (except for Javier and Clementine) are all insanely unlikeable

This review contains spoilers

Really nice game! I was a little disappointed that I didn't get to play as Clementine, but I was happy when she came around in the story. She is so badass. The zombies scare me :(

I don't even know what they were thinking, they made Clementine a secondary character (and the rest of the characters from previous seasons are barely in it), and you would think that format would allow them to take your choices from previous games into account, especially the final ones of the second game, but no. You get like 5 minutes of exclusive content, and all the roads end up in the same place, so your choices are flushed down the toilet yet again.

As to the new characters, I don't give a shit about them, the story is bad. The main character is allegedly bisexual, but that in practice means that he has a mandatory female love interest, but you can CHOOSE to make him like men too, and this consists of a dialogue choice where you flirt with a guy for 10 seconds. #representation


clem was my gay awakening in this season

I liked Javi as a character, but this game spirals out of control in terms of the writing quality towards the end and only makes me wish I was playing as Clementine again

Honestamente, é incrível como esse jogo decaiu em relação aos dois primeiros.

Rebaixar a Clementine a um personagem secundário e colocar novos personagens que, apesar de não ser ruins, não são os melhores que a franquia teve até agora. Focar a história em um drama familiar extremamente mau desenvolvido e desinteressante, além de novamente, as suas escolhas não terem tanto impacto na narrativa, pra mim foram os principais pontos negativos.

O jogo tem uma boa evolução gráfica e visual e possui alguns momentos interessantes e de tensão, mas infelizmente nenhum deles é suficiente para tornar a história memorável como eu acho a do primeiro. Porém, uma coisa eu tenho que ressaltar, os vilões desse jogo são melhores que os dos jogos anteriores.

Não é um ruim, mas tinha potencial pra ser uma experiência muito melhor.

CLEMENTINE HAS HAD ENOUGH!!!

Not as strong at the other entries in the TWD series, but still very good.

I already knew this was a controversial entry but I did enjoy it quite a bit. Javi was a cool protagonist and the story was pretty solid. Great action scenes too. Biggest offender is how they brushed S2 off with those flashbacks, other than that it doesn't deserve the hate imo

Tercera temporada en la que no controlas a Clementine pero aún con el riesgo de no enganchar tanto como la segunda lo arreglan muy bien.

David es uno de los personajes mejor escritos de estas tres temporadas siendo el que más dudas te provoca a la hora de tomar decisiones junto con Kate. Si que quizás haya otros personajes como Tripp, Joan o Clint que pudieran dar más de si pero incluso así he encontrado una temporada muy entretenida.

The game overall is okay, better than 2 but not as good as the first. But what tips this game over is the HILARIOUS conversation options they give you. I had to pause the game to laugh so many times- I highly recommend doing an anarchy run of this game you'll get a lot of joy from it.

Due to the extreme calibre of the 1st, 2nd and 4th season this game has to be last place. It is 100% over hated but all the criticisms are understandable. I feel the inclusion of Clem in this game really sways it as the player immediately favours her over all the new characters. If you properly give it a chance it is still a good time but an unfortunate bump in the road for Telltale's greatest series

Javi, Kate, and David need to go to group therapy because holy shit, they are a mess.

Oh yeah, the game is good btw. No idea why it gets so much hate. I guess some of the choices didn't matter, but that's been an issue since the start of the series. It was worse in season 2. Although there are still some dogshit moments here, don't get me wrong. There's one choice at the end of episode 4 that I thought was fantastic initially, only for ep 5 to make that decision meaningless in the lamest way possible. If you know, you know. It's such a stupid moment.

But besides some awful moments here and there, I think this season is underrated. I mean, it has fucking Jesus in it. What else can ya ask for?

THIS is where Telltale's The Walking Dead took a NOSE DIVE for me. despite my love for the games this one will not get a pass. Why? cause it's shit. compared to the others, that is.

Clementine's treatment as a character was not to my liking. might as well be someone else instead of bringing her back for fan service and blocky dialogue.

Main story didn't really have much to present. just a rag tag band of douchebags whom pose as shit parents, really. Brother gets cuckolded (huge nono for me)

Naruto and Sasuke type shit goin on with the brothers and uhhh I don't know. this ain't it. but what little it DID give that was good makes it a meh for me.

Weakest in the series for me but still great fun.

I can't even say I disliked it, but it's shocking how little progression Telltale made when it comes to creating interesting decisions. There are outcomes I tried to evade with any means necessary and the game still forces it on you. In the end it just doesn't matter what you're doing.

There are small bits of dialogue and optional scenes that feel rewarding to "earn" because of your dialogue options and choices, but it's the bare minimum a game like this should provide.

Still, I can't deny being invested in the story pretty quickly and I happened to like the new protagonist almost instantly. Glad I did not buy this around release, though.

I don't think The Walking Dead: A New Frontier is as bad as everyone makes it out to be, and I believe that it is a worthy entry in the series. The dynamic between Javier and David was a highlight, and their relationship with each other and their family carried many of the games emotional moments for me. The cast is mostly likable and well-written, but there is an overall feeling that Telltale was playing it safe, as many of the characters ended up being forgettable and didn't stand out when compared to the prior seasons.

However, I do have a major issue with this game, and its the end to both Clementine and Javier's arcs. The continuation of the endings from season 2 were completely disrespected for Clementine, with only the "alone" ending making sense for the story was told here. I wish that Clementine had a larger role in the story, as her inclusion ends up feeling half-hearted.

As for Javier, having 4 possible endings really hurt being able to end the story in a satisfying way. The choice you make that determines the ending that you get is ultimately determined by two choices you make in flashbacks as Clementine. These two choices have no affect on her ending as it will always be the same, so it's frustrating that it makes such an impact on the end to Javier's story. I like when a game has multiple endings if they fit thematically, but here, they distract from the story that Telltale was clearly trying to tell.

creo que evidentemente sufrió mucho por no tener a clementine de protagonista a cuanto críticas se refiere pero firmemente creo que es un muy buen juego. los personajes son un poco sin más la verdad, tampoco es que a los protagonistas les importara mucho quién moría. rechazar a kate en cada oportunidad que se me ofrecía y aún así que la narrativa del juego fuese que javi y kate tienen una historia de amor me ha hecho querer tirar la tele por la ventana en varias ocasiones. posiblemente kate sea el personaje femenino que más odio en este twduniverso. javi, david y clementine carrileron hard los episodios.

an overhated game tbh. i really like javier as protagonist, i just didn't care for the other characters except jesus and clementine

weakest of the series but still pretty solid game

Oooooffff this one just sucked huge ass. Not only did it really derail the story and characters they were working with, but it also shows off the depressing decline of quality Telltale was going through at the time.

I played Season 1 this year for its 10th anniversary and thought I should play through the whole series because I never played Season 3 and 4. So I played them back to back and realised what a step back A New Frontier is. It is still a good story-driven zombie movie with decisions but suffers from some major problems. For example, I don't get how they took us Clementine as a playable character. Playing Clem in Season 2 was a fantastic change from the genius predecessor. Now we play a completely new character, Javi, which you never get the same feelings for. They try to get us involved with his family and his background with some flashbacks but when we played Season 2 we knew Clem. We've been there. We experienced what shaped her and how she became what she is. Also, the story is at least okay. It is all betrayal and revenge. We get like three locations with some variances within them. If you think about the former games there was much more travel and diversity. Besides the well-known characters and Mariana, no one is really that likeable. The enemies are forgettable. And the worst is that there are 3-4 answers that are totally different from the buttons you click. Most of the time they are more aggressive as the decisions suggest making me ALT + F4 the game and play all of it again from the last autosave. There aren't even that many choices that were really hard to decide on. If you are into those "decision games" and most importantly into zombie stories this is still a cool game and I really needed to play it because let's see what changes it brings in the Final chapter.


This review contains spoilers

While it's definitely the weakest of all The Walking Dead games, I don't quite get all the hate it receives.
I've just finished it and I must say, I quite enjoyed it! While yes, it's true, it has 0 to little gameplay compared to the other titles of the series (even though all of the gameplay in TWD is to press a single button to grab something, so) and is definitely a lot shorter, it still has a good enjoyable story with a nice cast, I really felt the "broken" relationship between David, his wife and his brother, it made me sympathize and care for all of them and try to work things out.

Seeing Clementine grow up both phisically and mentally throughout the whole games is probably one of the best things Telltale does with every installment of this series, and I love ANF especially for this.

...But, the biggest "meh" aspect of this game was Ava's death. I don't quite get why they decided just to throw that in and rush it out. It was quite underwhelming, lol.


This review contains spoilers

As you can see, I love it too much that I used Javi's name on my account. God, I am gay but Javi is just so attractive. I found myself simping for him all throughout. This was a good season too, more on action. At first, I didn't like the idea of playing as a different character but I started to love it as I made progress. He is a lovable character, just hated how he liked his brother's wife though. Also, I really hate Gabe lmao. Clem here is colder than before but really loved how she warmed up to Javi. They were such a soft duo. It's sad seeing her leave him to find AJ.

This review contains spoilers

Don't you kind of miss when Telltale actually attempted to make point-n-click adventure games? Seriously, both Season Two and A New Frontier have so few puzzles and explorable hub worlds compared to Season One, and it especially feels like A New Frontier has almost dropped the concept entirely. Whenever puzzles are presented, they're usually the only thing the player can do in that sequence, and while The Walking Dead never had Sierra-level puzzle complexity (or unfairness) Season One still required some degree of exploration and thought to solve. The game consists primarily of cutscenes even moreso than before, and while this isn't strictly a bad approach, I miss how they used to be more interaction-heavy. This isn't an A New Frontier exclusive problem, mind you, Season Two suffers from it as well, but it feels more excessive here.

Regardless, the story is what everyone plays these for, right? A New Frontier unfortunately feels very unfocused, with a lot of elements that threaten to be interesting individually but as a whole never entirely come together. The story works overall, it's not filled with holes nor is it offensively bad, but it feels like it stretches itself thin with too many character relationships that either aren't fleshed out enough or get more attention over others. For example, I found the brother love/hate dynamic between Javier and David to be surprisingly realistic and I'm genuinely happy that Telltale restrained themselves from making David out to be a total monster despite his flaws, showing him in a fairly empathetic light and allowing the player to respond in kind. However, although Javi is a fairly fleshed-out character with a detailed backstory and a decent amount of depth, I can't say the same for David. It feels like his character amounts to being angry, yelling, and wishing he could return to the battlefield, and while he's performed and written convincingly enough it feels like his relationship with Javi and his personal demons take a backseat to a fairly standard love triangle scenario which I can't say I find nearly as interesting. Javi and Kate do have good chemistry, and I won't deny I was hoping they'd get together, but I sincerely think less of a focus on this would have made both the narrative and themes stronger. The rest of the supporting characters I feel very lukewarm on. I can't say I outright hate any of them, but they just feel so bland. Characters such as Tripp or Jesus might be personable, but their development is minor at best and while they had their enjoyable moments I wouldn't be able to tell you anything about them that wasn't surface-level. Joan is a weakly executed antagonist because while her backstory and character do make sense within the world setting, you only get one scene where you see a side of her that isn't "I'm a big evil villain but I think I'm doing what's right" and it's so unbelievably rushed and on the nose that I didn't hesitate to just shoot her and get it all over with when given the chance. Finally, perhaps the biggest writing problem with A New Frontier is the pervasive feeling of "Haven't I done this before?" A lot of what these characters embody and go through can be mirrored in the previous games and I never got the feeling that I was playing something truly original. Joan is a "nicer" Carver, Tripp is a less belligerent and family-driven Kenny, and so on. There's not strictly a whole lot that is wrong with this story as much as it is kind of bland. Don't get me wrong, there's a lot to appreciate here. Javi is a rock-solid protagonist, and even if it doesn't get enough of a spotlight, his relationship and dynamic with David are investing and realistic. This is still an alright story, one that has major flaws, but one that has enjoyable elements nonetheless.

Visually speaking I always found that Telltale games, despite their lower production values, succeeded in having stylish, comic-influenced art direction that made up for a lot of the graphical flaws they may have had. A New Frontier was produced around the time Telltale was heavily upgrading their aging Telltale Tool engine to feature more advanced technology, but certain artistic decisions made during development caused it to feel like both a step forward and a step back. On one hand, environments boast greater detail than ever before, and the areas Javi and his crew traverse will be more richly and densely detailed than in prior games. Textures now feature normal and specular maps, which give them greater depth and realism than the rather flat texture work of prior games. Sometimes the specular seems to edge towards clashing with the art direction, but it's never egregious enough to break immersion. The big step back for me, however, is the characters' faces. Although they feature much greater fidelity than prior games, oddly enough they're a lot stiffer and less expressive too. The actual facial construction is fairly strange as well, and characters such as Tripp and Eleanor look like they're made out of a sack of potatoes. Questionable modeling aside, they're not nearly stylized to fit with the art direction, and almost look like they're from a different series. I much preferred the more stylized character designs of previous games and I hope later entries hit a better balance between fidelity and stylization. Something that has remained fairly dependable however is Jared Emerson-Johnson's original score, which while not drastically different from prior games still suitably carries the mood and tone effectively. The power of certain scenes was certainly carried by the score, and if I'm not mistaken, I felt there were more electronic elements here too which were not unwelcome.

The Walking Dead: A New Frontier feels like the weak link in the series, at least compared to the first two games. While I don't think it's even close to being as awful as other people make it out to be, it struggles with balancing character threads, flat side characters, a lack of originality, a lack of puzzles, and questionable artistic changes. Despite this, however, the game still has the engagingly complicated relationship between two brothers, a fleshed-out and likable protagonist, densely detailed environments, and a dependable and effective score. It's difficult to recommend this overall with all of its flaws, but fans of The Walking Dead shouldn't skip it, even if they may find it occasionally frustrating as I did.