Reviews from

in the past


I'm sure it was great for its time but in 2019 it was a tough pill to swallow. But I persisted which is more than I could say for Shenmue 3

One of my favorite games. Both immersive and ridiculously cheesy.

This is the only video game I've seen where nothing happens.

Shenmue is a cozy open world game whose traditions can be seen continued in titles like Yakuza, but not really much else. Instead of going for large world, it tries to make its world wide and interesting, with tons of named NPCs and quite a few interactions.

That said, I don't think it succeeds at all.

Shenmue is often described as mundane, and at first I could see what it was going for: the amount of interactivity is staggering, and unlike nothing else I've seen even today. However, this interactivity really only applies to your own house, and the rest of the game is fairly barebones when it comes to interacting with the world.

I suppose Shenmue is mostly a detective game of sorts, with you asking for hints and gathering clues trying to find the man who killed your father. What it boils down to is that through maybe 70% of the game you will leave your house at sunrise and start asking every random NPC pointless questions like "can you translate this?" "can you point me to the man who can translate this?" "do you know where this area is?"

Throughout the game you get no closer to figuring anything out except for what the artifact stolen by your father's killer might do, and that there are two of them. This is effectively the whole story of Shenmue.

There are a few ways to pass the time, and you will sometimes need to pass the time, but they're fairly basic: old emulated games, gacha machines, and a few side-quests that don't seem to lead anywhere important.

The game often resembles Majora's Mask with its time gimmick and a singlular main location, but aside from coziness of your hometown, there's really nothing to it. Every NPC including the main character could be replaced with a plank of wood to a better effect. The english localization is, at best, funny, but those instances are rare, and you're usually left with robots speaking to each other.

Ryo, the main character, is one of the biggest problems of this game. I never connected with him. His silly revenge quest is idiotic, and he can't be a badass in a game that features maybe 10 fights in total. He's a bumbling fool who never has any emotion and who is solely responsible for the most infamous part of the game.

Closer to the end of the game's story Ryo gets conned because he doesn't know what a receipt is, losing a whole lot of money. This forces him to look for a part-time job, which makes already tedious game even more boring. Every day you will do the same routine. This happens maybe half-way through actual game time, and your forklift adventures take up HOURS of gameplay, while the story barely progresses anywhere.

Do you remember opening hours of Twilight Princess? Link living in Ordon, doing mundane jobs, training, but his girlfriend (?) gets captured so he has to save her. This is the entirety of Shenmue, and it doesn't take mere few hours.

Shenmue is interesting. It's baffling that someone was given so much money to do a whole saga of games where first chapter is effectively you asking people for directions and driving a forklift. It's commendable, and hell, it's sometimes charming. And the music? Oh, the music is damn fantastic. Overall, the presentation of the game is on a whole other level. Yet it's so damn tedious.

No NPCs have any stories other than the few that just leave the game by the end. A few of them have pretty weird voices, but that's the extent of their character. It's just you, and a crowd of people through which you walk asking for sailors or whatever other breadcrumb Ryo has to look for.

I believe some of Shenmue's developers later became RGG Studio, and honestly, even at its worst Yakuza takes all the right lessons from the mistakes of this game.

I respect Shenmue, it's weird. However, don't expect me to play it ever again.


I feel bad talking smack about this game in particular because it is clearly a vision that is loved by it's creator but sadly, the creator does not love me.

The game makes the player wait around for anything to happen without having a time skip. If an NPC tells you to come back tomorrow, you have to wait 20 or so minutes in real time.

The story features a young man by the name of Ryo that finds his father dead and will now go on a quest seeking revenge by killing the mysterious man who murdered his father.

That sounds well enough.
How does Ryo find the man who murdered his father?
By asking people who won't give him the time of day questions.
"Where are the sailors?" Ryo asks the shop owner.
The shop owner has no idea.
This is a great pausing moment to reflect upon your life choices to play this game. It does not respect your time.
The sailors are probably at the pier, running a train on your mother, Ryo.
Why doesn't he just go there instead of asking random people where sailors could be?
Because if you removed Ryo's permanent face patch, you'd find out that he is actually made out of wood.
Which makes a lot of sense if you listen to his terrible voice acting.

This game was impressive for showcasing Japan during the Dreamcast era but has nothing else going for it.
The story is still not concluded 3 games and an animated TV Show later.

This is Yakuza for people with problems.
Taping my balls on the ceiling fan and going for a spin is more fun than playing this game.

Shenmue indiscutivelmente é um dos maiores clássicos da industria, serviu de base para basicamente quase todos os jogos focados em imersão que vieram depois dele.

Mas ele meio que me lembra Yakuza 5, almeja o céu e além, voa perto demais do Sol, e acaba se queimando.

O jogo é cheio de encheção de linguiça, é extremamente monótono até nas quests principais, a movimentação na cidade é lenta, passar o tempo demora mais do que esperado antes de você chegar na empilhadeira.

Mas as críticas acabam por aí.

De resto o jogo é exímio, os gráficos não dataram até hoje, a imersão é densa, caminhar pelos distritos é extremamente aconchegante, o sistemas de clima faz você realmente sentir que o tempo passa, TODOS OS NPCs TEM ROTINA E UMA COISA NOVA PARA FALAR TODA SANTA HORA. Isso torna o jogo extremamente vivo, coisa que 90% dos jogos hoje em dia faltam. Shenmue é de fato um exemplo de imersão.

A história é o cliche de vingança, mas somado com a imersão e carisma do jogo, você realmente sente na pele as aflições de Ryo, realmente sente todos os sentimentos encarados por TODOS personagens da trama, do Ryo, até a Nozomi, até mesmo o Mark.

Muitos discordam, mas o combate para mim é perfeito. É literalmente Virtua Fighter, quem quiser achar complexidade nesse combate, com certeza vai achar, já perdi horas e horas me divertindo na luta dos 70 homens depois de zerar o jogo.

E com o gancho da Luta, a OST é incrível, é imersiva, épica, relaxante, emocionante as vezes até melancólica. Escuto Earth and Sea quase todos os dias, o tom épico porém melancólico dessa musica é perfeita para a luta diária que é a vida.

Tl;dr Shenmue é um jogo muito pessoal para mim.

Apesar de estar repleto de gargalos da época, e decisões de game designs audaciósos demais pra época, É um jogo que você vê que foi feito com muita, muita paixão. E eu certamente me apaixonei por ele.

10/10

an interesting slice of life take on open-world adventure games before they were really a thing. activities include working part-time jobs, waiting for the bus, and asking strangers for directions. surprisingly immersive and memorable.

Shenmue is really special for its flaws its so charming none of it maters so important to games as a whole i think everyone should play it stay away from the squeals though

Didn't keep my attention. In the hour or so that I played, the gameplay mostly seemed like walking around and talking to people with awkward dialogue. I can see how impressive the game world was for its time.

Inarguably a monumental release for it's time but it might be hard to go back to for some people who cant look at it from the era it released in. There's a whole lot of charm everywhere but the focus on realistic immersion can really slow the game down and there's a lot of spots where you're just waiting for time to pass.

What if you just lived your life but you barge into people's places of business and could rampage through their belongings and not get dragged away by the cops.

I don't like the forklift...but I love everything else. The relaxed pace, the fully realized world and characters, the open design, the music. This game is so charming to me honestly. It ain't for everyone, but I love it.

I don't know If I love this game with all my heart, or hate it with the fury of a thousand suns.

Loved how immersive the gameplay was, with almost everything being interactive. It's deliberately slow-paced, but it also reminds you to manage your time. I couldn't get enough out of talking to people, going to the arcade, or collecting capsule toys. I also found the story to be engaging, and when it ended, I was definitely interested in seeing what comes next.

You can make fun of the English voice acting all you want. It's definitely cheesy, but I think it's also part of its charm. Some sentimental moments do feel genuine at times, so I can't... completely fault it.

The combat is clunky, but still doable. I'm not a fan of the QTE's. They break the pace a bit.

Platform: PlayStation 4 (Via PlayStation 5)
Date Started: July 19th, 2022
Date Finished: December 8th, 2022
Time Played: 20 Hours

"And Thus, the Saga Begins..."

Shenmue, alongside its followups, is my favourite video game of all time. As a series, this is not only unlike anything I have played, but no other game comes close to the adoration I have for it. This first entry, the first chapter, is a wonder of storytelling and exploration thanks to it's magnificent mysteries and character work, captivating cinematic presentation and cosy small town intimacy. It lays the foundation for, and is in and of itself, something truly magical, and each time playing through it is pure joy.

The world and atmosphere is one of the absolute main highlights in Shenmue (although, to me, every aspect is a highlight). What's "exploration" for us, the player, is the familiar for Ryo as we trot around his tiny home town of Yokosuka, investigating the death of his father and talking to all the locals. Being able to chat to every single one of these NPC's, who each all have their own voice, name, background story and daily schedule, exemplifies how immersive this game is, and how perfectly it transports you to this locale.

Shops, restaurants, hair salons, tattoo parlours, bars, gambling rooms, food shops, fortune tellers and more make up this tiny world, and you can see each one of the workers here open up shop at the start of the day and go to their own home at the end of it, as well as their customers visiting with shopping bags in hand. People have lunch breaks, kids play outside and washing is put out on the sun and taken down in the rain. The level of detail is astonishing, even down to the weather being accurate to the time, place and date of the real world location, all something rarely found anywhere else since. It's the single most immersive piece of media I have ever experienced.

Equally magnificent is the story of the game, which, on paper is a fairly simple tale, but it's one that gets more and more fascinating the more you dive in. The mystery of the mirrors, Ryo's father, Lan Di and the Chi You Men are all magnificently enthralling, and the memorable cast of characters you meet and spend time with along the way make your stay in this world ever more mesmerising. The myriad optional scenes and side quests also make sure that there's tons to uncover and even more depth to each character interaction, although I can't say I've ever attempted to play the game without a guide in order to see everything I can!

Combat-wise I always find things tricky in this game because I'm not really good at remembering and learning combos and the like, but I really have a great time regardless, and another of the things I love here is physically training daily in order to level up these skills. All of these small things really add to the immersion once again, as you really bring yourself into the role of Ryo - training, meditating at the alter, checking in on your friends and sparring in the dojo daily, whilst never losing track of your main goal - I will avenge you father!

It's clear that I could gush about this game forever, but I have to stop somewhere before just lose it completely - I didn't even get around to detailing how wonderful a lead Ryo is and how excellent the other lead characters and their relationships are, how untouchable the soundtrack is or how amazing it feels to plod around in the night when the lights illuminate the cosy streets - especially at Christmas when the decorations are up! Suffice it to say, this first chapter in the Shenmue saga is a masterful first entry into my favourite thing the video game medium has to offer, and I can't wait to retread into the next entry.

I love this game, but MAN was it hard to play. I love everything this game has done and everything it means and everything that came after it.

One of my all time favorite games and just something to play when I'm feeling cozy, Shenmue is a classic.

Shenmue is a quirk. What a wild little time. In 1999, Shenmue was groundbreaking. Graphics were fairly top notch, the expansive dialogue and individual character patterns and behaviors were all remarkable for a console game of the last millennia. And honestly, a lot of it still holds up today.

Even by modern standards, it's impressive that you can open every door and closet in the Hazuki household and that each one has modeled items in them that you'd expect for that room. And for no purpose other than simple interactivity. The lightly guided hints in a big expansive breathing lively world is so Morrowind-y it's funny this precedes Morrowind by 2 years. And looks better to boot.

It's seriously hard to undersell how good Shenmue is from 1999. The gameplay has a bit of jank but nothing that would've been out of place in the late nineties. The story is engaging but very threadbare. Full of mystery and little details. An extremely JJ Abrams style mystery box with mcguffins and no substance, all puzzle and no meat. But it's still quite pleasant to trek down the mystery. Asking every NPC in Dobuita and filling out your journal. Waiting for time to pass. Collecting capsule toys. Shenmue is stunningly fun to just exist in for a game that by most quantifiable measures has shockingly little content.

The forklifts are cool. They're always a bugaboo to people who play this. And yeah sure, I loved it but even I think it's probably one day too long. The whole game is just so charming. The characters have so much life to them. Such strong personalities. All of them having names and little new things to say everyday and all of them being so invested in Ryo just makes me care so much about them. I feel like each NPC at each shop in Dobuita gave me so much immersion despite being 99% useless 90% of the time.

The fights in the game have weird and inconsistent difficulty spikes, the inability to skip time, the lack of detail on several game mechanics (like training), the weird story pacing. There's lots of complaints. But honestly, Shenmue is so much better than the sum of its parts. And if it was 1999 and I was reviewing this I'm sure I'd give it a full 5/5. Just a game teeming with life and charm.

Game made by someone who doesn't understand how games work but somehow blossomed into a classic

Impressive scope, a real pioneer of a game. Cinematic, immersive. Rough controls, rough quality of life issues. You can tell how it's only a fragment of the larger game they intended it to be.

Shenmue (HD)

Lo bueno: Muy avanzado para su época. El desarrollo de la trama y como se desarrolla el juego te hace meterte muy dentro. El escenario.

Lo malo: Aspectos generales. Combate desaprovechado. Como remaster pff.

(6'5/10)

Depende del 2 valdrá la pena jugarlo.

Ever get the feeling you've been cheated?

I actually love this game enough to give it 5 stars, but as the creator refuses to give us long time fans conclusion…meh.
But the game is still a classic and I can still enjoy it for what it is.
Honestly, some decent voice acting for it’s time. Not stellar, but definitely a step up compared to what we normally got at the time.


Nearly unplayable, bewildering that Sega would spend so much money on this

Shenmue is the textbook definition of "you had to be there". this game impressed me as a kid, but for whatever reason i had never completed it. i decided to change that this year.

the actual video game parts of Shenmue have not aged well (the combat, movement, etc.). however, the atmosphere and vibe of the game is unmatched and still holds up to this day. i can spend all day just wondering around Yokosuka; the dense amount of detail is still impressive. the fact that all of the NPCs are unique, voiced, and live through their own daily schedules still wows me. oh, and the music? amazing (well... mostly).

maybe i should finally play the sequels...

Bien. La cosa de este juego, es que, si, adelantado a su epoca y muyr arriesgado, esta bien, pero no es escusa para tenerme 20 horas con muchos tiempos muertos, y dejarme haciendo cosas por tanto tiempo, almenos su ambientacion, musica, e historia y muy buena lo cual lo hace mas ameno, con algun QTE o combate ocacional, pero eso, por mas que sea un pionero, eso no es escusa para la repetitividad, lo aprecio mas por lo que significa y no tanto por como es, pese a que aun asi, nome haya disgustado, simplemente no lo volveria a jugar. Otros diran (pero tienes juegos, y cosas para perder el tiempo para esperar), vale pero son pocas y al cabo del las primeras veces se hace aburrido, y la parte del trabajo, simplemente la carrera inicial esta bien las primeras 2 veces, ya a apartir de la tercera, siendo el mismo recorrido sin nada mas, se hace repetitivo, lo mismo con las cajas, hasta 3 lo acepto, de ahi no mas. Simplemente el juego dura mucho para lo que es, esto deberia durar 10 horas si acaso, no 20.

Anotacion: Creo que lo de arriba es desde el punto de vista de alguien que busca mas que nada, un tirmo, un seguir, no soy su publico objetivo, entiendo que busca crear cosas con lo que hace (aunque igual considero que se le debio bajar la duracion almenos unas 4 horas, creo que hubiera estado bien) cosas no me gustan, almenos de la partes que dije que considero deficientes, igualmente sigo considerando cosas que tiene muy buenas, indiferentemente de el nucleo mecanico y der "simulador de perder el tiempo" que no es para mi (almenos de manera tan presensial, porque pasa en otros juegos que aparte de tener formas de moverse agiles, y mundos con muchos mas ambientes, como GTA o yakuza que tiene hasta minijuegos de muchos tipos, cosa que puedes pasar si no quieres ya que el tiempo se puede actualizar o simplemente no hace falta, cosa que aqui es parte muy importante de la experiencia).

one of the most special experiences i've had in my life that I will never forget