in the museum ending, it's mentioned how the developers scrapped the fps/alien ending because they thought it was too jokey, and yet 10 years later we have ultra deluxe, which gives nearly every ending in the original game alternative dialogue that revolves entirely around the fact the player is carrying a bucket
This review contains spoilers
I have a confession to make…
I really wanted to love this game. On paper, this should be my shit: fourth-wall breaks, meta-commentary on player’s agency, existentialism, claustrophobic setting, and lots and lots of dark humor. However, certain things went wrong and ultimately distracted me from experiencing this game to its full potential.
Number one: I was under the impression that the game’s updated re-release version would be a great place for me to start. Silly me, I didn’t even research or ask some opinions on whether or not this is a good idea. Some endings made me feel left out because they referenced things that were once part of the original game (ex. the “bottom of the mind room control” ending and how there’s supposed to be a glitch there). That's fine, I guess. But, as soon as I unlocked and played the new content level, part of me regretted that I even touched this version first because most of its humor relied heavily on your original game experience. Though to be fair, I did play it first because the ultra-deluxe lets you experience it before you unlock the new content level, but going from there to here was honestly a jarring experience.
Number two, I used a guide (stupid me, I know. this was completely my fault because I wanted to know if I missed out on some paths) so that took away the fun since, after all, this game is about the nature of choice and predestination.
Also, I heard they changed the “Games'' ending in this version. The original game featured Minecraft and Portal, while they changed here into Firewatch and Rocket League, which was a bummer because the original game’s ending sounds more exciting.
Ultimately, this was fun until it eventually bored me out after an hour. Still funny though.
Favorite (Non-Bucket) Ending: Not Stanley
Favorite (Bucket) Ending: Confusion
New Content Ending: Skip Button
I really wanted to love this game. On paper, this should be my shit: fourth-wall breaks, meta-commentary on player’s agency, existentialism, claustrophobic setting, and lots and lots of dark humor. However, certain things went wrong and ultimately distracted me from experiencing this game to its full potential.
Number one: I was under the impression that the game’s updated re-release version would be a great place for me to start. Silly me, I didn’t even research or ask some opinions on whether or not this is a good idea. Some endings made me feel left out because they referenced things that were once part of the original game (ex. the “bottom of the mind room control” ending and how there’s supposed to be a glitch there). That's fine, I guess. But, as soon as I unlocked and played the new content level, part of me regretted that I even touched this version first because most of its humor relied heavily on your original game experience. Though to be fair, I did play it first because the ultra-deluxe lets you experience it before you unlock the new content level, but going from there to here was honestly a jarring experience.
Number two, I used a guide (stupid me, I know. this was completely my fault because I wanted to know if I missed out on some paths) so that took away the fun since, after all, this game is about the nature of choice and predestination.
Also, I heard they changed the “Games'' ending in this version. The original game featured Minecraft and Portal, while they changed here into Firewatch and Rocket League, which was a bummer because the original game’s ending sounds more exciting.
Ultimately, this was fun until it eventually bored me out after an hour. Still funny though.
Favorite (Non-Bucket) Ending: Not Stanley
Favorite (Bucket) Ending: Confusion
New Content Ending: Skip Button
This isn't an easy game to review, because it is completely different to other games.
All you really need to know is that it is a comedic walking simulator where your choice somewhat matters.
To those wondering whether to get this one or the old one, it is probably better to get this one. This one is essentially just the old one with MORE CONTENT, so think of it like DLC (if the DLC was the same size as the normal game).
To those who have played the old one, I think it is definitely still worth playing this one. There are lots of jokes and things to enjoy specifically if you played the old game.
Anyway... see you in ten years!
All you really need to know is that it is a comedic walking simulator where your choice somewhat matters.
To those wondering whether to get this one or the old one, it is probably better to get this one. This one is essentially just the old one with MORE CONTENT, so think of it like DLC (if the DLC was the same size as the normal game).
To those who have played the old one, I think it is definitely still worth playing this one. There are lots of jokes and things to enjoy specifically if you played the old game.
Anyway... see you in ten years!
The Stanley Parable is one of the most unique games I have ever played. It's so bizarre in its nature, goofy, yet serious to a scary degree.
The Stanley Parable can make you laugh over the silliest jokes in one moment, only to make you consider profound questions of game design in the next. And yet it barely qualifies as a game. You mostly just walk around through what appears to be a boring office. Nevertheless, it achieves to be one of the most memorable and weird games I have ever played.
The Ultra Deluxe content fits right in with the rest of the game with plenty of weird new scenarios. It's clearly the definitive way to play the game.
The Stanley Parable can make you laugh over the silliest jokes in one moment, only to make you consider profound questions of game design in the next. And yet it barely qualifies as a game. You mostly just walk around through what appears to be a boring office. Nevertheless, it achieves to be one of the most memorable and weird games I have ever played.
The Ultra Deluxe content fits right in with the rest of the game with plenty of weird new scenarios. It's clearly the definitive way to play the game.
Very original and clever. I really have no idea if I'm done with this game, or if this game even supports the concept of done. But I found several endings, including a few that were quite clever, and at least one that was quite beautiful, and I managed to get some of the new endings from the new release. I think I have a little bit of completionist's remorse over not getting all of the endings, but I feel ok parting ways now with this strange, beautiful game.