Reviews from

in the past


Same overall opinion as for AITSF: on the positive side I prefer Somnia over escape rooms, on the negative I find the mood of the game too silly goofy. Man, I miss Zero Escape.

Gotta say, the cast of characters and the Somnia has improved since AITSF.

AITSFNI + ZTD spoilers ahead

Sorry, I don't buy "that", it's the ZTD bs all over again. It's too excluded from the narrative for me and I feel like it doesn't really serves a purpose besides an afternote at the end (which isn't that deep anyway). I wish Uchikoshi stopped trying to implement the unreliable narrator trope this way, it just doesn't work. I know that the mistery would be too straightforward without it, but imo arbitrarily obfuscating the narrative as a "puzzle" loses a ton of value if it doesn't provide anything meaningful besides a twist and putting your brain to work for a while.

This game is like what Cars 2 was to the first Cars

first game has the better story but this concept is more interesting

This game is solid, but a few aspects keep me from really enjoying it to its fullest. First off, the game sort of throws continuity with a character into the trash right away, regardless of whether or not you've played the first game. It's a pretty lazy change that is pretty distracting until you get used to it. I also wasn't a huge fan of one of the protagonists in the game. You spend the first half of the game with them, but I just don't really like them at all, really. And lastly, I think that the game's ending was a pretty huge cop-out and reeks of Saturday morning-level shenanigans.

Despite my gripes though, I still had a fun time. The new characters were great, there were some creative somniums this time around, and the game has a pretty unique twist. I liked it!

Are you a frayer? What is the Nile number?


not a bad murder mystery game! completely stomps on everything aitsf 1 stood for and drops its most interesting concepts right at the end! i recommend you play it, but with a cautious mindset. some of the characters are great, some of them are quite benign or completely pointless to the story (genuinely why is lien even here??? what does he add!!). its trying extremely hard to be an uchikoshi game, and often fails. dont expect it to bring up any concepts from aitsf 1 in any meaningful way because its trying its hardest to not spoil that game, as well. also dont expect it to be relevant at all to the pre release ARG because uh.... i dont know??? im a little bit biased against it just due to how much of a dissappointment it was on launch, but while its flawed, its still enjoyable and has some endearing characters

Ryuki is the only good part of this game. Overall, just a very goofy ride with none of the sauce from the first game. Iris sings the Chug Jug song tho so who am I to complain.

Unserious game. The gameplay is a step up from the first and it has more actual investigation, and the story was solid for most of it. However, by the end, some of the twists felt cheap and I couldn't take the ending seriously. Uchikoshi needs to stop putting dance numbers in his games

It's been almost 3 years since I played the first game so I barely remember a thing from it but even then I can say this is an amazing sequel, it's much more fun gameplay wise and the story felt more engaging, story which they did a lot of interesting things with that I really like
This game, and series, is just a really good way to turn off your brain a bit while also using it to some capacity, it's really fun and goofy while also having some really good serious moments, it's very good

Definitely not as good as the first game. Has some pacing issues and the twist isn't really that good as it doesn't build up to it that well. The overarching story and plot I didn't find as engaging as the first and the twists along the way seemed kinda contrived, but the characters in this are insanely well written and are so charming it's genuinely hard to find things to dislike about them. The somniums themselves are much better and much more unique leading to better and actually engaging puzzle solving sections. Biggest gripe with the game is that it tries harder to be a bit goofier while the first game was more contained and knew when to be humorous and not.

Maybe it doesnt quite live up to the first game but take nothing away from it, it is still a thoroughly entertaining game and it solidifies the aspects that were so great from the first game

This review contains spoilers

if this was strictly a ryuki game it'd be 4 stars at least but they really wanted to make a sequel that you could also just play with absolutely no knowledge of what happened in the first one so the story just feels kind of hollow and pointless. You read through the whole thing and then the big twist hits, hey buddy you read it OUT OF ORDER. wow okay cool, but like, none of this matters. Oh ok mizuki has a twin sister that looks exactly like her so they could make this twist make sense. Ok cool.

This review contains spoilers

hoo, boy. spoilers for both aini and aitsf in this one.

my best guess is that uchikoshi wanted to have it both ways: a fresh game for newcomers, and the familiarity of aitsf for old hats. unfortunately for literally everyone, the way he incorporated aitsf sucks. i was actually going to rate this a lot lower before i played ryuki diverge and had a delicious palate cleanser of what aini could have been if it focused less on its connections with aitsf.

- somniums somehow feel both more fleshed out and underwhelming in this one--maybe because the actual info in them isn't as interesting? (i'm spitballing, i have much greater concerns with this game)
- the game is, like, fine until the last 5 hours or so, at which point it spirals into some mix of incoherence, bad faith, and aggressively retconning a lot of the things that made aitsf good, which brings me to ...
- mizuki/bibi just made me miserable. aitsf had such a lovely found family story surrounding mizuki, and it feels completely nonsensical to make her adopted and a clone. which brings me to ...
- what on earth is date even doing in this game
- the mask excuse is bad (i prefer saito!date, but The Mask Excuse Is Bad). the fact he loses his memory for 6 years again is bad. mizuki being robbed of her family AGAIN is bad--particularly because aini hardly touches on how horrific this should be for her.

there are so many more underbaked aspects of this game, but i feel like those problems actually stem from uchikoshi mistakenly focusing on the weak retcons of aitsf instead of the fresh material in aini. amame's motives are fine. diverge was incredibly exciting for me. ryuki has so, so much rich potential and connection to the themes of vigilante justice date already embodies in his arc from falco to date.

but for some reason, uchikoshi really wanted me to know mizuki had a sister.

This review contains spoilers

This game was very good, probably even better than the first game. The sex jokes were toned down a bit thank god, but I still found them annoying. The timeline twist was clever, it was hidden well but there were still some clues that initially confused me but were ultimately explained. Unfortunately, the ending was a bit anticlimactic though. Also the Tokiko jumpscare scared the shit out of me even though I was fully expecting it.

Twist left me dumbstruck fr fr. This game furthered my love/hate feelings for Uchikochi.

uchikoshi truly is one of the greatest writers, 85% of the time. considering how this game completely disregards any sort of previous character progression in the first game, ima let it slide for the one time because this game has an amazing cast of characters, intricate and incredibly well written story, also just really fucking funny. and so i think it more than makes up for it imo. also THE MUSIC IS SO FUCKING GOOD UGHHHHHHH !!

Well, what can I say, I was really quite disappointed with the game overall. Where the predecessor was for the most part still reasonably down-to-earth and offered an interesting mystery, this game goes towards infinity on the bullshit scale :D Unfortunately, the humor doesn't work for me at all, the over-the-top moments that were still used selectively in the predecessor are here non-stop. I actually really liked the Somnium levels, but there was also a certain randomness in some places that made solving the puzzles unnecessarily difficult. To be honest, I find the "big" twist towards the end very cheap, as it has no justification in the game world and is only there to confuse the player. It could have been solved more elegantly. The main plot is nice, but it's riddled with anime bullshit at every turn. I lost count of how many times I had to fight hordes of the same enemy morons, who of course use their firearms almost exclusively in close combat, only to watch them limp away afterwards. Pacing was another problem. I spent more time with the predecessor and yet it felt shorter because the story was simply told faster and better. So overall I found it rather lame, the characters pretty flat, the story ok, the twists cheap and the overall experience just mediocre.

a solid sci-fi murder mystery with brain-melting twists that i personally love slightly more than its predecessor. it undeniably has its flaws and what you get out of this game will definitely depend on what you enjoyed about the first game. but overall, i think it's a fun time and very much worth playing. ryuki and tama my loves <3

Liked this one a lot more than the first actually. Still think the puzzle solving is unintuitive and a lil goofy but the characters are enjoyable enough to be worth it

Charming, Funny, Scary, Beautiful, this game took me a long ass time to complete because I was so invested in these characters that the thought of anything bad happing to them was too much, but I pushed through and had a great time

ryuki is my schizophrenic king

It shouldve just stayed a brain tumor

For a good while now I have made it evident that I am huge fan of the Zero Escape games, I have persuaded many friends to play, go back to or even stream the game series and it easily sits within the echelon of GOATs for me, including my top 5 games here on backloggd.

AI: The Somnium Files, was a game I was very excited for - bought on launch (or thereabouts) and whilst it didn’t hit quite the right notes for me, I did thoroughly enjoy it.
Since then I’ve been chasing that Zero Escape level of enjoyment.
I started the Danganronpa series, which I feel off of for a combination of reasons. Watched more Japanese and Korean crime tv. The nearest anything has got to it was 2023’s Paranormasight.

So, why has it taken me so long to play nirvanA Initiative? Honestly, I have no good reason.
Sometimes games pass you by and for me wanting to pick it up after launch it took me a while before finding it at a price, I was happy to pay for an “old” game. Told you I had no good reason.

I’ll start here as I speak about the game by saying, I really enjoyed it. The first AI didn’t really stick with me, but this one has me much more excited to spread the good word and I think thanks to Uchikoshi pulling a few more Zero Escape style tricks, this game will be on I think about for a while.

AI 2 takes place in the same universe as the first, a near-future world with many similarities to our own but with some key differences in the jobs and technology our protagonists are involved with.
In this title we get a duo of protagonists in part due to Special Agent Kaname Date from the first title taking his holidays. Instead, we play as Kuroto Ryuki and the Date’s adopted daughter Mizuki. They’re job is the same as Date’s before, they work for “ABIS” the Advanced Brain Investigation Squad - in short they are police but also “Psyncers”.
If like me you enjoyed The Minority Report, with its precrime etc. you’ll enjoy AI’s main gimmick.
To put it simply the Somnium of the games’ title refers to a dreamscape, Somnium being Latin for dream after all. The agents can “psync” with someone to explore their dreams, see things from their past or unveil secrets they may be hiding.

The Somnium as a game device is genius before we even think about it mechanically.
It allows the game to give us very interesting and varied locations to explore that don’t need to make sense as they all follow dream logic.
Secondly, because these are dreams of an individual, we get the narrative device or unreliable narrators throughout as to how things may look or seem are from the dreamer’s perspective.
Without spoiling the plot or the many surprises this game has I can confidently say that these Somnium spaces will go places you do not expect, some fun, some dark, but all entertaining.
Within these different mechanics can be bought in and thrown away and the game itself can even slightly change its own themes and genre due to them.

The other main gimmick of the AI games are the AI-balls themselves.
Date’s partner Aiba returns in the left socket of Mizuki, while we are introduced to Tama - Ryuki’s partner.
These little AI robot-things give our main protagonists skills in the outside world, some things like zooms, video playback, x-ray vision and more to make them better detectives and give a great in-world reason to give the player lots of varied and interesting tools to solve things or simply engage with the story.
Within Somnium is where we control Aiba or Tama as they are the ones to physically (if we can call it that) navigate those dreamscapes.

Outside of the Somnium we also get VR sections, where the AI-ball can fully recreate a crime scene so that the detectives can check things without interference and in-game allow them to recreate what they conclude has happened to better understand it and show it to the person playing.
Where Somnium has its own rules and very strange, sometimes whacky interactions, the VR crime scenes feel a little more grounded and straight-faced… to a degree.

I say to a degree because one thing that I am not the biggest fan of but at times did enjoy is AI’s comedy. There’s a lot of gags, some great comedic dialogue and strange characters but the thing that typically puts me off is the weird-horniness that I have felt creeps far too often into any narrative based Japanese game.

The horniness is still here, you can see it straight off the bat with a lot of the character designs.
In the first title Date had a “porno-power” gag that at best made me smirk, which thankfully is mostly not here but that doesn’t stop many conversations leaning towards people being perverts or being accused of it.
Everyone is going to have a different line with how much of that type of comedy they will be ok with and the fact I mention it shows that I have a line but I would say this game rarely crossed it.
In fact it does many things that I was pleasantly surprised by, that being its handling of romance and also LGTBQ+ people.
I will also state clearly here that I don’t believe the horniness ever gets in the way of the many serious conversations and subject matters the game hits upon - which is a fear I have when playing something like this that I am enjoying.

To step back into speaking about the protagonists, again without any major spoilers, the game has two characters because the main plot involves a story, the HB case, in which Ryuki and a younger Mizuki were involved with and the serial killer seems to return six years later - where we get to investigate as an older Mizuki (with Aiba).
The HB case is the Half Body murders. It is as strange as it sounds and leads you into meeting a vast array of people and friends from the past, including a failing comedian, children from an orphanage, gene-scientists and cult leaders.
If you enjoyed Zero Escape for its, let’s call it education, then you will enjoy this too as this game uses many different ideas, historical happenings and philosophies that you will feel you have to go down a wiki hole about them - thankfully the game itself also contains a file on trivia, a highlight for me as there are multiple pages that explain wrestling moves.

AI 2 isn’t without faults, thankfully most of these sit within the boring technical side of things.
I played this on Switch and had four separate crashes to Home. The game gave saves often and ZR allows you to fast forward so it never took too much time getting back to the point I was at but obviously it’s less than ideal and can really break the immersion.
The other two much smaller technical issues that can break immersion also are the characters, specifically their heads in the lower-third to show who is speaking would sometimes have glitchy things like bouncy or clipping strands of hair. The second is the frame rate, this game isn’t one where that matters greatly but either when showing videos, transitioning in and out of Somnium and sometimes when changing those talking heads - the game visibly chugs.

The other fault for me is that the combat sequences, while kind of fun are more often than expected, narratively play out almost the same every time and the QTEs are just crap.
They’re never too taxing but they also don’t have a great logic to when they do and don’t appear and really don’t add anything to the scenes except a chance to fail and have to repeat.
Admittedly you can change the difficulty but I simply don’t think it’s an element this game even needs.

Overall AI The Somnium Files: nirvanA Initiative is fantastic, especially so if you are Uchikoshi-pilled like me. It’s a great story, with amazing twists, wonderful characters and a believable if sometimes silly world that will make you think about it once you’re done.
It has a decent amount of in-game rewards and achievements if that is something you crave and come in at a reasonable playtime of 20 hours give or take a few depending on how quick you are to solve things and how much you want to dig.

Finally getting around to AI2 makes me feel good, as I look at the past and towards the future.
I look at the past and now consider even more heavily trying some of Kotaro Uchikoshi’s previous VN series, and I look forward to the future as this shows that Zero Escape was not a complete fluke and that we can get more of that same goodness I crave.

this game is so bad idk where to start
weird slow pacing
mysteries that feel so unsatisfying
character arcs having the worst conclusions
amame doi is this games saving grace

More of the same from the first game only the big twist at the end is a little superfluous and not as good as the first game.


Seems this one bothered some people due to its "spoiler toggle". Can't say I'm one of them. Nirvana Initiative is by no means a perfect sequel. But like the first game, AI: The Somnium Files - Nirvana Initiative takes you on a wild ride of playing detective, with an utterly unhinged plot twist waiting for you at the end. And good god, does it makes me happy, just as the first game did.

I've grown to love Ryuki and Tama, and more Aiba content is fine by me. I do think Mizuki is a little one-note in this game, but a certain twist makes up for that.

I've heard some people claim character assassination for Date, but frankly, seeing his relationship with Ryuki, I can't help but disagree. He's still Kaname Date. And he's a surprisingly good mentor. Sure, they might go harder with a few of the gags, but that doesn't really bother me. That's just AITSF being more AITSF.

Honestly, this game is a lot of "AITSF being more AITSF" its more over the top, it's more batshit, and even if this isn't so much a sequel to Kaname Date's story solving the New Cyclops Serial Killings as much as it is the story of another case handled by ABIS, I truly do love it. It's authentically AI: The Somnium Files.

I adore this series' aesthetic, and this game more than keeps it intact, if not improving upon it slightly. Solving Somniums is fun as always, and there's even some new mechanics that drastically improve the experience.

There's only a few things that really bothered me. First, I'm baffled by the lack of post-credit scenes to tie up alternate routes. The first game basically had these after every route - with only a couple of exceptions where it made sense. They helped tie up those stories and highlight the lingering questions that would be solved in other routes. Here they're completely absent. Sometimes alternate routes just end. It feels weird - and it makes them feel like an afterthought (which they might be, considering the linearity of the flowchart this time). Besides that, too little Ikume Shrine. Shrine is the best track in the OST and I'll die on that hill. The scenes taking place at that shrine in the first game are so memorable to me. Give me more Ikume Shrine.

AI: The Somnium Files - Nirvana Initative is not the first game. It never could be. But the fact that it made me feel similar amounts of joy as that game did is more than enough for me to feel confident calling this a damn good sequel.

Man, this one really didn’t work for me, and I loved the first game. The new UI and gameplay changes were nice as well as the somniums themselves, but the new characters are all bland and the story is convoluted. I couldn’t find myself caring about this at all.

FUCK ME THIS WAS AMAZING WHAT THE ACTUAL FUCK HOW DOES UCHIKOSHI KEEP DOING THISSS