Surprisingly fun port of a mobile game, especially completing all missions in single player was quite enjoyable.
There is no online coop available, though, and so I had to resort to Shareplay to clear coop missions with a good friend, only that we had to deal with lag spikes and bad image quality depending on the connection, making some missions more frustrating than they had to be.
There is no online coop available, though, and so I had to resort to Shareplay to clear coop missions with a good friend, only that we had to deal with lag spikes and bad image quality depending on the connection, making some missions more frustrating than they had to be.
Interesting physics based puzzle game which is kinda let down by the flappy bird mechanics and unnecessary auto scrolling.
It is a very hard game, but luckily its super generous with checkpoints and load times, so a death is never a big deal and you find you'll just brute force your way through most levels. God help the person who tries to 100% the game though.
A big issue I have with this game is the structure. For the first 60% of the levels it has a very constant process of introducing a new mechanic/power-up and then having 10 levels based on that before introducing a new one. But the levels are pretty long, so 10 of them in a row gets very repetitive. The thing is, after you get through those first 60 levels the last 40 (20 main game + 20 bonus levels) all take a different approach of having a different gimmick for each level, making them all fresh and make the game feel far better paced. If it was just bonus levels I guess I'd understand, but I don't get why the last 20 levels in the main game itself has such a massively different, and better, approach compared to the stagnant feel of the majority of it. If the whole game was like these later levels, I'd probably give it a 2.5, or I might have even given it a 3.
It's a port of a mobile game on consoles and yeah it feels like it.
It is a very hard game, but luckily its super generous with checkpoints and load times, so a death is never a big deal and you find you'll just brute force your way through most levels. God help the person who tries to 100% the game though.
A big issue I have with this game is the structure. For the first 60% of the levels it has a very constant process of introducing a new mechanic/power-up and then having 10 levels based on that before introducing a new one. But the levels are pretty long, so 10 of them in a row gets very repetitive. The thing is, after you get through those first 60 levels the last 40 (20 main game + 20 bonus levels) all take a different approach of having a different gimmick for each level, making them all fresh and make the game feel far better paced. If it was just bonus levels I guess I'd understand, but I don't get why the last 20 levels in the main game itself has such a massively different, and better, approach compared to the stagnant feel of the majority of it. If the whole game was like these later levels, I'd probably give it a 2.5, or I might have even given it a 3.
It's a port of a mobile game on consoles and yeah it feels like it.