Reviews from

in the past


Unusual TRPG rendition of some fantasized French revolution that is actually great in terms of content and only lacks the technical polish to compete with bigger franchises.
+ exceptional unit balance (owing largely to non-RNG stat increases and universal skills)
+ thematically distinct and refined aesthetics
+ large number of varied missions — including optional ones — for 25+ hours of content
+ good gameplay customization (excluding the absence of enemy turn skips)
+ weapon durability without permanent breaking
+ quite messy but still decent story for the genre
+/- over-the-top attractive character designs
- terrible camera control
- clunky UI in menus (respect to sensible gameplay keybinds, though)
- no interactions between characters outside the main story
- a lot of arbitrary and unforeseeable failure states making levels frustrating on any difficulty setting

"A Fire Emblem with really gorgeous art [but please please draw women with at least SLIGHTLY more realistic breasts please god] set in the 19th century" is an incredible pitch aimed like, directly at me, and I was digging it for a little while but then my interest just completely evaporated.

I think if that pitch I described above would hit for you, too, you should give this a shot--it might really hit and then you'll have a lovely game!

A Chinese Fire Emblem clone about how Napoleon's little sister is actually a magical girl of the battlefield, kind of the second coming of Joan of Arc, and will lead France to victory in war.

A solid SRPG with a strong Fire Emblem influence - I'd rank it over a good chunk of the FE games, even. A key difference is that instead of a permadeath toggle, allies retreat when their HP hits 0 but your reward money decreases if you let it happen. It's a unique take on the issue that I really appreciate.

The art is nice, the setting is a fun alt-history version of the French Revolution, and the unit classes are built to match. I enjoyed it more often than not, but the last few chapters can get frustrating as SRPGs do - even when you've invested in the objective best class (light infantry with the +1 range promotion).

Another pain point is that some of the side missions are actual puzzles with fixed stat rosters and a single solution. It wasted a bit of time before I just gave up and looked the solutions up online. The upshot is that side missions are mostly for achievement hunting more than essential in-game benefits.

Overall, I enjoyed my time with the game and I'm definitely looking forward to a sequel.


French waifus talking in mandarin. The problem is that the game's idea of challenge is giving you bs rules (limit of turns with new enemies showing up constantly, sheer luck when it comes to landing hits). This is the game's idea of challenge and it's pretty damn stupid.

really loved this game. Imagine the dev had a higher budget!

Starts off good but the later chapters kinda suck. Character design is the only thing holding this game up.

This is more like how i wanted Jeanne d'arc on the psp to be. For a Fire Emblem clone it has some gameplay elements that are uniquely it's own. Like multiple fractions to get reputation from (which give rewards).
The story is better than indie SPRG's usually have (intrigue between fractions around the French Revolution), and some characters have more personalty than some characters in modern FE counterparts. The art is beautiful for a small indie game studio, and the voiceacting (in chinese) is really nice and there is a lot of it. It even has subs so you know what they say.
As a SRPG enthusiast i enjoyed myself with this.

The game clearly had a lot of hard work put into it with it's great sprites and character art. It's a decent fire emblem clone for a while and the idea of making a more fire emblem-style game in a more recent historical setting is great. The writing is decent enough though the english language beta can be a bit shaky at times. I like the cute girls in the game, particularly Eugenie which is why I would've liked to continue the game. Unfortunately as the difficulty increases, the losses feel more and more unfair and it feels less like putting together your own strategies and more like figuring out the one or two ways you can clear a mission with little leeway given the frustratingly strict defeat conditions a lot of the time. I probably could have just repeatedly grinded with optional missions but I didn't want to waste time with that especially since the missions are probably just going to get harder and require more grinding. Basically it's more of a puzzle game than a strategy game, kind of like advance wars.