Somewhat fun once you figure out what to do/how to play but that barrier of entry is hard to get over, simply not fun after about 10 minutes, terrible controls. At least we got a cool Smash Bros Melee trophy out of this one, I also remember the NES Remix levels for this game being pretty brutal
2/10
2/10
Genuinely enjoyed the hell out of this. Although I will say, I think the copy I played on had something weird wrong with it, as there were certain tiles in the top row that I would get stuck in. Like, the little character would just get sent back and forth endlessly and the only way to break out was either getting hit by an enemy or running out of time. The "player 1" text was also stuck in the top row and wouldn't disappear so I wonder if those were related.
So yeah the movement in this game is absolutely insane and feels like trying to steer a car with your feet. Booting it up for the first time was such a shock that I just started laughing and muttering “what the fuck is this”.
That said this is still an enjoyable game that’s dramatically enhanced by the weird movement scheme - that’s basically what makes this game fun. Without it this would be an incredibly easy and boring little maze game.
Biggest critique is that the gameplay gets boring relatively quickly. Each level is pretty much the same with incredibly slow and gradual difficulty progression after approx level 4. Before this, Bubbles - the player character, who is constantly moving - gets faster each level, which ramps up the difficulty very quickly. After this point, however, the game is basically just the same thing over and over again. There are only four level layouts and having a different picture to reveal each time doesn’t do much to change the experience of the levels. I think it’s a testament to the brilliant design of games like Pac Man or Space Invaders or Tetris that they can give the player the same thing over and over again and still remain incredibly fun and addictive. I’m not sure why this isn’t the case with Clu Clu Land, but it just isn’t - not for me at least. Would recommend this to basically anyone to play once if it’s readily available e.g if you have Nintendo Switch Online or already own it. It’s honestly a hilarious experience and one of the most joyfully unhinged movement schemes I’ve ever seen in a game. Would probably make for a good laugh if you play it with a friend.
That said this is still an enjoyable game that’s dramatically enhanced by the weird movement scheme - that’s basically what makes this game fun. Without it this would be an incredibly easy and boring little maze game.
Biggest critique is that the gameplay gets boring relatively quickly. Each level is pretty much the same with incredibly slow and gradual difficulty progression after approx level 4. Before this, Bubbles - the player character, who is constantly moving - gets faster each level, which ramps up the difficulty very quickly. After this point, however, the game is basically just the same thing over and over again. There are only four level layouts and having a different picture to reveal each time doesn’t do much to change the experience of the levels. I think it’s a testament to the brilliant design of games like Pac Man or Space Invaders or Tetris that they can give the player the same thing over and over again and still remain incredibly fun and addictive. I’m not sure why this isn’t the case with Clu Clu Land, but it just isn’t - not for me at least. Would recommend this to basically anyone to play once if it’s readily available e.g if you have Nintendo Switch Online or already own it. It’s honestly a hilarious experience and one of the most joyfully unhinged movement schemes I’ve ever seen in a game. Would probably make for a good laugh if you play it with a friend.
Obviously, while playing this, the first thing you'll notice are the controls, which are impossible to get use to. Thankfully, on the first level, you move pretty slowly, making it easy enough, but once you get past the first few levels, it literally becomes impossible. Clu Clu (no fucking clue what his name is) moves so fast, its impossible to get all the tiles while avoiding the enemies at the same time. Okay premise, bad execution.
For reasons I can't quite explain, I love Clu Clu Land. My best guess is Animal Crossing - this was the first NES game I got in-game, so it follows that I'd have some fondness for it. But this love held even after I (used codes to get) all the other NES games. So even given the options of Excitebike, Balloon Fight, Super Mario Bros., and The Legend of Zelda, I always found my way back to Clu Clu Land.
But I don't think the love is misplaced. This is probably the closest Nintendo came to developing their own Pac-Man. From that perspective, I like the twist on the formula - switching the focus from stealth (kinda) to puzzle as the player focuses on building shapes makes moment-to-moment decisions more impactful on lower-skill play. I love how Bubbles moves, too - looping around poles and bounding off walls always feels like a deliberate choice the player has to make, and she always glides around the level so smoothly. That Sound Wave attack is pretty nifty, too - stunning the Unira and mashing them into walls feels pretty great, since you do have to plan that out a bit. And it's hardly a gimme, since it's easy to run out of time or fail to plot out your route and careen into a hazard. There's a lot going on, but it doesn't feel like the game is asking anything unfair of the player, just challenging 'em to be a little better. Plus, even if you lose, you get that fun Game Over jingle and get to see Bubbles dance while the game calculates your score. What's not to love?
Question - is Bubbles Nintendo's first leading lady? All the more reason to revive Clu Clu Land. It's not too late to make it in time for the 40th anniversary!
But I don't think the love is misplaced. This is probably the closest Nintendo came to developing their own Pac-Man. From that perspective, I like the twist on the formula - switching the focus from stealth (kinda) to puzzle as the player focuses on building shapes makes moment-to-moment decisions more impactful on lower-skill play. I love how Bubbles moves, too - looping around poles and bounding off walls always feels like a deliberate choice the player has to make, and she always glides around the level so smoothly. That Sound Wave attack is pretty nifty, too - stunning the Unira and mashing them into walls feels pretty great, since you do have to plan that out a bit. And it's hardly a gimme, since it's easy to run out of time or fail to plot out your route and careen into a hazard. There's a lot going on, but it doesn't feel like the game is asking anything unfair of the player, just challenging 'em to be a little better. Plus, even if you lose, you get that fun Game Over jingle and get to see Bubbles dance while the game calculates your score. What's not to love?
Question - is Bubbles Nintendo's first leading lady? All the more reason to revive Clu Clu Land. It's not too late to make it in time for the 40th anniversary!
This was Nintendo's answer to the pacmania mazelike craze.
That's right, the 'soulslike' phenomenon is hardly a new thing.
a lot of people just view this as a mid entry to that pile. but honestly, I love it.
I find it super satisfying to play, and can easily jump into it anytime I want an arcadey game to play for 5 minutes.
It genuinely innovates on the mazelike formula and can be decently challenging without going overboard like 90% of games from its era.
That's right, the 'soulslike' phenomenon is hardly a new thing.
a lot of people just view this as a mid entry to that pile. but honestly, I love it.
I find it super satisfying to play, and can easily jump into it anytime I want an arcadey game to play for 5 minutes.
It genuinely innovates on the mazelike formula and can be decently challenging without going overboard like 90% of games from its era.
NES Week: Day #4
When I was doing this NES week the one game I was slightly looking forward to playing was Clu Clu land. Surprisingly I actually wanted to give it a try and see what the big deal about it was after hearing so much from it. I almost wanted to see what you actually did in the game and if it was any good.
Was I disappointed? For once…I sadly was
So what do you do in Clu Clu land anyway? Well, you play as a red blob who has to spin around and find gems which will make some sort of shape. You do this whilst avoiding these spikes. In a way, imagine Clu Clu land like picross but nothing like picross. The controls really get on my nerves and I just don’t like it. The spikes really really get on my nerves as they seem to come at you at the exact wrong moment and to be perfectly honest with you it’s just not really that great of a game. Sure it has some interesting shapes to make but it’s still really not that interesting and only seems to get on my nerves more then it does give me any form of fun.
Interesting shapes, red blob, I fucking hate spikes
When I was doing this NES week the one game I was slightly looking forward to playing was Clu Clu land. Surprisingly I actually wanted to give it a try and see what the big deal about it was after hearing so much from it. I almost wanted to see what you actually did in the game and if it was any good.
Was I disappointed? For once…I sadly was
So what do you do in Clu Clu land anyway? Well, you play as a red blob who has to spin around and find gems which will make some sort of shape. You do this whilst avoiding these spikes. In a way, imagine Clu Clu land like picross but nothing like picross. The controls really get on my nerves and I just don’t like it. The spikes really really get on my nerves as they seem to come at you at the exact wrong moment and to be perfectly honest with you it’s just not really that great of a game. Sure it has some interesting shapes to make but it’s still really not that interesting and only seems to get on my nerves more then it does give me any form of fun.
Interesting shapes, red blob, I fucking hate spikes