In 6 years the game was completely killed. It’s impossible to play, talents and experience have been removed. They made a region lock, which forcibly takes away all your gear. It would be better if she remained an alpha and never left.
За 6 лет игру убили окончательно. Играть невозможно, убрали таланты, опыт. сделали регион лок, который насильно отнимает у тебя весь твой шмот. Лучше бы она оставалась альфой и никогда не вышла.
За 6 лет игру убили окончательно. Играть невозможно, убрали таланты, опыт. сделали регион лок, который насильно отнимает у тебя весь твой шмот. Лучше бы она оставалась альфой и никогда не вышла.
Cube World had amazing potential, but suffered from the sad reality of very distant developer who couldn't let go of his creation. Cube World Alpha was an amazing experience, and it brought me some of the most excitement I have ever had surrounding a game like this. Tragically, the excitement was crushed by unreleased updates. The worst part is that when an update was finally released, it completely ruined the game we had all come to know and love.
I would definitely recommend anyone who has not experienced this game to do so. However, make sure you play the Alpha version of the game, because the full release version on Steam is not the version of Cube World I would recommend to anyone. You can download Alpha copies of the game completely free these days and still have hours of fun with friends, or solo if that's your vibe.
I would definitely recommend anyone who has not experienced this game to do so. However, make sure you play the Alpha version of the game, because the full release version on Steam is not the version of Cube World I would recommend to anyone. You can download Alpha copies of the game completely free these days and still have hours of fun with friends, or solo if that's your vibe.
A prime example of "procedurally generate everything" quickly leading to stale and predictable content. I am perhaps being too harsh, but despite offering everything, Cube World did not hold my attention for more than a single play session.
Actually, from what I remember, this game had some good ideas. Lots of theoretically interesting ways to incorporate procgen. The problem, as always, is without sufficient structure it ends up being nothing.
Actually, from what I remember, this game had some good ideas. Lots of theoretically interesting ways to incorporate procgen. The problem, as always, is without sufficient structure it ends up being nothing.