Reviews from

in the past


fun but i got kinda bored, will probably play it again someday

I love this. I hate this. It is fun. But it also makes me wanna rip my hair out.

This is a test of your sanity.

misturaram um dungeon crawler com city manager e fizeram um goat

Caché au plus profond du workshop Steam, entre un skin de furry et un mod qui rajoute des nichons aux chiens... on peut trouver Guts en personnage jouable avec son bras canon 🦾💥


Never actually seen particularly far into this game because it's hard and I'm bad at video games. I keep picking it back up every few years though so one day we'll get there.

hard to get into but once you do its really fun

On paper this is not my kind of game but I can't help but love it.

I can always appreciate a game that lets you lose and face the consequences every once in awhile, hell it might happen pretty often in this game. This game is fun because there are genuine stakes in your encounters, and forces the player to carry on. As you play the game and improve at commanding your party, you learn that the stakes aren't as high as you first thought, and your challenges are not as insurmountable as they first seem, this for myself felt like genuine character progression that happened to me personally with the game instead of being something that happened to my character in the game which was a really fulfilling experience.

The game's aesthetics are also top-notch, the art is appropriately dark and gritty, the fairly rudimentary animations feel heavy and striking with the different effects, camera angles, and sound effects applied. The announcer adds a lot to the experience, acting like a narrator for your dark adventure and sets the tone very well, with enough lines to keep from getting stale for a really long playthrough.

Overall this game is one of the best that I've played with very little bad to say about it, the game can be wonderfully frustrating at times but I think that's part of its charm sometimes you just lose and that's part of the game, it feels bad but not actually too much of a setback and when you win it feels amazing, when you win when your plan all comes together and the whole dungeon run is a breeze it feels earned and is a lot less boring than when you cruise through the content in other games. Despite its dark aesthetics, its a game all about never giving up, about falling down and getting back up, learning from your mistakes on the way, and it tells that from it's mechanics and gameplay which really sets it apart from other games and I think demonstrates how games as a medium can be different to other mediums of art like literature and cinema.

simplesmente a masmorra mais escura

Very difficult dark fantasy turn based combat rogue like game. You have to manage your party members and camp as you gear up and go dungeon crawling. I haven't put much time into it though and although I like it I don’t know if I would ever finish it. It’s too difficult and takes too much time.

it would be a five, but its annoying sometimes

love the atmosphere, love the characters, love the dlc, only wish the workshop had more cute yuri and that some mechanics were a little more streamlined

My whole party is insane except for my Leper.

And why is the resolution so crap on the Playstation port?

wouldnt play wihout some balancing mods, but a fun ride anyway

i still have no idea how i beat this fuckass game

fino do fino.
ost perfeita, ambientação show, gameplay filé, arte incrivel.
recomendo a todos que curtem combates em turnos e exploração de masmorra

warrens : yiğidin harman olduğu yer

Brutal, lovecraftian nightmare simulator. I love the flawed nature of your heroes and ultimately becoming what you're trying to combat by treating your team as nothing more than expendable bodies. Anxiety filled combat makes for both dizzying highs and subterranean lows when you either lose heroes who you have been investing in all game, of you pull off what originally seemed to be an impossible win.

high-anxiety gameplay. was fun for a while, but if things go bad i tend to lose interest. interestingly enough, my characters survived everything i put them through. anyway, maybe i got too anxious to keep playing. the UI on xbox one was lackluster, too... felt like a PC experience

lot of cool stuff going on! i installed strange mods but the core crushing style gameplay is great

It's good but I can't say now that I've beaten it that I harbour much love for it or anything. It has a similar flaw to the XCOM games in that it really outstays its welcome by 8-10 hours. A lot of the midgame quests is grinding out the same missions you've been doing up until that point with maybe 1 or 2 new enemies to take into consideration (which became far too familiar far too quickly as well), until you finally unlock a new boss so you can get back to the fun part of the game, all the while hoping RNG doesn't decide to fuck you over on a random run. Furthermore these missions are even worse than XCOM's midgame because a ton of them feel like EXACT replica's of one another, with only slight variation in the layout. Also there's far too much walking through empty hallways and backtracking through dungeons for how monotonous and slow this can be at times. A fast walking option in the settings would've probably cut down my playthroughs length by an hour over the course of the game.

When it comes to game balance I generally think they did a good job class-wise, only the Grave Robber felt to me like it didn't serve that much of a purpose on many teams (it has a little bit of everything, but almost every comp I made i'd rather take someone else with me in their place). Vestal is a little too overcentralizing for my tastes; when the only other good (main) healer is the rng-centric Occultist you are setting up your strategy game to become vestal + 3 others as your comp on every (important) mission. Additionally, I think the bosses are mostly good as long as you know what you are getting into. Unfortunately a TON of them are matchup checks that become nearly impossible with the wrong comp, and a pushover with the right one. The wiki or a friend who knows what they are doing is a lifesaver in this regard. Going in blind can easily be the end of a run.
Enemy design is hard to talk about because generally they are well done but a lot of problems with them come from the structure of the rest of the game: There is too much RNG stacked on top of RNG meaning that any fight can be a complete push-over or spell the end of a run.

As a final note I want to say that capping your accuracy at 95% is one of the stupidest game mechanics I've seen in a while. Forcing RNG like that is fucking lame and it creates some really fucked situations where I set everything up perfectly but two of my guys decide to miss their 95% accuracy moves on their backline Madmen who promptly fears two of my guys and now the whole party is losing it right before I was about to camp etc. etc. It's just not fun, you are getting punished for the basic act of playing the game.

I understand if all of this comes of as supremely negative, but I swear I do think this is a good game over all. The core gameplay loop (in the early/mid game), the strategy, the art direction, the sound effects, the music, the atmosphere are all really great. It just falls apart bit by bit the longer this game goes on, and unfortunately this game goes on for a WHILE.

So, to conclude: This is a good game that I would not recommend to anybody. Or if you do play it, don't feel pressured to beat it. Play as long as its fun, and don't feel ashamed if you have to drop it because it is too hard or feels too unfair, because it really can be on many occasions. There is a reason that only 6.5% of players have even beaten the game on any difficulty.

Shoutout to Dismas and Reynauld the GOATS for being with me until the end and getting me that achievement o7

Very difficult, very rewarding


It was fun for a while but then got grindy and I quickly grew tired of it.

A turn-based modern dungeon crawler that will make you shriek in horror, in all the best ways. Warning: this game is not for the faint of heart. Darkest Dungeon is difficult, and deaths are permanent. The frustration of losing a party member after sinking much time and effort into refining them as one of your own is at the forefront of what makes DD stand apart. You feel the loss more deeply because of the unforgiving mechanics, and are often burdened alongside your party's stress as if you are in the dungeon with them. The core gameplay and progression is very well done. The voice acting and art style is phenomenal. Only caveat is that some of the abilities feel underpowered or that they do not have a good use, and the game can be more frustrating than fun at times.

oughghhh... ancestor's lines keep replaying in my mind....

Probably the best modern dungeon crawler