The following is a review of the New Light edition of Destiny 2, which includes the base game, Curse of Osiris, and Warmind.
The New Light release was the first time I played Destiny 2, and I had a blast. Plenty of content, solid campaigns (except Warmind), and very, very addictive. The Beyond Light expansion kind of killed the hype for me but it was fun while it lasted.
The Red War campaign was absolutely phenomenal. I always viewed D1's story as a missed opportunity. The lore and worlds you explored were incredible, but you never actually felt the weight of anything you were doing. This campaign changed that. Starting the game with an attack on the Tower to finding members of the Vanguard to fight back and restore hope when it all seems lost really heightens the stakes of the game. It wasn't a perfect story, but definitely got the job done and had some incredible moments, injecting some much-needed life into the world of Destiny. I was happy with all of the base game endgame content as well, as there was always plenty for me to do. Curse of Osiris' campaign was pretty filler but I still enjoyed my time with it. The lack of enemy variety with the Vex was a little disappointing but I enjoyed the ride start to finish. Outside of the Curse of Osiris campaign, however, was a disappointingly tiny world. Mercury is a sorry excuse of a map and not being able to revisit the Vex territories from the campaign was a huge mistake. Warmind, on the other hand, had a poorly written and dull campaign with decent amount of fun endgame content. Mars had more to do in it than Mercury, despite it not being a lot, and the secret exotic quest and strikes were all a blast. Overall, my experience with Destiny 2 was a mostly positive one until Beyond Light came out. That update pretty much killed any and all interest, with the amount of content vaulted outweighing the content we actually got, half of which were just D1 content repackaged to new players. And with the reception of Beyond Light also not being great, I found it to be the perfect opportunity to leave while I still could, as this game was ADDICTIVE. I haven't even touched on the PvP and Gambit, both of which were also very fun at the time.
The New Light release was the first time I played Destiny 2, and I had a blast. Plenty of content, solid campaigns (except Warmind), and very, very addictive. The Beyond Light expansion kind of killed the hype for me but it was fun while it lasted.
The Red War campaign was absolutely phenomenal. I always viewed D1's story as a missed opportunity. The lore and worlds you explored were incredible, but you never actually felt the weight of anything you were doing. This campaign changed that. Starting the game with an attack on the Tower to finding members of the Vanguard to fight back and restore hope when it all seems lost really heightens the stakes of the game. It wasn't a perfect story, but definitely got the job done and had some incredible moments, injecting some much-needed life into the world of Destiny. I was happy with all of the base game endgame content as well, as there was always plenty for me to do. Curse of Osiris' campaign was pretty filler but I still enjoyed my time with it. The lack of enemy variety with the Vex was a little disappointing but I enjoyed the ride start to finish. Outside of the Curse of Osiris campaign, however, was a disappointingly tiny world. Mercury is a sorry excuse of a map and not being able to revisit the Vex territories from the campaign was a huge mistake. Warmind, on the other hand, had a poorly written and dull campaign with decent amount of fun endgame content. Mars had more to do in it than Mercury, despite it not being a lot, and the secret exotic quest and strikes were all a blast. Overall, my experience with Destiny 2 was a mostly positive one until Beyond Light came out. That update pretty much killed any and all interest, with the amount of content vaulted outweighing the content we actually got, half of which were just D1 content repackaged to new players. And with the reception of Beyond Light also not being great, I found it to be the perfect opportunity to leave while I still could, as this game was ADDICTIVE. I haven't even touched on the PvP and Gambit, both of which were also very fun at the time.
As someone who played both games in the series for over 3.5k hours, I can say this game is massively flawed but has massive fun and potential. The gameplay loop is very, very long. If balanced between having 3 characters, its a very long grind and if you enjoy that, as I did at one point, its fun but the content you have is all limited to major dlc drops and dungeons. This is a game that is made so much better with friends, from doing PVP to grinding to doing first-day raids but this isn't a game for everyone and is flawed in many systems, from loot to perks and other things
- meh
Yes it's a game with nice graphics, yes there is a lot of content, the feeling when using the sliding scooter is very pleasant. But in my opinion, the quests are very very very repetitive, extremely time-consuming, slow progression. To really play it, you have to pay because the real content of the game is in the DLC otherwise it quickly becomes redundant (even though the game is said to be F2P, but no)
Yes it's a game with nice graphics, yes there is a lot of content, the feeling when using the sliding scooter is very pleasant. But in my opinion, the quests are very very very repetitive, extremely time-consuming, slow progression. To really play it, you have to pay because the real content of the game is in the DLC otherwise it quickly becomes redundant (even though the game is said to be F2P, but no)
One of the best live-service games out there, and pretty much the only online multiplayer looter shooter that actually works (that's why you see a 'Destiny killer' or two every year). If you can keep up with some bad story beats and weird balance changes, this game is actually very fun, although it has so much more untapped potential that Bungie's leadership can't (or won't) use to their advantage.
Also, the game isn't as expensive as most people say. 90% of cosmetics can be aquired by using in-game free currency and a whole year of content is a bit more expensive than a Valorant knife skin.
Also, the game isn't as expensive as most people say. 90% of cosmetics can be aquired by using in-game free currency and a whole year of content is a bit more expensive than a Valorant knife skin.
Every great thing must have its cheap copy, and this, im afraid, is one of the worst ones. I have been playing this game series for 10 years of my life at this point. I was but a child when this series swept me up, and now i am a fully grown man, and have spent just under half of my life playing this game series. I will see it through till the end, but after the addiction has been severed, i will be free at last
This game is paradoxical because its both literal ass and a work of art.. story is okay i guess, but the emotions you feel are cray cray.. the gameplay is goated... but the gameplay is also repetitive af... the game makes you feel like you can do anything... PVP? gotchu PVE? gotchu? raids? GOTCHU casual stuff? gotyou bro PVE AND PVE IN ONE?!? GOOOOOTCHU BUT you also feel like you cant do jack shit at the same time either
Destiny 2 Is a game for people who like to spend more than 6 hours a day grinding for a pair of boots. It has a campaign mode where you get told a complex story that you cannot understand because the prologue and the first chapters are no longer available to play. So, your only option is to watch them on Youtube.
If you have the money and don't care about the other things, then play it.
If you have the money and don't care about the other things, then play it.
Destiny 2 is a weird one. It's gorgeous, the gunplay feels amazing, and there are moments of pure epicness, especially in big raids. But it's also grindy sometimes, the story can be confusing for new players, and Bungie has a habit of removing stuff you've paid for. It's a ton of fun with friends, but can feel directionless if you're playing solo. Destiny 2 is a wild ride with amazing highs and frustrating lows.