Destroy All Humans! 2020 is a total blast from the past! Causing chaos as a grumpy alien with crazy weapons is surprisingly fun, even if the gameplay feels a bit dated at times. It's loaded with cheesy Cold War-era humor, the cities are fun to blow up, and who doesn't love flying around in a saucer? If you loved the original or just want to wreak havoc with classic sci-fi vibes, it's definitely worth checking out.
Na época do play 2 joguei muito do Destroy all humans 2 e muito pouco desse, é legal jogar o jogo e entender as piadas e poder aproveitar mais das baboseiras que o jogo faz, mas o jogo é bem básico e sem muita profundidade.
Me diverti fazendo os desafios para pegar 100%, que também é bem fácil e acrescenta umas horas a mais de jogo.
Me diverti fazendo os desafios para pegar 100%, que também é bem fácil e acrescenta umas horas a mais de jogo.
While I played the original back on the PS2, I can't say I had a lot of nostalgia for this game. The remaster looks great, handles well, and for what it is, was fun all the way through. The humor was hit or miss, but Grant Albrecht's delivery of Crypto carries even the worst jokes. The games levels were varied enough between on foot/saucer combat, and holoblob (cloaking) stealth. By far the funnest parts of the game are destroying entire towns with your saucer.
100% Completion Notes: Had a fun time with this one and its very straight-forward achievement list. Got 90% of the achievements just playing through the game and just had to clean up challenges and optional mission objectives, none of which were too hard.
100% Completion Notes: Had a fun time with this one and its very straight-forward achievement list. Got 90% of the achievements just playing through the game and just had to clean up challenges and optional mission objectives, none of which were too hard.
I can appreciate this remake for just how gorgeous it looks- especially on ps5 now that it's been bumped up to sixty frames per second. They also didn't dial the humor back for "mOdErN aUdIenCeS" which was a rather important aspect of the original DAH!
However, it really botched up the holobob mechanic and made the last two bosses ungodly spongy for no reason at all. Those two things are why i prefer the original game. Still I didn't have a bad time with this and in terms of remakes I would put it above Crash N Sane trilogy at least.
However, it really botched up the holobob mechanic and made the last two bosses ungodly spongy for no reason at all. Those two things are why i prefer the original game. Still I didn't have a bad time with this and in terms of remakes I would put it above Crash N Sane trilogy at least.
I played the original Destroy All Humans! quite often when it first came out. It stood alone then as being unique - playing the 'villain', piloting space-craft and vaporising humans seemed a new take on a third-person open-world shooter. Its writing was dry and sarcastic, and riffing off 1950s Cold War hysteria and pop-culture was something new for me as a teen. You were humanity's saviour: saving them from their stupid selves, harvesting brains for the good of the Furon Empire.
Does this all translate today? A lot of it does actually, but perhaps not entirely. The writing and performance seems a bit stilted and the complexity of the missions aren't nearly as groundbreaking anymore, but it's still a hell of a lot of fun.
Like Spyro and Crash remakes, the differences to the original are predominately visual. Blackforest Games have 'cartoonified' the models here which is a striking difference but works more in the game's favour than against it, I thought. Unlike those PS1 remakes, there are some gameplay control changes which work well for me but might not for others. Some added abilities from the second game like the Transmog are welcome, and an all-new S.K.A.T.E. mechanic for quick traversal on ground as well as better manoeuvrability for the jetpack are both godsends. New side-story challenges are a good addition too.
Definitely worth picking up if you liked the original but may not have legs if you’re new to the games. Honestly, it’s incredible to me that it was even chosen by game developers to be remade as although the games have a decent following, it’s not that huge.
Does this all translate today? A lot of it does actually, but perhaps not entirely. The writing and performance seems a bit stilted and the complexity of the missions aren't nearly as groundbreaking anymore, but it's still a hell of a lot of fun.
Like Spyro and Crash remakes, the differences to the original are predominately visual. Blackforest Games have 'cartoonified' the models here which is a striking difference but works more in the game's favour than against it, I thought. Unlike those PS1 remakes, there are some gameplay control changes which work well for me but might not for others. Some added abilities from the second game like the Transmog are welcome, and an all-new S.K.A.T.E. mechanic for quick traversal on ground as well as better manoeuvrability for the jetpack are both godsends. New side-story challenges are a good addition too.
Definitely worth picking up if you liked the original but may not have legs if you’re new to the games. Honestly, it’s incredible to me that it was even chosen by game developers to be remade as although the games have a decent following, it’s not that huge.
Never owned this when I was a kid and only really played it a couple times over friends houses so I have really little attachment to this franchise. I did enjoy parts of the gameplay such as the half baked stealth mechanics and games funny for the most part with a really fun concept but I didn’t enjoy the mission structure after the first couple hours. I imagine the sequel addresses the issues I had with the gameplay and mission structure so I’ll definitely give that a try down the line. I also found this to be another THQ remaster that looks good in parts but simultaneously really ugly it’s a shame because a game like this could really shine with a decent remaster. Despite my issues this game regularly costs like £2.50 on sale so I’d say it’s probably worth the price of admission.
While charming, Destroy All Humans! doesn't hold much substantial content in its gameplay. Everything in this game is very simplistic, from the combat to the flying, and the stealth sections are pretty bad. There isn't much to be said about this game besides the fact it can be a good time waster and something to play when you don't want to think too much.
I had actually wanted to play this game for a long while, as I always enjoy Richard Horvitz, and he’s all over this game, but I just never got around to it. The game is pretty fun, but very much felt like the PS2 game it was. By this I mean, the game was super fun, then a sudden crazy ramp up in difficulty on the final boss fights. Granted, I didn’t do all the extra side stuff to upgrade all my weapons and abilities, as I just didn’t have time or interest in it. Certainly was a fun throwback though
Cheguei com a expectativa de um open world, acabei me decepcionando um pouco, pois é um jogo de fases, com objetivos e limite de espaço, mas tem uma gameplay realmente divertida, acabei não curtindo muito o boss final mas ainda assim vale a pena jogar, porém não espere tanto, é um jogo bem com a cara do PS2 e não dos modernos jogos de mundo aberto vasto.