Reviews from

in the past


Goof Troop is a charming and surprisingly challenging puzzle game starring Goofy and Max. You'll work together to solve environmental puzzles, clear out enemies, and navigate levels on a quest to rescue Pete. The co-op play is truly the highlight – it's so much fun to team up with a friend! But even solo, there's a satisfying complexity, albeit with some occasionally frustrating moments. If you're up for a fun, retro challenge with a friend, Goof Troop is Goofy-tastic!

dava pra zerar Goof Troop antigamente, eu que era ruim em video game mesmo...

um jogo fofo, divertido e irritante

obviously with mikami at the top of the masthead on this one it's very tempting to extract the seeds of resident evil and his later titles out of this one. hmmm... limited inventory, you say? narrow corridors with dangerous enemies that you have to expend limited ammo against or lure away through subtle AI manipulation?? all these environments that loop back on themselves... you can really see the sketches of the spencer mansion here...

but really, it's heavily streamlined zelda in the same way quackshot is heavily streamlined metroid. the structure is effectively five dungeons in the classic single-screen room format strung along with some cute cutscenes of goofy and max trying to rescue pete and pj from a group of pirates. there's no resource management; exiting and reentering a room resets the majority of its state, which includes various throwable objects used to attack enemies. occasionally a puzzle will affect something in the next room over, but by and large every room here is a self-contained puzzle, ranging from "clear all the enemies" to push-block puzzles to a couple things in between. they're pretty solid too: the push-block puzzles often require using certain blocks to line up others, keeping the mapping of routes from becoming rote, and since clearing a room requires paying attention to where throwables are located and how to access them, some cool ideas arise from determining an order of attack and manipulating enemies to assist you with killing others. AI manipulation puzzles are a thing as well, ensconced into the game's toolkit with a bell item that draws aggro and thus controls enemy movement. the concepts stay remarkably fresh throughout, although given that the game is only a couple hours long, it would be tedious if this wasn't the case. a couple favorites of mine would be ones where you trick enemies into walking into oncoming fire from cannons and a particular one where you line up four enemies in a corridor to kill them with a single sliding block.

beyond throwing items and kicking blocks, goofy can hold two items at any given time to assist in particular puzzles. other than the bell one mentioned earlier, the hookshot serves the most "interesting" purpose of the bunch, as it can both stun enemies and create tightropes. not exactly exhilarating, but its latter purpose consumes the item, making searching for new hookshots an additional intrigue that drives exploration. beyond these the applications lack substance; the candle widens the sight radius in infrequent dark rooms, keys are just keys, and shovels can be used to farm life-up items in some rare locales with movable dirt. in this way the restriction of holding only two items at once becomes less demanding, since the latter set are so situational that holding onto them longer than a room or two will always be a waste. by the late game item-reliant puzzles give way to ones that leverage the game's inherent mechanics, so it seems like the designers figured this out as well.

Fantastic coop game! We knocked it out in just under 2 hours. I just wish there were more levels.


Perfeito pra jogar com um amigo ou familiar

Jogo com vários puzzle muitos criativos e divertidos. Marcou minha infância.

if you're looking for realistic dog simulation, this might not be for you.

Most useful grappling hook in gaming. Eat your heart out Batman

a world of difference when playing co-op. Highly recommended if you have another puzzler enthusiast in the room.

Joguei esse aqui muito com meu pai e nunca zeramos.
Espero que um dia isso aconteça, pois até lá, nem irei tocar de novo porque bah é muito difícil.

Jogo muito divertido, tanto sozinho quanto coop, jogabilidade lembra Zelda do snes, mas é muitíssimo curto. Tem músicas ótimas e chefes criativos.

Haven't played since I was real young, so my rating is purely based on my memories of how much I liked it then...

super underrated, especially co-op

I played and completed the game with a childhood friend. We haven't talked in a long time, but I know he will remember this game someday.

Un juego de acertijos diseñado para 2 jugadores. Yo lo jugue solo y aun asi lo disfrute. Es colorido, algo simplones los niveles ( la camara de arriba me recuerda a algunos rpg) y algunos acertijos son pesados. Los jefes son simples a excepcion del ultimo.

que saudade da época que eu joguei isso sério pqp

How many y'all like sliding blocks into pressure points

yeah this game rules. two player zelda block puzzle game!

the coop on this was super duper fun, finished the game many times, and the main menu song gives me chills

Pretty fun puzzle exploration and co-op game! Though the backtracking was a smidge beefy in the final level. Overall a really chill time especially with a friend, music and visuals are great too!


Bom jogo pra se jogar multiplayer no snes. N lembro de mt coisa por ter jogado tem uns 10 anos.

>> Prós
• MULTIPLAYER.

>> Contras
• N lembro.

Um joguinho até divertidinho,legal pra jogar com outra pessoa,joguei com meu irmão e me diverti muito,a história não é nada,o jogo é bem curto também,mas não e ruim até gostei de jogar.

Great little co-op game that doesn't overstay its welcome. The spritework is especially amazing. Take a minute to pause and see all the wacky expressions the characters make when you kick an immobile object, get hit, etc.

Se você está sem nada para fazer com um amigo, namorada, etc... chame pra jogar esse jogo. Diversão garantida!