Reviews from

in the past


I really wanted to be into a big crossover Final Fantasy fighting game, but I could never get into the mechanics. Maybe I'll try it again someday.

I love final fantasy but this fighting game is trash.

As a child this was the coolest thing known to man even as a Non FF player at the time. Though, in reality, it's a JRPG disguised as an arena fighter. A lot of the RPG elements fight against the Fighter part of the game. I'll discuss more on BOTR, but my biggest gripe with this game is that characters feel concrete. They give you slots to add HP attacks and different bravery attacks, but...you don't get that many attacks to really customize your favorite characters. So a lot of the time you spent spamming the same two moves to actually do damage even in the postgame sections.

I really wish this game got more traction. Super unique concept for a fighting game that could have rivaled Smash Bros. in complexity. Future games like 012 and the arcade version dumbed it down and made a lot of characters worse or less fun to play (e.g. Jecht). I sunk hours into this one.

Juegazo de peleas con unas mecánicas muy curiosas y un plantel icónico y llamativo.
La de horas que le eché tratando de desbloquear a todos los pjs. Recuerdo flipar porque los gráficos de la PSP eran lo mejor que tenía en mis manos en el momento.


I played the Japanese version of this one when knew absolutely nothing about Final Fantasy and barely anything about Japanese language. Despite that, the game was highly addicting. A mix of RPG and fighting game, two genres I couldn't even imagine working together, served with cutting-edge (by PSP standards) graphics and stellar soundtrack.
Eventually Dissidia was replaced by Duodecim, which is a better game all-around, so there is no real reason to bother with this one anymore. Unless you really miss the old Bartz.

Probably one of the weirdest and jankiest fighting game series, but really liked this one and have always thought about playing the other entries!

It's a fighting game at its core, but with additional emphasis on utilizing space in true 3D environment, resource management, and RPG build. And it has a singleplayer mode way oversized for a fighting game, but just meaty enough for true Final Fantasy fans. Have you ever wondered "what would Cloud say when he meet Zidane"? Well, here's the fan service you need. No, I'm not saying the writing is actually good, but that's not important for fanfic, is it?

Dissidia Final Fantasy (2008): Gran sorpresa. Como juego de lucha me parece muy original y divertido, y entrar conociendo los personajes ayuda un montón. La historia, como siempre en el género (salvo Tekken) mediocre. Largo y con mucho contenido, pero aún así consigue dejarte con ganas de más (9,20)

SO MUCH FUN. The CGI cinematics captivated me as most of Square Enix video games do. Some of the bossfights are frustrating, but that's what brought me back. The slow-mo when you do a special to finish your opponent with the camera shift brings back some smiles :) I wish babygirl Lightning was in this game! I can't front. Maybe would enjoy this game. Good music too. 8.5/10🏴

Incredibly fun game, and one of two games (alongside FFX) that got me into Final Fantasy as a whole

In this game, there are many Dissidia (latin plural for disagreement) between the characters. However the fantasy being the "final" is debatable. 4.5/5.

squeenix what happened...

i have really good memories of playing this game and grinding my favourite characters levels and gear up. really fun but i never had anyone to play it with

Having played Dissidia very sparingly in the past, Most of my time playing Dissidia in the past being NT, I was excited to go back and play this first entry and for the most part I was pleasantly surprised. For a fighting game that released on a portable handheld console in 2009 in NA, This game is really good. Tons of fun, a unique concept for a competitive fighting game that I still don't know if I completely have wrapped my head around, with a relatively simple story featuring the Heroes and Villains of the respective first 10 Final Fantasy games. Coming back to this first entry in the Dissidia series I have a slightly altered perspective to the voice cast for this game. Final Fantasy 7 Remake and Rebirth exist and are out at the point of writing this review. The majority of this voice cast I actually surprisingly liked a lot. Genuinely fun performances from most of the cast with some funny interactions in the story mode. Cloud however.. I don't know man. This is the same actor who had portrayed him from Kingdom Hearts onward in every subsequent project Cloud Strife was featured in, most of which I played and have fond memories of. This just felt bad. Normally I would chalk it up to bad VO Direction or something like that but I genuinely like every other performance in the game. That being said it doesn't really take any of my enjoyment out of playing this game or any future titles in the Dissidia series.

Every character I've touched has felt relatively easy to pick up figure out, which I think was intentional with the goal of this game being something different from your average fighting game. This one feels less competitive in nature and more so focused on just getting this collection of "Action Figures" together in one setting and trying to tell a story with all of them together and interacting and I think it succeeds in that aspect. That's not to say you can't play this like a competitive game, Dissidia Final Fantasy also features Competitive Multiplayer Versus matches through the PSP's ad-hoc. A really cool decision that I don't really remember about this game coming out back in the day but I super appreciate in retrospect.

All in all I enjoyed my time coming back to Dissidia Final Fantasy and all the ground work it layed for the eventual sequels it set up. I genuinely really hope that they can maybe bring it back at some point although how likely that is at this point with how well NT did remains to be seen. Definitely a high point of the PSP library in my opinion.

funnily enough this was probably my entry to the final fantasy series, quite fun and you can get a lot of mileage out of it if you like the combat. also i fucking hate fighting onion knight

The core mechanic of bravery vs HP attacks is kind of interesting but the rest of the game is confusing and I don't care for it.

remember when i was younger me an my cousin used to 1v1 on here..
banger.

Dissidia is a slam-dunk in concept, a tyre fire in execution. Being that Final Fantasy is one of my favourite series, the thought of having an all-star fighting game with all the series' heroes and villains turned me on more than those SFMs of Tifa Lockhart in the Italian senate (you know the one, don't lie).

If this were actually the crossover fighting game it looks like, it would be a blast to play in local multiplayer with a friend who's also a Final Fantasy fan. However, Dissidia's biggest problem is that it's an RPG - and not a very good one - disguised as a fighting game.

It took me almost a month before I was done with this game, not just because my rate of playing games slowed, but because I just wasn't interested enough to spend time on it even when I had it. The story mode is overlong and grows utterly wearisome. The battles end up depending far more on stats and - horror of horrors - repetitive grinding (constantly having to replay chapters because more mooks won't show up) - than actual skill. You have to buy equipment and unlock moves and allocate them based on points in such a restrictive way - holy shit, just make Super Smash Bros. with Final Fantasy characters, it's not hard.

Even outside of stats, just on the fighting side of things, this game is hilariously imbalanced, with some characters being overpowered and others being completely useless, mostly depending on how they work in the largely claustrophobic stages.

And the game simply doesn't do a lot with its already limited cast - just the main heroes and villains of the first ten games - beyond some shallow characterization. At some point in the story, I realized, "What the fuck am I doing?" and started skipping dialogue, which I rarely do. There is no real story, just the same vague Nomura-isms repeated ad nauseum.

The graphics are decent, though inferior to Crisis Core: Final Fantasy VII despite it being an older game on the same console. Some characters like Sephiroth and Tidus just look 'off.' The stages are very limited and get old fast with how often they're reused. I also didn't like the manikins, who are the common mooks you fight in the story mode and are monochrome reskins of 'real' characters. They look so ugly you can't tell who you're fighting 90% of the time; you're more likely to recognize them from their warbled dialogue and their attacks than the crystallite mess they are visually. With a larger cast and more 'real' fights like in its sequel (from what I recall playing 012 as a kid), this problem would have been alleviated.

Another point of criticism is the almost Games-As-A-Service playstyle the game wants you to adopt, despite being an offline singleplayer game for the PSP. More rewards for 'days consecutively played?' What is this shit, Animal Crossing? I'll play it whenever the fuck I want. If I don't want to log in every day, that's my right as a human being, dammit. My life has value!

Overall, Dissidia is best as a novelty for quick battles to make your favourite characters from different games clash. I wish I had someone to play it versus with irl, because it feels like that's where it would really shine. But as a single-player experience, and especially for the story mode, it's underwhelming as fuck. Its strengths - the character designs and music - owe more to the series' legacy than to its merit as a standalone game.

Tremenda joyita, me lo jugaría 200 horas mas, lástima que la re cagaron con el dissidia NT, ojalá algun día exista algun port a PC


This was my intro to Final Fantasy in 2010. I played it on my PsPGO and had no clue what I was doing. I can still remember what the victory theme sounds like

This is one of the most dissapointing games I have ever played. The game looks great, the art work is amazing, it controls very well for a PSP game. But I don't like how big the arena's are, there are too many bottomless pits, you take forever to get any satisfying moves, the camera isn't good, and most of the characters like Cecil are not fun to play. If you love this game good on ya. I couldn't get into it

i had fucking thousands of hours on this dumb game as a kid