donkey kong for the nes is very good because it is fun to jump around as a silly little fellow on precarious construction sites, eventually culminating in the defeat of the titular ape, donkey kong. hammering fires and barrels and such is also very rewarding both in points and in real, lasting happiness. pauline is a nice lady and deserves to be saved so i reckon everyone should give this game a go :)
The port of Donkey Kong for the Nintendo Entertainment System is curious, because it plays better, has a much more amenable difficulty curve and is overall a bit easier to get through and enjoy it, which would make it the better version of the game to play, but somehow they missed the mark by straight up cutting one fourth of the game for whatever reason, I guess the technological advances weren't there yet but it feels weird when the loop is just three levels and it's skipping over the most unique one, the Pie Factory. So it gets knocked down for that one.
Attempting to seriously review every game I've played #5:
Being one of the first three games released for the Famicom in Japan, and being a port of an arcade game from two years prior, Donkey Kong really doesn't hold up too well. This is by far the most arcade accurate port of the game available at the time, and for the most part it still is one of the most accurate versions of the game short of the original arcade version itself (which Nintendo seem averse to re-releasing). However despite one of the design goals of the Famicom being to play Donkey Kong as accurately as possible, there are some unfortunate concessions made here. The cement factory stage is completely missing for one, arguably the largest piece of cut content, the cutscenes are missing, and the "How high can you get?" screen has been removed. There are also some minor changes made, such as the lack of point combos for jumping over multiple obstacles at once, and the game being physically shorter than its arcade counterpart, a result of the arcade version using a monitor rotated 90 degrees, creating a 3:4 aspect ratio as opposed to the standard aspect ratio of 4:3.
I'm not an expert on the original game, but it also seems as though barrel steering is missing here. In my experience barrels seem to decide whether to descend ladders purely based on RNG, while in the arcade version you could manipulate them by tilting the stick towards the ladder as a barrel approached it, which was invaluable for splitting up large clusters to make the game easier, as well as grouping barrels up for higher combos. Similarly I believe the fireball enemies behaved differently in the arcade version, being more likely to move upward when Mario was above them and downward when he was below. These changes aren't likely to matter to most people, but they undeniably make the game much more random, which can at times be very frustrating.
The game itself however is absolutely still Donkey Kong, with all the problems that entails. Jumping is stiff and awkward, hammers aren't really worth the trouble of getting them most of the time, and sometimes an impossible or near-impossible pattern will get sent your way with no way of avoiding it. The fall damage mechanic is somewhat baffling to me, as the threshold for dying from a fall is so short that even small falls can cost you a run. I have a lot more to say on my issues with the game's design, but I'll save them for when I review the arcade version on its own. Suffice to say, I don't think Donkey Kong is particularly good in the modern age. That being said it is still fun. Once you grow accustomed to the jank, there is still some amount of entertainment to be found here, I just can't recommend it to most people unless they have a particularly strong interest in Nintendo's history.
Being one of the first three games released for the Famicom in Japan, and being a port of an arcade game from two years prior, Donkey Kong really doesn't hold up too well. This is by far the most arcade accurate port of the game available at the time, and for the most part it still is one of the most accurate versions of the game short of the original arcade version itself (which Nintendo seem averse to re-releasing). However despite one of the design goals of the Famicom being to play Donkey Kong as accurately as possible, there are some unfortunate concessions made here. The cement factory stage is completely missing for one, arguably the largest piece of cut content, the cutscenes are missing, and the "How high can you get?" screen has been removed. There are also some minor changes made, such as the lack of point combos for jumping over multiple obstacles at once, and the game being physically shorter than its arcade counterpart, a result of the arcade version using a monitor rotated 90 degrees, creating a 3:4 aspect ratio as opposed to the standard aspect ratio of 4:3.
I'm not an expert on the original game, but it also seems as though barrel steering is missing here. In my experience barrels seem to decide whether to descend ladders purely based on RNG, while in the arcade version you could manipulate them by tilting the stick towards the ladder as a barrel approached it, which was invaluable for splitting up large clusters to make the game easier, as well as grouping barrels up for higher combos. Similarly I believe the fireball enemies behaved differently in the arcade version, being more likely to move upward when Mario was above them and downward when he was below. These changes aren't likely to matter to most people, but they undeniably make the game much more random, which can at times be very frustrating.
The game itself however is absolutely still Donkey Kong, with all the problems that entails. Jumping is stiff and awkward, hammers aren't really worth the trouble of getting them most of the time, and sometimes an impossible or near-impossible pattern will get sent your way with no way of avoiding it. The fall damage mechanic is somewhat baffling to me, as the threshold for dying from a fall is so short that even small falls can cost you a run. I have a lot more to say on my issues with the game's design, but I'll save them for when I review the arcade version on its own. Suffice to say, I don't think Donkey Kong is particularly good in the modern age. That being said it is still fun. Once you grow accustomed to the jank, there is still some amount of entertainment to be found here, I just can't recommend it to most people unless they have a particularly strong interest in Nintendo's history.
Surprise, I always thought this game was really hard when I was a little kid playing it in arcades in pizza spots. It's really not that bad. Fun to play for a bit and grind scores on, or if you really want to, just play either mode (from what I can tell there's just a few minor changes) and beat all 3 levels to save Pauline.
Can't go wrong with this one, anyone with access to emulation can and should check this out, it'll probably take you 20 minutes to beat TOPS and it's just a fun little blast from the past.
BEATEN
Can't go wrong with this one, anyone with access to emulation can and should check this out, it'll probably take you 20 minutes to beat TOPS and it's just a fun little blast from the past.
BEATEN
honestly sucks a bit of the soul out of the arcade version with how much worse the audio is. all in all i see no reason to play this over the arcade version ever really... ESPECIALLY considering the fact they cut the pie factory level, the most iconic level in the mario franchise, those absolute monsters.
that being said, i suppose for the time it wasn't a bad port. see arcade dk review for my actual thoughts on the gameplay.
that being said, i suppose for the time it wasn't a bad port. see arcade dk review for my actual thoughts on the gameplay.
Feels weird ay? Not that it's a bad game, but most people know there's an entire level lacking. If you want the full experience, check out the arcade version-- and if you really like the NES version, play the 3DS special edition where they added the factory level! Anyway, really short, but still fun.