Reviews from

in the past


An improvement over the first but a half-step forward at best. Voice acting is better, still rough at times. Combat and gameplay has improved but is still not great. The game has flashes but ultimately, there are just so many better games in a similar vein that are worth your time over Figment.

+ It's hard to try to be a grouch when the game starts singing at you.
- The most dull interperatation of a game taking place in someone's mind I've seen.

+ História
+ Trilha Sonora
___________________________________________
- Diálogos Inescapáveis
- Falta de Variedade de Inimigos
- Muitos Bugs
- Player 2 subaproveitado

Cute story, light game that, as always, I would never have tried without the Game Pass


Eu nunca joguei o primeiro, mas a diversão que senti no segundo me deu até uma vontade de ficar de olho em uma promoção, é um jogo com bons puzzles, trilha sonora e combate sólido apesar de simples
é uma história bem bacana embora eu não goste muito da execução, o ponto central no entanto é algo que me alegra bastante, não mande embora, tampouco prenda a criança no seu interior, dance como o idiota que você é

I've killed two of the aliens, and that's it. The first two installments I loved, but I think this series has become stagnant in this installment and is no longer as innovative as before. Repetitive and clunky combat. The 'open world' itself didn't work in the first installment, and now they give it more importance… Poor design decisions everywhere. Still, the art remains very cool, tacky but stylish. And character design is great as always. It's a pity.

Buen juego donde los puzzles, combate y música se combinan y dan algo lo suficientemente sencillo como para que lo juegue un niño, pero que sea entretenido para un adulto. Además, tiene un mensaje poderoso y una boss final curiosa. Lo único malo para mi es lo simple de dicho combate y sobre todo lo exageradamente lento que se mueve el personaje.

Que jogo bonitinho meudeus
As músicas, as Opiniões, a mecânica do jogo, os conceitos, achei tudo genial!
Diferente de tudo que joguei antes.
Quero muito jogar o primeiro.

Divertido, musicas legais e tals.

jogo infantil com mensagem meio adulta, mitada

I’ve played Figment 1 prior to this. The faults are still fresh on my mind. They were:
-Stiff controls & fight mechanics with no depth
-Problems with animation on high FPS
-Backtracking

Pretty much all those problems got taken care of. The controls are far more responsive and feel better. It’s still not deep and is mostly swinging your sword and dodging. The charge attack is gone but you get one small combo in return. You also don’t level up by collecting grey orbs anymore (the XP in Figment 1). This means your health won’t increase. Instead of making the battle system deeper, the dev went with making the fights more challenging and needing to figure out enemy patterns or how to deal with multiple enemies. You also have less health scattered around or you need them more at least. This makes the fights more engaging even though they’re still simple. So thumbs up! Piper had weird animation on high FPS and there were still some weird instances on 60fps. It’s pretty much a none issue with 2. Maybe there are some very minor rare instances but you have to look really hard to spot them. I was very happy playing on 165fps. As for backtracking, instead of having to go through multiple areas to reach your destination, there’s now a list you can select where you want to go. That’s just perfect.

So are there some flaws? Yes, one real flaw and the second one depends on whether you like this big change or not. Figment 2 is quite buggy. Nothing really game breaking but it does affect immersion when the game is so magical and you want to get lost in its world. I have 3 distinct ones. Sometimes the green health orb doesn’t heal your last health but it follows you around instead. This fixes itself after loading a new area. Second one is reaching one place where if you walk too soon while a dialogue is going, the camera doesn’t move where you’re supposed to go, blocking you from progressing. You can reload the last checkpoint (which is seconds away), be a bit more patient and done! Third one is weird. I loaded my save the next day and the characters were suddenly talking and you keep running until you can’t anymore. For this you need to delete the save of that level and start that level from the beginning. It’s not a long one, so it’s not as bad as it sounds. There are some other minor visual bugs and that’s about it. I hope they’ll get fixed to give an amazing first experience but you don’t need to wait for a fix to play the game. It’s just for extra polish and immersion. I’ll update this if a patch releases.

So the big change, I’m talking about the game’s focus. Figment 1 was far more about puzzles and less about fights. This has been reversed with 2. There are still some puzzles, but they’re easier and they don’t keep you long in one area. However, the ethics maze level is very focused on puzzles. So it’s an outlier for the fans of 1. Collecting the remembranes also required some creativity before, kind of like mini puzzles to get them. Now you just need a sharp eye to spot them.

There is also one big improvement. The cutscenes are better compared to 1. The remembranes now also have voice acting and you can view them whenever you feel like it from the menu instead of backtracking to one town.

In terms of length, it’s a bit complicated. The game is shorter but there is no backtracking that extended the play time like with 1. Figment 1 took me 8 hours to do everything except for a few silly achievements. Figment 2 took me less than 5 hours and I came back to 100% the rest in 6.5 hours. Well kind of, I missed some remembranes in one area even after my proper second run. I’m planning on doing this a third time but that’s on me. If you’re very skilled with spotting things, then you might get everything done the first time. The achievements are also easier to get and some are just plain cute. I’m only missing the last one which is collecting everything. I prefer spending less hours on a game instead of backtracking and given the illusion the game is longer. So I’m happy with this. I did get the game on sale though. At €15 or less, I’d say the game is definitely worth it. At €25, it might be a hard sell with the amount of hours you get. But if you’re rich and don’t care, then just get it.

Figment 2 is special. You can tell it’s made with care and love. The devs truly gave it their all. It’s evident that it looks dreamy and sounds fantastic. Whether it’s the songs or the distinct voice acting. The areas are also more varied in terms of assets compared to 1. While 1 might be ‘longer’, it also re-used its assets more often. There is also some unexpected variety with the gameplay. I’m not going to spoil too much on that. The game is definitely worth experiencing. If the bugs get patched, then I’ll definitely score it higher!

I really enjoyed my time with Figment 1. It made me love the world that it created but there were also some frustrating moments near the end. I’m not sure if those moments were frustrating for not being skilled enough or they could have been designed better. You don’t have that with 2. It just puts a smile on my face the entire time. It also continues on building more of that world. I absolutely love Jester, the new character. I hope we’ll get Figment 3 one day.

I must admit I never heard about the first game, but I saw this on Game Pass and gave it a shot and I ended up really liking it. The game takes place in the mind of a person. You play as Dusty, "the courage of the mind", and alongside the bird Piper (optimism of the mind), you run around solving puzzles and fighting enemies to clear up the mental hangups of a person in the real world.

It got some solid puzzles, even if they are a bit easy. The combat is simplistic but works fine. It comes up with good new ideas in every level, and I like the musical approach, as creatures and stuff in the environment will bust out in song once in a while. And it's surprisingly catchy. Reminded me of Parappa The Rapper.

It took me about 3 and a half hours to complete, I recommend it if you want a short and cool puzzle-adventure game. I'm actually a little surprised it's not getting more attention, as it's a well-made game that I think many would like.

Improved on the original's weakest areas, but didn't maintain any of the surreal charm that made me want to play this sequel in the first place. The improvements to the combat mechanics (which felt out of place in the original) aren't close to enough to make up for the significantly less interesting mood throughout.