This was a stellar follow up for To the Moon. The writing is at it's best here, a twist I didn't see coming whatsoever, music that made me tear up as much as To the Moons soundtrack, OMG IT'S AN AMAZING GAME. I do think there is still the problem of the tone trying to have funny bits after a serious moment ruins a bit of the story it's telling, but I adore this game either way and I hope Imposter Factory sticks the landing.
Once again Freebird Games finds a way to tell a captivating story that rips out my heart and makes me love that love exists. The same charm and humor from the first game is present. With a new patient in need, and new implications of what the kind of technology Sigmund Corp uses is capable of. A fantastic sequel.
Cara simplesmente que jogo emocionante.
Eu ainda acho mais emocionante a história do To the moon, mas desse jogo não está atrás, na verdade está no mesmo nível.
Trilha sonora belíssima, o Neil teve mais destaque e está melhor do que o primeiro game e tem variedade de gameplay e referências.
Estou ansioso para jogar o último jogo lançado até agora dessa trilogia, Impostor Factory.
Eu ainda acho mais emocionante a história do To the moon, mas desse jogo não está atrás, na verdade está no mesmo nível.
Trilha sonora belíssima, o Neil teve mais destaque e está melhor do que o primeiro game e tem variedade de gameplay e referências.
Estou ansioso para jogar o último jogo lançado até agora dessa trilogia, Impostor Factory.
This review contains spoilers
This game didn't really impress me, although it was worth playing. The main value was how entertaining the game is, there's some great gags and gaudy moments. In my thoughts on To the Moon, i mentioned that Eva and Watts were obviously not the focus but a highlight regardless. It feels like finding paradise decided to commit more to this- at the expense of the character relationship that's core to concept of the game. Faye is only interesting for what she is, and Sofia feels like a nothing character.
It's a bit tiring how much of the story is focused on someone else completing the main character- even if the resolution did end up being "she was your own inner strength all along". To the moon got a pass because of it's really heavy hitting twists around the relationship, finding paradise doesn't quite earn the same pass for me and it's difficult to understand why
If i ever make one of these snapshot biography games, it will be my sacred duty to add more complexity and beacons to a person's life than just one or two singular people.
Finding paradise fails in making colin's life story interesting. I got to a point playing this game where it felt like it was starting to drag on a bit. Although to the game's credit, shortly after that the faye twist activated. It is a satisfying twist, i was wondering who in the world would just follow a friend around in everything they do like that- and imaginary friend fits perfectly. It's the kind of twist that fits very well with the scenes you've seen throughout the game. I also like the ultimate intent and conclusion of this idea, to contrast it with the role sigmund corp is playing- while realizing the answer is to give power to her.
It's a neat idea and a solid execution of it, but those aren't enough to really make the story hit for me. Perhaps the story is missing a powerful 2nd layer, perhaps the big scenes of this game just didn't do enough the heavy lifting for me, perhaps i'm the weird one who doesn't emotionally resonate with most things anyway
I think the music's good, although i found it got a little repetive and slightly grating. The big moment music is consistently great but the more bread and butter tracks are where my problem is. Also the one lyrical track both doesn't have as great a moment attached to it, and wasn't as immediately enjoyable. (perhaps it will grow on me if i listen to it more, some lyrical tracks do that for me)
The memento puzzle mechanic didn't hit despite being mechanically more interesting than the tile flipping in To the Moon. Didn't feel worth a moon this time, and i got more annoyed by it's failure to reach any level of thinkyness.
I like the setup of what his wish is, it's conceptually more interesting than johnny's wish was. So much of this game feels like it was a solid direction to go with in a sequel, but i think i'm left with the impression that it needed to seperate itself more. I look forward to imposter factory which i predict will be more interested in doing that.
It's a bit tiring how much of the story is focused on someone else completing the main character- even if the resolution did end up being "she was your own inner strength all along". To the moon got a pass because of it's really heavy hitting twists around the relationship, finding paradise doesn't quite earn the same pass for me and it's difficult to understand why
If i ever make one of these snapshot biography games, it will be my sacred duty to add more complexity and beacons to a person's life than just one or two singular people.
Finding paradise fails in making colin's life story interesting. I got to a point playing this game where it felt like it was starting to drag on a bit. Although to the game's credit, shortly after that the faye twist activated. It is a satisfying twist, i was wondering who in the world would just follow a friend around in everything they do like that- and imaginary friend fits perfectly. It's the kind of twist that fits very well with the scenes you've seen throughout the game. I also like the ultimate intent and conclusion of this idea, to contrast it with the role sigmund corp is playing- while realizing the answer is to give power to her.
It's a neat idea and a solid execution of it, but those aren't enough to really make the story hit for me. Perhaps the story is missing a powerful 2nd layer, perhaps the big scenes of this game just didn't do enough the heavy lifting for me, perhaps i'm the weird one who doesn't emotionally resonate with most things anyway
I think the music's good, although i found it got a little repetive and slightly grating. The big moment music is consistently great but the more bread and butter tracks are where my problem is. Also the one lyrical track both doesn't have as great a moment attached to it, and wasn't as immediately enjoyable. (perhaps it will grow on me if i listen to it more, some lyrical tracks do that for me)
The memento puzzle mechanic didn't hit despite being mechanically more interesting than the tile flipping in To the Moon. Didn't feel worth a moon this time, and i got more annoyed by it's failure to reach any level of thinkyness.
I like the setup of what his wish is, it's conceptually more interesting than johnny's wish was. So much of this game feels like it was a solid direction to go with in a sequel, but i think i'm left with the impression that it needed to seperate itself more. I look forward to imposter factory which i predict will be more interested in doing that.