Reviews from

in the past


This was a stellar follow up for To the Moon. The writing is at it's best here, a twist I didn't see coming whatsoever, music that made me tear up as much as To the Moons soundtrack, OMG IT'S AN AMAZING GAME. I do think there is still the problem of the tone trying to have funny bits after a serious moment ruins a bit of the story it's telling, but I adore this game either way and I hope Imposter Factory sticks the landing.

Just as tender and emotional as To the Moon. And that music is just amazing.

Igual que con To the Moon, lo único que puedo criticar es algún momento de humor que no entra tan bien como debería, por lo demás, precioso.

I love To the moon, but tbh its themes suck dick. Finding Paradise is miles better in that regard, much more thought-prowoking and touching. I loved it with every fibre of my body

El mayor plot twist de mi vida


For me, it's on a par with "To the Moon", maybe it doesn't quite hit the emotional tone of its predecessor, but I found it thematically even more interesting and the resolution at the end very coherent and sad. It really touched me and you should play it if you liked "To the Moon".

Once again Freebird Games finds a way to tell a captivating story that rips out my heart and makes me love that love exists. The same charm and humor from the first game is present. With a new patient in need, and new implications of what the kind of technology Sigmund Corp uses is capable of. A fantastic sequel.

Pues... me he quedado un poco igual. Comparado con To the Moon me pareció malísimo, pero como juego individual supongo que no está tan mal.

Another wonderfully heartfelt entry in a beloved series that I can never get enough of <3

No Option to turn off the music.
No option to change the resolution.

Initially I was kind of disappointed in the direction the story went in but I've warmed up to it over time. It's a solid follow-up to To the Moon that expands upon its lore and themes in some very neat ways.

encore une masterclass de freebirds!! l'histoire m'a touché même si certaines choses sont un peu facile à comprendre, on est quand mm surpris à la fin (et ému, bcp ému)

The game is very similar to "to the moon". The storytelling is wonderful, much more fun episodes than in first game. Also emotional in the end, but less than "to the moon" . Kan Gao is genius

The best one out of the 3 for me but regardless all the games are just as amazing

Repitiendo fórmula, pero sin alcanzar el nivel de la primera entrega. La historia te mantiene en vilo, pero creo que el giro de guión podría haber sido más valiente.

Another excellent game from Blue Bird <3
This one even made me cry, I relate a lot with Colin... my imagination is a really important part of my life.
Can't wait to play the next one!

Eu nunca mais serei o mesmo novamente

No puedo escribir nada porque lloro

A solid follow up to 2011’s “To the Moon”. The gameplay has not changed much, but like its predecessor, the plot is truly where it shines. The soundtrack is excellent. Faye’s Theme is an all time favorite for me. Looking forward to playing Impostor Factory next.

Esse jogo é um prato cheio pra quem faz psicologia.

threw up from joy and devastation

Muy emotivo. Recomendado totalmente.

Cara simplesmente que jogo emocionante.
Eu ainda acho mais emocionante a história do To the moon, mas desse jogo não está atrás, na verdade está no mesmo nível.
Trilha sonora belíssima, o Neil teve mais destaque e está melhor do que o primeiro game e tem variedade de gameplay e referências.
Estou ansioso para jogar o último jogo lançado até agora dessa trilogia, Impostor Factory.

Não é tão bom e emocionante quanto o primeiro, mas dá pra aproveitar. A gameplay ficou mais interessante.


The first 2 thirds or so were kinda just alright, it definitely feels a bit too derivative of To The Moon IMO, but I honestly think it made up with it with its final act, which ngl provided a conclusion I preferred to that of TTM.

This review contains spoilers

This game didn't really impress me, although it was worth playing. The main value was how entertaining the game is, there's some great gags and gaudy moments. In my thoughts on To the Moon, i mentioned that Eva and Watts were obviously not the focus but a highlight regardless. It feels like finding paradise decided to commit more to this- at the expense of the character relationship that's core to concept of the game. Faye is only interesting for what she is, and Sofia feels like a nothing character.

It's a bit tiring how much of the story is focused on someone else completing the main character- even if the resolution did end up being "she was your own inner strength all along". To the moon got a pass because of it's really heavy hitting twists around the relationship, finding paradise doesn't quite earn the same pass for me and it's difficult to understand why
If i ever make one of these snapshot biography games, it will be my sacred duty to add more complexity and beacons to a person's life than just one or two singular people.

Finding paradise fails in making colin's life story interesting. I got to a point playing this game where it felt like it was starting to drag on a bit. Although to the game's credit, shortly after that the faye twist activated. It is a satisfying twist, i was wondering who in the world would just follow a friend around in everything they do like that- and imaginary friend fits perfectly. It's the kind of twist that fits very well with the scenes you've seen throughout the game. I also like the ultimate intent and conclusion of this idea, to contrast it with the role sigmund corp is playing- while realizing the answer is to give power to her.

It's a neat idea and a solid execution of it, but those aren't enough to really make the story hit for me. Perhaps the story is missing a powerful 2nd layer, perhaps the big scenes of this game just didn't do enough the heavy lifting for me, perhaps i'm the weird one who doesn't emotionally resonate with most things anyway

I think the music's good, although i found it got a little repetive and slightly grating. The big moment music is consistently great but the more bread and butter tracks are where my problem is. Also the one lyrical track both doesn't have as great a moment attached to it, and wasn't as immediately enjoyable. (perhaps it will grow on me if i listen to it more, some lyrical tracks do that for me)

The memento puzzle mechanic didn't hit despite being mechanically more interesting than the tile flipping in To the Moon. Didn't feel worth a moon this time, and i got more annoyed by it's failure to reach any level of thinkyness.

I like the setup of what his wish is, it's conceptually more interesting than johnny's wish was. So much of this game feels like it was a solid direction to go with in a sequel, but i think i'm left with the impression that it needed to seperate itself more. I look forward to imposter factory which i predict will be more interested in doing that.

If you haven’t played To the Moon, do so first and then come back to this and experience two very beautiful games. Finding Paradise is funny, sad, and… cathartic, I would say, above all else, and still to this day my favorite of the Sigmund Corporation games for a reason.

I will never stop crying. Thank you very much.