Reviews from

in the past


Resolvi pegar pra jogar classicos que nunca havia jogado, e quero começar pela saga original de GOW, e eu simplesmente estou EMBASBACADO com a qualidade desse jogo.
A jogabilidade e o combate são legais, sim, mas esse jogo é insuperável na direção de arte e na historia. A soundtrack é incrivel, os cenários combinados com a fotografia são sensacionais, a história é ÉPICA e o final é inacreditável.
Não creio que demorei 20 anos pra jogar isso, vejamos se a qualidade se mantém!

Saw a preview of this in an issue of EGM which had a sneak peek at Snoop Dogg's Fear & Respect but more importantly an ad for the new Leisure Suit Larry, which had a pre-render of a chick from the neck down covering her bare tits and I just wanna say thanks to the CG artist that put that together.

Became Kratos myself because of some lategame sequenzes.

But otherwise it's still a very competent and focused action-brawler with decent combo-game wich doesnt waste time before it lets you into the action. A good, ramping soundtrack adds to the atmosphere and the plot is a neat start for the bigger picture that is coming in the next 2 titles.

Ué aqui no site não tem a versão de PS2? kkkkkkkk

Sem dúvida o início da minha franquia favorita, me lembro de ficar maravilhado já na parte do barco com a luta da hydra, sem falar o momento que ele rouba a chave do pescoço do marinheiro e deixa ele cair na garganta dela BAITA DE UM PAU NO CU KKKKKKKKKK.

As várias lutas com o chefes, os cenários hora tranquilos e hora sombrios e a extrema ganância do Kratos em busca de poder, e consequentemente o que isso custou pra ele, e pra fechar aquele final épico contra o Ares, quem diria que a espada que era uma ponte até então se tornaria a arma para matar o lazarento, surreal!


Campanha:
Diversão:
Jogabilidade:
Ambientação:
Gráficos e Áudio:

Um dos primeiros jogos que joguei na vida, e na época que era no estilo hack and slash, jogo muito bom, com uma história muito interessante

The first God of War game was the only one I had not played until now. I think it has overall aged fine, there's some frustrating camera angles, enemies and level design, specially during the last hour.
The way the story is told wasn't that interesting to me but since I already knew pretty much the entire plot I guess that's on me.
Gameplay wise the core is very similar to what I remember of GoW 2/3 and the psp games, I was surprised by that! I though there would be fewer powers and just one weapon, for example.
Graphically it looks okay. some cutscenes look worse than the gameplay (something insane to even think about nowadays lmao), there's some also some visually appealing sceneries here! I can imagine how good a remake of this one and 2 would look (hopefully they're more of a visual remake although I hope the gameplay is a bit improved).
The puzzles were nice, some were a bit boring, but overall they're fine.
The soundtrack was nice!
The voice acting is also good although some lines sounded almost satirical.
Overall, it's a fun hack and slash game with an interesting MC, backstory, cool boss fights and some frustrating sections.

Since I’m a sucker for hack and slashes, thank you DmC, and I really wanted to try the newer games, I figured I’d start with the ogs so I could get the full experience. It’s solid. The combat is fun and the story, what little there is, is interesting. Kratos at this point as a character isn’t all that much, he has depth, but, for the most part he just yells at everything. The area you spent most of the game isn’t my fav honestly, but it’s still enjoyable nonetheless.

Great game I forgot I played as a kid. My dad and I have a lot of memories with it.

Playing GoW 1 in 2024 was not a good experience! The game doesn´t hold up well and the gameplay is very clunky. Futhermore, who invented those challenges of the Gods deserve to go to hell.

clássico que começou uma obra prima

The peak of playstation exclusives.

Good Level design, really fun combat and the visuals have aged well, but the camera can be annoying and some of the puzzles are bad.

Zerando de novo esse delicioso jogo, como tudo aqui funciona bem mesmo jogando hoje em dia, em dois dias terminei de tão gostosinho é esse jogo, terminaria até em 1 dia se eu virasse o dia tranquilamente, a trilha sonora é marcante demais, espetacular, a história é simples mas funciona pra mim, uma tragédia grega muito legal de acompanhar, o protagonista é simplesmente um dos melhores que ja existiram, kratos consegue ser cativante sem precisar ser o protagonista brincalhão engraçado, pelo contrário, ele é uma pessoa completamente torta, com arrependimentos e isso o torna muito interessante. Pra quem nunca jogou, vale muito a pena.

this was such a revelation.
i havent really touched this franchise at all until now, only having played god of war 3 at a friends house years ago and remembering basially nothing about it except that the boss fights were HUUUUGE.
and i really dont regret looking into it
god of war 1 has an absolutely amazing world design, the different parts of the world we explore here feel alive (as much as it can be while people are dying all over the place), feel different from each other. they even look spectacular still to this day in some shots. the entrance to the architects tomb for example really blew me off in some way, the whole poseidon challenge, the ship right at the beginning of the game. i really, really liked how these felt. how many different platform ideas were put into it, how from hack and slash to puzzling everything felt just right and the right amount of hard and easy.
i enjoyed this game a lot. i still think its really enjoyable and lacks nothing too important.
some jumps can be a bit tricky but other than that i had absolutely zero problems and found the gameplay loop and different upgrades you get just enough to make it not too boring.
#kratosstannumber1

Missed out on this series when it was on PS2, so played through in preparation for God of War 3 and really enjoyed this one.

Primer god of war que jugué, increible historia.

This review contains spoilers

The first God of War game is a very good action adventure game with a story that is interesting and Kratos is an interesting character that is a good anti-hero type. To me he works very well as a character that is very angry and self-serving, not caring what he has to do or who has to kill to reach his goals but he does have some deeper motivations with a tragic backstory that helps to make him a compelling character.
The technical side of the game is good for how old it is, the environments look very nice and have a grand scale to them and important characters have nice looking models, as do most of the enemies but unnamed npcs that aren't enemies can look kind of rough and dated. The music also fits very well, with it being very epic sounding and providing a nice background to everything going on, its not something I would listen to outside of playing the game but it is very fitting and sets the mood well.
Most levels are designed well and flow together very nicely, I never really got lost or stuck, only the desert area can be a little annoying but it wasn't too difficult to navigate. Most of the puzzles in the game were what I would consider a good level of complexity for this type of game, where it wasn't extremely obvious every time but you also didn't have to sit and think about it or have to look up what to do. The secrets are the same way as the puzzles where they're not right out in the open and extremely easy to find but as long as you're thorough and checking every room closely then you should be able to find all the upgrades and get enough red orbs to upgrade all your weapons and abilities. The cinematic camera does a good job of helping to bring attention to the important things in the rooms for puzzles, as well as kind of hiding secret chests and areas in rooms by having it angled a certain way so you can't really see, but overall it does a good job following Kratos around and it almost never caused me any issues.
The meat of the game is the combat though and I do really enjoy the system in these games. It is fluid and feels good and responsive most of the time, the only thing that could feel wonky in my opinion is the about half a second of recovery frames after you finish a dodge roll where Kratos can't move or attack, other than that though it is simple and maybe lacks some complexity of other games of this type but it is fun and that's the most important thing. One negative about the combat is that I felt like late game the enemies become better able to break out of combos and start to dodge or block a lot of your attacks which can slow down combat. You have your basic combos with your blades of chaos that you start with but as you progress you'll get magic abilities from the greek gods as well as a secondary sword and all these weapons and abilities can be upgraded to give you even more moves and combos with them. The flashiness of the combat is also very fun with kratos having lots of special kill animations and most enemies having special QTE kill sequences that are very brutal and fun to watch. The enemy variety I also found to be good, with lots of different creatures from Greek mythology and they all had their own styles and gimmicks to them.

ARES, DETENHA MEUS INIMIGOS E ESTARA CONVIDADO PARA O CHURRASCO LA EM CASA

Great start of the franchise and still holds up, but there are some insufferable platforming parts due to poor hitboxes.

From Dad of War to God of War, I thought I'd give the original God of War a go given that I was able to find the HD Remaster of 1 & 2 for PS3 at the resale shop the other day. I've played the first stage up to a little after the Kraken fight on the proper PS2 version, but I don't have that version anymore, so I went with the PS3 HD Remaster. It took me about 9 hours and I played through on normal mode.

God of War plays a little like a cross between a Mario and a Zelda game. I just don't really know what else to compare it to. It's a character-action game with both a heavy emphasis on combat and puzzle solving but also on platforming (you even have a double jump). It's kind of a lot going on, and it does it all well enough, but a bit frustrating. The combat isn't QUITE tight enough to feel like you can easily make sense of what you're doing wrong when things start going badly. The platforming isn't QUITE tight enough (mostly due to the fixed camera) for the jumping and such to feel too good. It's decent fun to wail on enemies with your sword and glaives, and it's certainly beatable, but it just doesn't play QUITE right and will likely frustrate people used to more modern 3D action games that control better. This goes especially for the SUPER aggravating timed jumping and block-pushing puzzles. Those things more than once made me question whether this was a game I really wanted to care to finish XD

The story is neat and flashy, but largely throwaway. The game actually has like 40+ minutes of making-of featurettes on the disc just like a film would, and they basically admit that this was supposed to be a big angery power fantasy in a Classical Greek setting, and that's exactly how it comes off. The plot itself is interesting, and this is a very pretty PS2 game as far as enemy and environment designs are concerned so the setting is used well, but the actual presentation of the narrative is about as bog-standard talking directly to the player about the story as you can get. The PS3 port is great, especially on the visuals. The game looks really nice upscaled to HD resolutions, and the framerate just about always stays at a nice high point. The only real fault with the PS3 port is how many doors and environmental QTE's require mashing the R2 button, and that's a LOT harder on the PS3's analog triggers than it was on the PS2's digital buttons.

Verdict: Hesitantly Recommended. There is a good time to be had with the original God of War, even if it's just to see where the series started. It's JUST rough enough around the edges that I wouldn't really outright recommend it, but it's far from a bad game. It's a good first try for an action/adventure title, and the combat especially was fun and smashy enough that I'm looking forward to giving the 2nd game on the HD Remaster pack a try soon~

A PS2 classic, with a great PSVita port. Didn't play much the PSVita version, should fix that eventually.

UN CALVAIRE, de A à Z je ne me suis pas amusé ne serait-ce qu'une fois.

L'histoire et le gameplay sont bien même s'ils ont un peu vieilli, mais vraiment le Level Design est DÉ-SA-STREUX. On passe des plombes dans des niveaux qui n'ont ni queue ni tête, on fait que se perdre, les énigmes sont nulles, et les combats sont trop long pour rien.

C'est sans compter les combats infinis pendant que vous devez déplacer un objet très lentement. Tout ça pour que ça nous mène à un boss final tout juste moyen.

Je regrette réellement d'avoir fini ce jeu.

PS. J'ai cassé ma manette de PS5 que j'avais depuis la sortie de la console à cause d'un niveau avec un mur qui tourne et des lames aussi inintéressant qu'inutilement compliqué.


Played as part of the God of War Collection on PS3

ALERT - if interested, please play this game through any [LEGAL] method but the HD Collection as this port contains 1-2 game breaking bugs that occur after obtaining Pandora’s Box wherein the MacGuffin either goes missing or wherein the cutscene of Kratos bringing it out of the dungeon doesn’t load and consequently freezes up the game. I experienced the latter and, as a result, was unable to complete God of War (and I have no intention of buying and replaying it in its entirety at a later date). As a result of this annoyance, I have knocked down .5 star from the final tally.

Despite playing the vast majority of the game, my inability to finish it does mean you should not take this as a serious review, but more-so a set of observations

Long before the 2018 reboot(+), God of War was best known as a pioneer in the hack-and-slash genre: a hyperviolent excursion built around fluid combat, epic visuals, and a loosely mythological story.

As such, when I booted it up, I went in expecting another poorly-aged release from the PS2’s dark-and-edgy era best left forgotten by contemporary audiences. And yet, to my delight, the opposite nearly happened; God of War won’t win any awards for its storytelling, however solid frays and a surprising amount of gameplay variety make the whole greater than the sum of its parts.

As stated earlier, God of War was instrumental in the mainstreaming of slash ‘em ups, and it should thus come as no surprise that its melee fighting, to this day, remains the strongest facet. Kratos only has access to two weapons (the famed Chains of Chaos for long-range hits and, later, the Blade of Artemis for close-quarters dicing), yet both are excellent, equipped with unique animations in addition to their own set of hard/light combos. However, where God of War truly excels is in its enemy gravitation, or the movement between thugs. What I mean is, we’ve all played games where it was a bit of a chore to swap between multiple foes, and a lot of that has to do with the game having trouble recognizing player input vs camera direction. Well, whatever spell Santa Monica worked has done wonders as you’ll never run into that issue here whilst slaughtering monster-upon-monster.

Unfortunately, I can’t say everything is great, starting with the airborne wrangles. Maybe I was just doing something wrong, but I found most attempts to transition from ground-to-aerial combat to be especially cumbersome as Kratos would often not move in-sync with any bodies sent up for dispatching. Next, God of War throws in quick-time events for a number of finishers that not only distract from what is occurring on-screen, but can be unnecessarily vexing by way of short margins for error, either time or input-based (regular creature QTEs may be ignored, but the same leeway is not available for bosses). Third, the integration of spellcasting is sloppy: the powers themselves are pretty sweet, however, they don’t lend themselves organically to whatever dance you’re engaged in, forcing you to awkwardly discharge any in the midst of a combo. Finally, I was not a fan of the stun lock that occurs whenever a bigger enemy knocks you over- I get this was done to discourage, you know, getting hit, but I felt the damage inflicted should’ve been enough of a deterrent.

Like I mentioned before, God of War surprised me with its implementation of other genre fare, namely platforming and puzzle elements. If you’re going into this game wanting a pure action romp you’ll be sorely disappointed as at least one third of the final product involves Kratos having to deftly maneuver his way through a mini-course and/or resolve some long-dormant enigma. The quality of them definitely varies: some can be excellent, others exercises in tedium -- one of the worst parts of the game, for example, occurs in the very beginning wherein you’re tasked with kicking a fragile box across a deck whilst being swarmed with arrows; yet one of the best has you rebuild a wall using specially-carved columns.

Regardless, I ended up enjoying each version to one extent or another due to them breaking-up the combat monotony that flooded every other part of the story. Seriously, as much fun as it is spilling senseless blood, God of War can get really tiring courtesy of the sheer amount of enemies thrown your way, and while a fair chunk of these sparrings are optional(++), it doesn’t stop their cretins from being potential hindrances on your path to victory -- you’ll frequently run into foes on stairways, in front of ladders, scrummaging on climbable walls, etc….and it becomes annoying having to cheese around them just to avoid a pointless fight.

There is a bit of an RPG system here in terms of gathering experience orbs to funnel into your numerous offensive schemes, though, all cards on the table, I found swords to be the only rewarding investment as your mana meter runs out too quickly to make sorcery worth relying on (+++).

Regardless of my qualms, God of War was a thoroughly-addicting affair: for the first time in a while, I found myself wanting to do multiple sessions in a single day, and I recommend playing it solely for those gameplay quirks as the story itself is not very good. On the surface you’ve got a typical Greek tragedy involving a mortal’s manipulation at the hands of the Twelve Olympians, yet even this premise is botched through an easily-avoidable mistake: making Kratos an @sshole. I don’t know who on the development team thought this was a good idea, but it boggles my mind that it ended up being accepted as standard operating procedure. The idea of an anti-heroic or even outright evil protagonist isn’t inherently wrong, but it requires charisma and affability, two things far removed from the Ghost of Sparta. Kratos is definitely a victim of the gods, but not once did I feel sympathy for him on account of his vile backstory and present-day immoral actions. Throughout your quest you’ll either kill innocents and/or let them die, and without a proper justification for such transgressions (or at least a sense of remorse), Kratos is left inherently unlikable; an ugly vessel for the player to indulge in hapless violence.

By ugly, I’m of course speaking in metaphorical terms as, visually, God of War is a stunning title. Although I only played an HD port, such a remaster demonstrates the vast power gap that existed between the PS2 and PS3 eras via its sharpened polygons, looming vistas, limited loading screens, and fully-realized models. Gone are those awkward triangles/blocks you’d often see on sixth generation appendages/material respectively, rendering the innumerable sites you visit, from Athens to the Underworld, gorgeous hollows. In particular, I was especially impressed by the sharp shadow mapping for weaponry, as well as the incorporation of reflective surfaces on marble floors: two aspects that were reportedly hard to program back-in-the-day.

Cutscenes are hit-or-miss in quality; similar to Darksiders, any pre-rendered cinematics remain pristine; however, the original in-game ones do look overly grainy owing to the inability of the devs to boost them (meaning the standard gameplay honestly appears better). Besides that, though, it’s hard to find faults in God of War considering the hardware the OG version was built-on. You can tell Sony put a ton of money into this exclusive on the basis of the sheer amount of mileage Santa Monica stretched from its Kinetica Engine: the suffocating winds of a desert, lumberings of the titan Kronos, spawning of multiple enemies/large devices on a single screen (with little lag!)- all remain points of awe for what is ultimately a 2005 release.

If I had to harp on one negative, it’d be the minimal amount of finishers. Enemies are beautifully designed, yet generally only have 1-2 methods of pre-scripted execution, the second only opening itself up mid-flight (a tactic that, per the aforestated complaints, is hard to achieve), meaning you’re going to be seeing the same scene per a monster type again and again and again. More particular effects from strikes would’ve also been welcome as you primarily get the same generic blood splatter whenever an enemy (or Kratos for that matter) is gored.

Speaking of the leading chump, he’s brought to life by Terrence C. Carson, a man who does a mixed job (and who would go on to be screwed by Santa Monica during their reboot++++). When Kratos is vocalizing softer speech or subtle anger, Carson excels; when he’s being a loud pr!ck, Carson can’t help sounding like a stereotypical angry black man over vengeful hellenist.

The rest of the voice acting is surprisingly good; a game like God of War could’ve easily fallen prey to hackneyed portrayals of thespian actors, but Santa Monica evidently wanted to go the serious route here and they largely succeeded courtesy of some solid castings for all the bit parts. Tragically, where they dropped the ball is with Ares, and it’ll come as a great shock when you learn the person behind the titular antagonist: the great Steve Blum. I don’t know what Blum was going for here, but his choice of accent/inflections is half-growly/half-stereotypical angry white man, making the God of Courage sound like a garbled Wolverine. It brings me no pleasure to state this given my love of Blum, but let’s just say you’ll be glad he only speaks in the final part of the game.

Luckily, the music has no such pitfalls, with the seven(!) credited composers filtering Greek-styled melodies (lutes, lyres, drums) through an adrenaline junkie motif endemic to action titles of this nature. It’s not an OST you’ll be listening to post-game, but it does befit Kratos’s adventure as a whole.

SFX is hard to discern in a title like God of War due to its indulgence in loud dins that mask the micro sonority. For instance, a lot of the spells and puzzle-based machinery are vividly aural, as beseems their deific origins; however, I honestly couldn’t tell you whether there were any audible differences programmed into your weapons on enemy impact.

For what it’s worth, nothing was distracting and I had a good time, which is a great way to summarize God of War as a whole. This is a really fun game that’s aged uncommonly well, both visually and playably. It’s a shame I experienced that game-breaking bug as I would’ve loved to have completed Kratos’s peregrination towards revenge (and experienced the infamous Spiked Columns!).

Don’t mistake me- there are times when you will get frustrated and want to bite your controller to bits! But with an astute checkpoint system and sense of progression, they weren’t enough to bring down the product as a whole (particularly on easy mode!).


NOTES

-Speaking of easy mode, there is no way to change the difficulty. When you die enough times, a prompt appears allowing you to switch to said easy mode; however, you cannot change back. A bizarre decision, as was the one where upgrade orbs are slowly siphoned into their respective port instead of all-at-once (like most normal video games).

-No subtitles

-Whoever decided to map opening doors to mashing the right back bumper on the DualShock 3 deserves a swift kick in the groin. For the uninitiated, the DualShock 3 had notoriously awful bumpers, which made one puzzle, in particular, infuriating (you’ll know it when you see it).

-The absence of armor for Kratos is pretty disappointing, especially given his Spartan background and the consistent emphasis on him being a mere mortal (though even that wouldn’t have mattered considering Greek Gods could be hurt by manmade weapons, at least in the Iliad). While the physics for the loin cloth are on-point, I do feel his model is an example of hypocritical male objectification that wouldn’t have been tolerated had it been a female MC instead.

+To clarify, it was a soft reboot, meaning the events of the previous games are canon.

++Yes, I know killing anyone yields the aforementioned upgrade points but, unless you’re playing on the higher difficulties (which I do not recommend), you really don’t have to go out of your way to farm them.

+++Yes, I know you can upgrade it through collecting feathers. However, not only will most gamers not find them all, but the majority of spells still drain a significant chunk of mana, leaving a few outright unusable even with a decently-filled bar.

++++Kratos was recast with Christopher Judge, which was fine given the mocap cinematography Santa Monica wanted to go with. However, to not grant Carson a cameo, let alone inform him he was being recast, is completely disrespectful.

Man, such a nostalgic game. I remember getting stuck in the puzzles of the desert.

Solid premise and writing, strong level design with obtuse signposting for puzzle solving, satisfying combat with the usual difficulty spike here and there, and an amazing soundtrack. Couldn't ask for more to be honest