Reviews from

in the past


Pretty gorgeous and the shikigami mechanic forces some very unusual strategies, the moments I was able to get a hang of it felt great. But has to be the most ridiculously hard first loop final boss in any Cave game. Very underrated but probably won't be returning to it as often as the others.

Sick as hell, kind of like a rail shooter in 2D. Love how it twists your brain having to pay attention to the bullets, the terrain and where your shikigami is at the same time. Wonder why no indie dev's ever stolen this idea and ran with it because this is amazing.

"Mom can we have JoJo's Bizarre Adventure Part 3: Stardust Crusaders™?"
"We have JoJo's Bizarre Adventure Part 3: Stardust Crusaders™ at home"
JoJo's Bizarre Adventure Part 3: Stardust Crusaders™ at home:


One of the best shmup's I've ever played. Difficulty scaling is strange though and it's hard to get used to that shikigami mechanic.

Arcade replay review:
GOD NOW I LOVE THIS GAME. Shikigami mechanic is cool af and very fun to play with an arcade stick.

This is a very weird and unique game. I love the art style, the setting, and the gameplay!

Pretty unique shmup, having to walk on the ground and pay attention to walls as well as bullets. Great visuals and music too.

This is probably their most unique game overall. Each character in the game has a distinct playing style, which makes for an interesting and varied experience. I also really enjoyed the setting, being a sucker for Japanese folklore. It's really nice

For sure the most underrated game from CAVE, with a chaining-based scoring system that's actually fun for once, even if I'm not good enough to chain past the first 3 stages.

Basically your focused shot in Guwange summons a spirit familiar which you can move around the screen (while focused your character can only move horizontally). This familiar deals damage over time to anything it touches. Enemies destroyed by your familiar will produce explosions that convert any bullets caught inside the explosion into coins, which contribute to your chain. Continuing to damage stuff with your familiar keeps the chain from expiring. This is already a pretty fun system that encourages routing stages to use your familiar as much as possible, but where it gets fun is that once your chain value reaches 1000, you go into a "chain fever" mode where just damaging stuff with your familiar will cause coins to be produced/collected, letting your chain go even higher.

The health system in this game with multiple healing items including a full heal item near the start of stage 6 makes Guwange more forgiving than most other CAVE shmups, but the stage 6 boss is absolutely brutal still making it a challenging clear that feels well balanced outside of a few ridiculous sections.

Guwange's definitely not a shmup I'd recommend to beginners but it's one to check out if you're into CAVE shmups and haven't played it yet or you just want to see a more unique take on the danmaku shooter format. The presentation is also what the kids like to call "kino".

Excellent ground-based shmup with a very unique Berserk-y dark Japanese fantasy vibe, and a bizarre secondary power where you control a demon that’s spiritually chained to you and can slow and cancel bullets. Pretty sweet.

I’m gonna rank it slightly below Esprade in the Cave canon, since I enjoy the scoring and setting slightly more in the latter (and this one has some clunky design choices, i.e. the hundred identical wagon enemies that you have to get through in one of the later levels); but Guwange is still excellent and worth seeking out if you’re a fan of the genre.