A great little puzzle game from the early NES era. This game features two game modes. Game A involves having to collect all the dynamite before time runs out, and game B involves guiding the professor to the end of each level while he's sleepwalking. The use of the different colored pillars gives this game its puzzle element, and it can pretty tricky to determine which ones to lower and which ones to raise. There are also bird like enemies throughout each level that can only be distracted with radishes, for some reason. It's definitely a strange game, but that's what gives it character. Hirokazu Tanaka also provides some catchy tunes for the game, much like his compositions for Balloon Fight and Wrecking Crew. While game mode B relies on trial and error and is ultimately disappointing, game mode A still provides a great puzzle game experience.
A decent little old NES platformer-puzzle game. Nothing spectacular about it, playing it solo is a bit weird since you need to hold two controllers at the same time. No stages really made me think too hard about what to do, and it’s super short. A good time waster one time through, but I was feeling done with it by the end.
A game designed to be used with R.O.B. You control a helpless guy who can't even jump, and use the R.O.B. accessory to grab tops and place them in order to raise and lower red and blue beams in the levels. Of course, you can cheat and manually press the buttons on the controller to do that. R.O.B. in certain levels can be slow and tedious to use, but it's a neat little piece of tech.