The gameplay loop can be addictive. I’m not normally into this genre but it’s inviting by keeping it simple and colourful. My issues are with the UI and how the structure is bad for completionist players. The UI is bad in terms of text being blurry & small on an iPad Pro, it being difficult to select a location in the world map and there are so many unnecessary clicks & steps that could have been designed better. In terms of completionist issues, this game has major ones. There are 4 different areas you move to. Each time you move to one area, you’re not allowed to re-visit older areas again, there seem to be weapons and other things you can miss permanently when you do that.
The game becomes grindy and repetitive the more you play. I moved to the 4th area and had enough. My save is 3+ years old. I’ve been trying to finish this but it’s time to give it a rest.
The game becomes grindy and repetitive the more you play. I moved to the 4th area and had enough. My save is 3+ years old. I’ve been trying to finish this but it’s time to give it a rest.
The first game in the Holy Potatoes series. A cute but pretty basic shop management sim. Each weapon has 4 stats: Attack, Speed, Accuracy, and Magic. Each town where you can sell items has exactly 4 pre-defined customers, each of which have a few favorite weapon types and 2 stats that they care about the most. How much they're willing to pay for an item depends on whether or not it matches these criteria.
Each of your workers in the shop have the same 4 stats, although they'll only contribute to the weapon's final stats if they're placed at the appropriate work station.
That's pretty much the whole thing! There's a thin story connecting the 4 main areas of the game. There is also, in theory, some humor, but the writing is done by people who don't do anything besides make or play video games.
Each of your workers in the shop have the same 4 stats, although they'll only contribute to the weapon's final stats if they're placed at the appropriate work station.
That's pretty much the whole thing! There's a thin story connecting the 4 main areas of the game. There is also, in theory, some humor, but the writing is done by people who don't do anything besides make or play video games.