Reviews from

in the past


Addictive and fun arcadey shooter with simple controls and easy to grasp mechanics. Kinda hard, but I also might just suck at it. Would have killed for something like this to smuggle on a thumbdrive on school computers or on an office computer to play when there's nothin to do.

Not bad for what it is, enjoyed the visual aesthetic and gameplay choices

Got bored after like five runs. Is decently fun, but not much to keep my playing.

There's not really a lot to say about this game. It is a pretty straight forward arena shooter (by which I mean the entire game takes place in one room). It plays alright, the gimmick of summoning spikes is well executed, but ultimately there is just not a lot to it. I beat the game on my first attempt which took me ~40 minutes and while you unlock some new weapons and a harder difficulty setting there was just no real reason to get back to it. Not a terrible game but also not one you need to play


A stripped-down, incredibly clever arena shooter roguelike with a surprising amount of depth. Using the secondary weapon for mobility, chasing high scores, and upgrading your weapon all feel great, and the enemies are just varied enough to keep things interesting.

Its fine. Dont have much interest in doing multiple runs - but I also dont really enjoy this type of shoote so YMMV

Any game with a built-in rocket jump gets the seal of approval.

Doesn't overstay its welcome and I think for a small game, it executes its mechanics well albeit very simply. Still, it's a boomer shooter that got my attention through the end.

I think a bit more maps and more variety in implementing the difficulty could possible put this game in lengthier discussions.

Tanto la literatura como el cine y los videojuegos han utilizado con frecuencia la terrible tortura del empalamiento. En este caso, Impaler no se quedan atrás, ofreciéndonos una aventura de acción en primera persona totalmente retro que parte de un estilo visual inspirado en los títulos de los años 90.

Además, la gente de Apptivus nos da un simple cometido y una mecánica de juego bastante sencilla (la capacidad de invocar pinchos para empalar), pero que tiene más chicha de la que parece, dado que cada vez que superamos una zona en forma de arena, nos brindan una serie de recompensas, desde mejora de armas hasta nuevas habilidades que vamos potenciando para eliminar a cierto tipo de enemigos.

Tomando la base de acción y disparos de los First-Person Shooter (FPS), Impaler puede considerarse como un regreso a sus raíces, una monumental exhibición de cómo recuperar lo mejor de los 90 en un FPS que recuerda inevitablemente a DOOM o Quake.

Enlace al análisis completo: https://www.ningunaparte.com/analisis-impaler/