Reviews from

in the past


Enjoyed revisting Imfamous on the PS5. Holds up well. Fun gameplay and a cool story.

Foi um jogo bom para a época. Já passei muito tempo jogando e os poderes que tu tinha era bem legal. Tinha também aquela mecânica de honra, em que se tu matasse inocentes, tua energia era vermelha. Isso era muito maneiro.

The idea of this game is a lot cooler than actually playing it.

Infamous is one of the ugliest first party PS3 games. This game dropped right in the middle of the brown and grey era. Though it may be unfair of me to criticize the colour choices in a post-apocalyptic city, other post-apocalyptic games managed to use colours other than brown and grey and were much less ugly as a result. The framerate also tanks hard every time you get into combat.

The comic book cutscenes, however, still look great, and I enjoyed the story.

The Sly Cooper inspired movement still holds up and traveling around Empire City is a blast once you have a few traversal powers. Unfortunately the combat, which is most of the game, is hit or miss. Being a guy with electric powers is an idea with enormous potential but it ends up playing like a typical third person shooter, with lightning instead of guns. Enemies are ridiculously accurate from massive range, making rooftop traversal a chore until you do generic side missions that clear them out. Some late game enemies are very annoying to fight, especially with the game's horrible framerate. This game also followed the annoying trend of many other seventh gen games, of making your screen go grey or lose colour upon taking damage, in place of a normal health bar. In a game already mostly grey and lacking colour this usually just made it more difficult to see anything.

I can see how Infamous was really impressive in 2009, but I was late to the party and it wasn't quite what I thought it was going to be. But it still kept me intrigued until the end, and I'm glad I tried Infamous 2 because that game became one of my favorite PS3 games.

I have super mixed feelings on Infamous. I think the concept and story here are really great. The level design is also really built around smooth traversal which is great. But there's also some serious issues with controls and the enemy AI.

From a gameplay standpoint, the game is decent. The initial gameplay loop of unlocking new powers and fighting off enemies was exciting at first. But as the game goes on and you start digging into the side content, it really starts to show its age. The side missions tended to be pretty repetitive, and obviously they're just side content, but I wish that there could have been a little more to them. I did really like the satellite uplink missions though, as they showed you how to get around the city fast.

I also wasn't huge on the morality system here. I get that for the sake of clarity, they wanted to walk through what would lead to a good karma choice and a bad karma choice for every decision, but it kind of broke the immersion for me when the game would freeze and Cole would weigh out his options. If they just allowed me to make my decision and then put a little good/bad karma reminder on the screen, it would have made things feel more cohesive in my eyes. Kind of like how Fallout communicates it's karma to the player.

One issue that I had with the game was the climbing. The climbing does this auto-snap onto ledges, which is nice in concept, but a lot of times it totally breaks up the flow. There were multiple times where I would struggle to get a battery core or I couldn't get to where I wanted because Cole was snapping on to some random ledge. The climbing also tended to just be spamming X and moving around the direction stick. Given the limitations I sort of get it, but the levels are designed with a good amount of verticality so its a shame that the platforming and climbing don't feel great. If there was some type of electric launch or electric wall-run, I think these problems would've been less noticeable. If they wanted climbing to be an "autopilot" mechanism, they should have shortened the amount of time it takes to reach the top of buildings. But if they wanted it to be more technical or player involved, I wish they would have done that too. In their past games, they had added sparkles so that the player could tap a button and make the choice to land on or climb an object. Although I don't know how well the sparkles could work, I think that the climbing could benefit if it allowed for more player input. I think making the climbing more involved would make it more player-driven and fun, or making it shorter would make it less mundane.

The horizontal traversal is really nice though, I like the rail slide and the momentum you can carry into your static glides. You could get some cool sideways launches, and it really made the traversal feel nice once I had finished the game.

The other major issue I had with this game was the enemy AI. I did a playthrough on both Hard and Medium, and the issue was the same in both. While you play the game, it constantly feels like the enemies have laser accuracy. This wouldn't be an issue if they only had this accuracy up close, as it should feel overwhelming to land in a hoard, but the enemies in this game have insane accuracy from multiple buildings away. Pretty much anywhere you go, you're constantly being shot at which breaks up a lot of the fun of traversal in the game.

This game shares a lot of DNA with Sly 2, but one of the biggest parallels I see is in the jungle-gym nature of the level design. In Sly 2 this design really works because as a thief, you constantly want to sneak around on the rooftops and scope out where you're going. For Infamous, this design should work, as the rooftops are where you can travel around the fastest. But it doesn't work because the rooftops leave you exposed from all angles. Instead the safest place to walk through are the alleys as there's really only two directions you can be shot from. The way I see it, Infamous has the design of a stealth game without any options for stealth. You have a really great city design where you can take multiple paths to avoid the enemy, but the climbing is fairly slow and the enemies constantly know where you are. If you're on the rooftops, you will be shot at until you take out all the enemies in the area.

I don't like being negative about this game because it's really clear that a lot of work and love and passion went into this. Sucker Punch made a really solid first entry to fun and gritty super hero series, and I think that's awesome. I really love the graphic novel cutscenes they do between the chapters, and the little phone calls between the different characters. They also made a pretty neat combat system, with loads of cool stunts and fun ways to mess around with the environment. There's a lot that's really great here, I just feel like it's held back by the time it was made and some of the design choices. I'll probably be playing through Infamous 2 sometime this month, so I'm hoping that game improves some of the issues I ran into here!


second best game with a courier main character

The best superhero open world action game period.

My PS3 was breathing hard while playing this game

a gritty vibe with sick powers

it was fun for me but I would probs never suggest anyone else to play it unless they're wanting to play something specifically like it

Kind of janky, and works off a morality system that was outdated in 2009, but at the same time there's still a lot of fun to be had zapping around Empire City. Fine setup for much better sequels.

getting shot in this game fucking blows.

This review contains spoilers

I grew up on the Sly Cooper games prior to getting my PS3, so Sucker Punch was not a stranger to me.

I could see a lot of Sly’s DNA in inFamous, from the parkour system to the general climbing animations. I will say that the story and characters were largely forgettable, with Cole serving as the generic bald moody white guy that was ever-present in that generation of gaming. On that note, I didn’t find any of the side characters to be endearing aside from the main antagonist (decent plot twist by the way). Zeke was an alright side character with his lazy-Elvis like aesthetic, but he never truly gets out of the “powerless best friend with a large brain” archetype throughout the game.

I’ll say one of the more interesting parts of inFamous’s setting were all the different factions and their designs. Rarely do stories have multiple moving pieces on a board, all with conflicting interests against each other (this is one of my all-time favorite tropes in large-scale storytelling). One gaming trope I did not enjoy as much was the ""karma system"". The player would have decide whether they want to be ""good"" or ""evil"". The practical enjoyability between the two routes are vast, as it was much easier to receive experience points through causing mayhem and killing civilians as Evil Cole, than to maintain a good standing by being cautious in where you're shooting to avoid causalities as Good Cole. There's also the fact that Evil Cole can heal from downed civilians makes the gameplay much more manageable during hairy encounters. Cole would also unlock secondary abilities like a shockwave or an electric bomb based on his karma ranking and where he is in the story. Being good gives you a set of abilities, and being evil gives you a different set of abilities; you will never be able to have both sets at the same time.

Touching further on gameplay, I felt that while the powers were cool, if you gave him a tesla gun instead of electricity powers the gameplay wouldn’t change all that much. Compared to games released that same year, the traversal wasn't anything to write home about; the slow-hovering didn't quite match the fast-paced combat. But I guess having Cole flying around at mach-10 speed in such a small map would be like placing a rat in a shoebox.

Both the game and the platinum trophy posed no real difficulty. Having to replay it twice made sense, but collecting all 350 Blast Shards without an indication of their map location was genuinely a chore (the pulse for nearby Shards sucks). These collectibles would simply increase your maximum battery amount, which is honesty a really boring form of progression; there is no health system, stamina system, or skill trees. The way I went about collecting the Shards was to open an online map with the Shards marked, and manually crossing off the ones I found on Photoshop. Its kinda sad I had to do that to reach full game completion. Good game, and a hallmark of the seventh generation.

Overall Rating: 73
Personal Difficulty: 42
Trophy Hunting Difficulty: 50"

I miss Infamous so much. I loved this game's whole vibe. It's gritty, it's bleak, and not only that, it's fun. It encourages a second playthrough due to its Karma system, and the choices to make get difficult at times too. A truly fun superhero experience by Sucker Punch that somehow feels like an Insomniac game with its fast-paced action and parkour.

I just wish there was an easy way to play it on PS3 without having to stream it via PS Plus. Give us a remaster Sony, please.

Score: 87

A very polarizing game with a unique premise and cool gameplay bogged down by dull missions and duller artstyle

o jogo em si é muito legal, a história e o protagonista são muito legais, os personagens secundários igualmente, tem mecânicas muito interessantes que inclusive eu acho que mais jogos de herói deveriam ter, você pode seguir o caminho do bem ou do mal nesse jogo e isso vai influenciar na forma que a cidade e os habitantes vêem você, além da gameplay que é bem fluida e dinâmica, apesar do ps3 ter diversos problemas de otimização então o jogo dá umas lagadas monstra, e outro problema também infelizmente é que a dificuldade do jogo é muito mal balanceada, por muito tempo no jogo eu até joguei no modo difícil sem saber mas quando eu mudei pro normal ainda ficou difícil pra caralho kkkkkkkkkk mas é legal que os inimigos são também tem muitas variações e os poderes diversos, fazendo com que o jogo não fique repetitivo

If the PlayStation network hadn't been hacked and closed for over a month and this game hadn't been given out as an apology for that, I might not be who I am today. I love so much about this game, being my first non-Nintendo endeavor is a big deal and actually realizing the potential of my PS3 from inFAMOUS was truly special.

A very fun sandbox super hero game. Infamous uses it's own unique IP to create an electricity wielding hero (or anti-hero if you choose to play that way) battling evil in a ruined city and gaining powers as you slowly level up. I really liked the way it introduced you to new powers slowly, and then gave you missions that forced you to use them. By the end you really felt like a bad ass as you blocked, blasted and blew up your enemies. Great game.

Wanted to play the game for several years after trying it on a Target PS3 kiosk in like 2011, but found the controls to be a lot clunkier than I remember

Uma mecânica interessante, fazendo com que cada escolha que fazemos, ou nos tornaria um herói, ou um vilão.

Every decision in this game:
"Would you like to help a child or kill ten babies?"

Got it for free with the Sony hacks 💜. Way over hyped but didn't have that many options for open world hero games other than prototype.

This review contains spoilers

It's peak

personally i find this underrated. The visuals were superb and seemed fitting for the vibe of the game. The choice of being evil and good is consistent with coles character throughout the plot.

That being said however, there were questionable plotlines through the game's story. That either seemed unfitting or badly written.


I remember doing as many missions as I could to clear every district, and nearly won all the achievements towards that, except one little bit of a district was never freed because there was no mission to clear that last bit out.

A great game, dark and grimy aesthetic. Found it more appealing to play than Infamous 2, which I did not finish.

One of the best superhero games on PS3. Story and voice acting are pretty good and fighting is mostly fun. It's just a bit generic and unimaginative with pretty much exactly the same kind of main character that almost all games had at the time. It also had an awful, oversimplifying good/bad morality system that forces you to do only good or bad things in the game in order to gain skills. There were no room for real choices or for neutrality. System like that is a game destroyer!

In this more gritty and realistic take on superheros, you play as Cole McGrath, a bike messenger who opened a package containing a device called the Ray Sphere that gave him lightning superpowers, however the sphere blew up and destroyed one of the districts in Empire City, and the whole city is put on lockdown with criminals rising up and taking over

You decide whether Cole becomes the savior they need, or the villain they frame you as

The most notable gameplay feature is the karma system, certain actions you do throughout the story will give you good or bad karma, which affects your powers by having different upgrades and effects for both paths

This gritty power fantasy allows players to run wild with their powers and experience what its like for an average joe to be superpowered

Side content is plenty too, although myself I found most of it a bit boring to do, you can find crystals called blast shards located around the world to increase your energy, missions that when completed will make its area safe and enemies can't return, or missions exclusive to good and evil paths

Overall, a pretty unique take on superheroes in the form of a power fantasy where you choose to the path of good or evil and a pretty decent if not good story for an original game inspired by comic book characters

However there are a few issues I had with the game overall, notably that the story seems over the place at times and rushing certain events in a effort to keep the flow going, while the game doesn't lack in challenge, enemies aren't designed the best as you can't walk 5 feet without getting shot at by some random enemy on a rooftop, you can be one shotted without warning and you might find yourself hiding behind cover alot to fire back with lightning most of the time since it can be risky just rushing in

Despite these flaws however, I cannot recommend this game enough if you have the ability to play, a game and its sequels that have been sadly overlooked by its parent company today