Reviews from

in the past


we are made of the stars, you and i

I congratulate the video game industry on the immense amounts of courage it must’ve taken to continue making games after Katamari Damacy dropped. Knowing that they’ll never be able to match, let alone surpass, this masterpiece but continuing to push forward is a level of perseverance that I admire.

NA NAA NA NA NA NA NA NA NAAA
KATAMARI DAMACYY!!!!!! ~

Un juego tan simple, hermoso, divertido y con una banda sonora 10/10 que mas se puede pedir jejeje


Pq que a trilha sonora desse jogo só tem banger?????

One of the most creative PS2 games ever made.
Like, seriously, only the Japanese could provide us with such a game.

I remember when Katamari first came out and was considered a weird, obscure game. Anyway I'm glad that so many people ended up enjoying the series. It's real good from the get-go.

it was was so quirky and low maintenance, I really enjoyed it. the controls were a little awkward but still fun

Can't go wrong with some rolling

Soundtrack disso é mto boa, não sou fan desse limite de tempo sempre.
Só queria fazer uma bola com o universo inteiro 👌

No conocía la existencia de Katamari, de hecho hasta pasó de lado cuando se anunció un port de We ♥ Katamari para la Switch en un Direct. La verdad es que ni se como me he enterado de la existencia de este juego pero... quise darle una oportunidad y me cago en la leche. Ya desde la pantalla de carga de la memory card me dio toda la buena vibra y jugarlo ha sido toda una experiencia. Desde su sentido del humor tan tonto a lo simple de aprender a jugar que es, la banda sonora... todo. Absolutamente todo me ha gustado de este juego.

Tal es así que hasta lo he comprado para PS2 nada mas terminarlo. Y mas pronto que tarde me veo comprando la versión de Steam también. Lo diré así:

JUE GA ZO!

Now I want a survival game playing one of the NPCs trying to not get killed by the boulder of doom

so quirky so crazy mais dans le bon sens

Edited to be more precise : The game is definitely interesting, there is a sense of evolution presence in the game, and that's the finality of it's design.
It gets repetitive, incredibly so, the only thing pushing the player is seeing how absurd it can gets, and the incredible presentation (from the art style to the music, it's all flooring) but it never really gets anywhere, a better level design would have made this a way better game.

Amazing unique gameplay loop, love Keita Takahashi's style. Remake is pretty much identical.

I can't explain the level of comfort this game gives me. Wonderful visuals, awesome soundtrack, and the fucking King of Cosmos. Almost drowns out the screams of the people and animals I've rolled up in a ball to yeet into space.

Fun game although I wish there was a bit more in terms of variety

laa la la la la la la katamari damacy

Que Sera Sera made me cry and mark my words it'll play at my wedding.

LaLaLaLa Katamari dekikara dekagemashooo

katamari is cute but ill be honest it gets old after 10 minutes

Honestly, this game is weird but has such a compelling core gameplay loop that it's hard to put down. Probably should play Re-Roll instead of seeking out original hardware to play this on, though.


my life has changed for the better

The first time I smoked weed was the summer between 10th and 11th grade when I worked construction. I say I worked construction, but us high schoolers only hauled wheelbarrows full of wet concrete from one side of the site to the other for a few hours while LIUNA guys fit beams and bricks together around us.

Anyway, this one day at lunch, a couple of the older kids pulled out a joint. It slowly made its way around to me. It’s important for you to understand that I have never had a magical, affirming, or romantic experience with drugs that everyone always talks about; it’s always been ugly or uncomfortable for me. This joint burned the hell out of my throat, and the older kids laughed as I coughed hunks of lung out. As the weed pinched and swirled my brain into a spiral of bad feelings, I had an instant anxiety attack that my parents somehow saw me inhale and they’d kill me when they got home from work that night.

I looked up the chute of steel beams and scaffolding extending above me and felt like my life was another ledge to fall from.

I went home and loaded this game in my PS2. The King of All Cosmos told me what happened to all the stars: “We felt the beauty of all things, and felt love for all. That’s how it was. Did you see? We smiled a genuine smile. Did you see? The stars splintering in perfect beauty. So many there used to be, almost a nuisance. Now there’s nothing but darkness.”

After a few levels, my anxiety waned, and I was left floating in a sad, languid pool. I looked around my room and saw that this, too, was a stellar nursery, and all this shit surrounding me, the furniture and appliances and assorted ephemera I’d accumulated, would be compacted into bigger and bigger balls that might one day find their way to the fluted edges of this low-end galaxy.

I guess I was just another stoned kid blinking into the light of a half-formed realization that our small life ends, and the King of All Cosmos is aloof at best, and we are always collecting or building things under some hazy directive, even when we don’t know why or whether doing it does anything. Still, there is superfluous beauty and love for all. Did you see?

I bought this game when it first came out. I was 14 years years old then and I loved it.

I beat this game for the second time today. I'm 33 now and the game is even better than I remember.

to whoever decided you need to hold up or down instead of left or right on one of the analog sticks to turn in place: like, I get why it's like that, but you singlehandedly pushed this game from Personal Instant Classic to At Least It's Fun to Think About