Reviews from

in the past


A really boring game, everything is so slow! Should have been a puzzle game instead, encounters take too long and there is no real room for strategy. The characters have interesting backgrounds but no personality.

probably the most "eh" game ive played this year. it has intresting concepts but the writing falls flat for me or feels a tad simplified at times.

i dig the combat/reward/limited resources in theory but like the concepts i didnt feel like it was executed in an engaging manner.

the characters ARE the highlight but the interactions we dont get are enough for me to be satisfied.

i suppose i expected more! but alas.

I really, really, really, REALLY wanted to like this game, especially since it's something i've been following the development of for quite a while. Unfortunately, I have to fold--this is too dull especially for the experience it's trying to depict. I'm drawn to RPGs set in the modern world or, at least, in non-medieval settings and an RPG dealing with the horrors of war from the perspective of deserters/ex-child soldiers drew me to LGD years ago and that's not even getting into it's absolutely gorgeous character art, CGs, and sprite work.

Presentation can only do so much however, especially when the writing is so flat. For a game with this sort of subject matter I expected something less saturday morning cartoon. The bad guys are cartoonishly evil, not maniacally laughing at the good guys cartoony but just several paces behind that. The main crew are goody two shoes to a fault with the little gray they have being near nonexistent, they're all morally upstanding people standing on the right side of the game's conflict and who don't seem to have much of a mean bone in their pretty, well-designed bodies. Dark concepts such as human trafficking, gunning down civilians in order to start a conflict between countries, and racism are dulled by how the game treats all of it with kids gloves. The Russia part of the game was the best at keeping the mood from what I saw so far but as the game progressed and the party grew the game lingered further and further away from those vibes of desperation and near hopelessness.

The RPG aspects of the game were actually handled well for the most part. All fights are part of the plot or even avoidable on occasion which was a smart move for a game like this. The way after battle rewards were handled also incentivized strategic and long-term thinking + the absolute lack of shops to buy supplies from made every battle feel like a battle of attrition which was great.......

But maaaaaaaaan the WRITING!!!! WHY????????????

I think I should have realized how 'soft' the writing was going to be was in the game's opening hour. Having the main character so easily shake of lifelong indoctrination just like that was beyond my suspension of disbelief. The writing for the game as a whole (up to Poland, I quit after the warehouse segment) is like that: annoyingly soft and that's the best word I can think of when describing it.


j'avais joué à la démo y'aaaaa longtemps et j'avais toujours suivi ça de loin, et il est sorti, je l'ai acheté direct et j'ai beaucoup aimé!!! les graphismes (vs vs en doutez) : c'est des pixel donc ça m'a charmé, le système de combat est original, c'est un tour par tour avec des PISTOLETS (c'est la guerre un peu dans le jeu) et bref j'ai bcp aimé

I enjoyed it. More RPGs with no random encounters!! The balance got a little weird near the end. The two final fights were way easier than the one before them.

+10 points for Pascal


A história do jogo é boa, bastante paralelos com o que vemos no mundo atual, o personagem principal é meio desfavorecido de intelecto, mas os companheiros dele são bem desenvolvidos, com bastante side-quest interessantes e que mostram a humanidade das pessoas mesmo em seus piores momentos mais sombrios. Fica uma mensagem final de desesperança e um recado sobre pelo que devemos lutar.

I really love this! a JRPG with an incredible sense of place. the plot reminds me of if a metal gear solid game was a power-of-friendship anime. the combat IS a little slow, but I dig it! as the other review says it does rely on randomness, but I like the random aspects. the DQXI casino taught me that JRPGs are like playing slots. sometimes you win and sometimes you lose and you just keep pressing.

patiently awaiting chapter 4...

Art good. Trailer song good. Setting vibes good. All else meh.

It goes from 10/10 first act, to very mid, to absolute garbage near the end.
There are loads of issues: combat system targeting system is useless, dialogue straight out of shonen manga, bonkers plot armor.
This game has been in development for 6 years and the last act for 3 years (WTF). This game feels like an early access scam. It's a big letdown I kinda expected it to go full Xenogears or Kojima style.

Complete playthrough. Long Gone Days is a 2D RPG set amidst a modern-day war - a relatively unusual setting for the genre, which it uses well to facilitate some meaningful character and relationship development, exploring themes of friendship and loyalty, alongside moral dilemmas that conflicts naturally bring to light. The gameplay is admittedly relatively basic and, especially early on, the battle system doesn't provide a great deal of options - but some complexity does eventually come, as the party expands and develops. With no random encounters and limited healing options, the feeling is definitely one of an attritional struggle, very fitting for the setting. I wouldn't say that the game ever truly excels, being limited by that overall lack of complexity, but it's certainly been a worthwhile experience all the same.

A really solid RPG that I got to support my local gamedev scene (Chile) so I'm glad that it was as enjoyable as it was. Solid story and solid game balance. The latter's exception may just be the final boss, but, also, I think that may be alright(?) when I consider the plot at that point (and the extremely overpowered sniper you can get for Rourke lmao). The rest of the bosses sometimes felt like a struggle for my life despite not losing once against them, a feeling I think is great when it is about a boss in this type of story in particular. So, just an overall very consistent and very fun game with fun chracters whom I all felt close to my heart by the end.

I also appreciate the distinct lack of any direct/mentioned romantic tension between any of the characters, just all friends part of the same rebellious group. As an aroace person it was fun seeing a story kinda discard those notions altogether.

Maybe my two other gripes, one silly and one kinda serious, is that you can't pet the animals, while the other is that I hoped that you didn't get to choose who to hang out the few times it prompted you to, it kinda made me not care as much about certain characters compared to the ones I got to spend time with, but, also, that's just kinda how life is while being chased by the embodiment of the worldwide military industrial complex controlled by empires as it creates excuses to start wars sometimes! So maybe this complaint is also a little silly.

edit: i can't believe i originally wrote jrpg instead of rpg lmao brain is completely consumed by The Rot

This review contains spoilers

Beautiful JRPG about the true nature of war and finding optimism in the bleak reality. This one is pretty special to me, having picked it up in early access, and I'm very enthused to see its success.

On the parts that are left to be desired: Machine translation errors in the language I played (German). A few janky bugs, but they did not hinder progress. The combat becomes repetitive and is pretty trivial; resources are always in a surplus, and I didn't genuinely struggle with a fight once. But it enables easy, smooth storytelling, which is where the heart of this game really lies.

Vague spoilers for the ending: I think the nature of the story was (beautifully) idealistic throughout, and that made the more sober ending where the characters actually don't effect much long-term slightly disappointing, realistic as it is. However, it paints the realities of the military industrial complex and military occupation uncomfortably well, all while managing to be sincerely, genuinely heartfelt about hope in community, in your friends, in citizens around the world against the war machine that wants to profit off your despair. The characters and story will stick with me for a long time. ❤️

cannot wait for chapter 4!! one of those games that i think about playing all day and can't put down

(As a note, I am not a huge fan of turn based RPGS) Long Gone Days is a pretty interesting RPG the story is a little predictable but enjoyable nonetheless. Pixel art is well done, however, it also forms a positive synthesis with the character portraits on display as well. The gameplay is a tad slow. Rourke is a little two dimensional but he isn't a bad character to spend time with.