Reviews from

in the past


The Looney Tunes Metal gear solid: A great game, is the soul of the show translated into a game. Nearly perfect in every aspect, even as an adult still has enourmous value

Un juego muy bueno en cuanto a jugabilidad, con una historia divertida totalmente al estilo de los personajes.

it was so hard for me to finish when i was a kid, but i had fun

Ao contrário do que você pode pensar, você controla um lobo, não um coiote, você pode notar isso pelo nariz vermelho.

Pegando umas ideias de Metal Gear, Sheep Raider é um jogo de stealth onde o foco é chegar até o rebanho de ovelhas, pegar uma no colo, e sair na cara dura, e tudo isso sem que o cachorro pastor te veja. Mas não se preocupe, Patolino estará aqui para ajudá-lo... acho

Amo que este jogo consegue pegar dezenas de ideias dos desenhos como cenários e piadas e colocá-los no jogo de forma orgânica e eficaz. Você fará uso de foguetes, dinamite, bungee jump, gangorras com pedras gigantes, arbustos falsos, e tudo mais que poderia rolar no desenho, você encontra aqui.

A maioria das fases requerem que no caminho você decifre um puzzle onde você consiga trazer a ovelha para o círculo marcado no chão, usando as ferramentas que você tem a disposição ou manipulando os personagens que você encontra no caminho. Apenas uma fase pede que você lute contra um vilão, o gigante vermelho peludo, no caso, seila o nome dele. É a pior fase sem dúvidas, porque não existem dicas do que se deve fazer, e ainda quando descobre, é muito difícil, porque eu mencionei que TEM UMA OVELHA NO MEIO DISSO TUDO??
Tirando esse, é um dos melhores jogos dos Looney, eu recomendo demais que experimente

One of the most fun and unique stealth/puzzle games I've played, and to this day there's nothing quite like it. It sure shows its age, and I'm not fond of replaying it, but it's worth experiencing it for the first time.


Reiko nagase of Sheep Raider Type 4 fame demands reparations for the physical and psychological damage she suffered during the production of this title

Kojima ainda tens muito que aprender

About a decade ago, I watched a Cinemassacre review for this game and it stuck in the back of my mind for the longest time. Every so often, I like to pick out a few PS1 games I've never played before and give them a try. Eventually, I made my way around to this game and I had an absolute blast.

Normally, I'm not a huge fan of puzzle games. However, this game is one of the exceptions. You play as Ralph Wolf on a game show hosted by Daffy Duck. In each level, your goal is to steal a sheep from the ever-watchful Sam Sheepdog. To do this, you have to use items delivered by ACME through a combination of platforming, stealth, and puzzle-solving. There's a quite a few items and each level is built around using one or two as a primary mechanic while a few more might play a smaller role. Many items are used multiple times throughout the game, but despite this, you end up discovering some items have more than one main use or can be used with different items for different results. If you've watched Looney Tunes, you can just think "how would Wile E. Coyote use this to catch Road Runner?" and it'll usually steer you in the right direction. Overall, it's a solid, silly and unique experience.

Normally when you get to the end of a console's lifespan, you start to see developers really understand and push the boundaries of the console. This game is a perfect example of that concept. The environments in this game are vibrant and look like they're straight from a Looney Tunes episode. The low-poly models are delightfully charming and look right at home in the environment. As for the animations, they're super snappy and expressive, taking full advantage of the medium and calling back to the chaos of the original cartoons. Speaking of, you get to see a few familiar faces like Elmer Fudd, Road Runner, Gossamer, and more as they help or hinder your progress. As many other reviews pointed out as well, this game's soundtrack is astoundingly great. It's not the kind of music you would normally associate with Looney Tunes, but it holds up on its own just as well. It's a low-key score that offers a chill, grooving vibe that never gets old despite how long you take on a puzzle.

As for some of the puzzle solutions, I feel a little conflicted. On one hand, I like that they don't give you much information to go off of. On the other hand, some of the mechanics are so obtuse that you would never think to try them. The game gives you "hints" on each item on the inventory screen, but they're honestly useless and tell you nothing. I don't think it would be as satisfying if it told you what every item was capable of, but would help if it gave you a small nudge in the right direction. This ties in with another minor complaint I had, which was a boss that shows up toward the middle of the game. It was the only time I had to break out a walkthrough because I had no idea what the game expected from me. Otherwise, those were my only gripes I had throughout the experience.

I truly miss this era of licensed games. This exact sentiment isn't original by a long shot, but not only were you able to find diamonds in the rough with these sorts of titles, but I miss the strange, yet memorable experimentation of genres that licensed games would go for sometimes. This is one of those licensed games that meets this exact criteria. I feel if you asked several people to come up with an idea for a Looney Tunes game, hardly anyone would've ever thought of the "Ralph vs. Sam" cartoons, but I'm glad somebody did. I'm especially glad that it came out as well as it did. If you're ever looking for out-of-the-ordinary PS1 games to try, put this one on your list.

To my knowledge, Looney Tunes is of a few licensed properties to get not one, but multiple games that are deemed to be Actually Good. Makes sense, when something’s been around as long as those dastardly scoundrels, ruffians, and downright bonkers bamboozlers, you’re bound to find nuggets of gold among the pile. I actually tried Sheep Raider - known as Sheep Dog N Wolf in PAL regions - out for a fair bit back in 2019 with its PC port, which is quite easy to set up surprisingly enough, but only now finished it w/ the PS1 version cause of convenience, CRT shader option, and finally cause I was too lazy to adjust the brightness option of the PC port to be on the same level as the PS1’s. As for why I chose this as my first LT venture over the likes of the two racing games, the more known cult classic Lost In Time, or dive into the wacky world that is the Crazy Castle series, there’s two reasons: the soundtrack composed by Eric Caspar, and the use of Sam Sheepdog and Ralph Wolf.

It’s become rather childish and demeaning to go “why’d they go THIS HARD for a LICENSED GAME SOUNDTRACK” in regards to compositions, but I am nonetheless stunned over the effort Eric has exerted when it came to crafting the Jazzstep sound. In more (woefully) simplified terms, it’s the merry and melodic relationship of Jazzy acoustics and instrumentals, mixed in with Jungle’s breakneck layers via the synaptic tones of steady bass and chaotic drums, resulting in a wonderfully atmospheric, head-boppin, laid-back and just plain bangin ass music. It might not fit the Tunes’ brand in your ears at first, but over time you’ll quickly get used to it when doing the puzzles, thanks to when they’re used in each level. Similar thought process went to the two characters here; I don’t think Sam and Ralph are particularly popular within the massive gallery, so seeing something revolve around their formula as a whole puzzle package makes it, to me, much more distinct and appealing to pick up and try out in comparison. Not to say it’s just them and the sheep though, Daffy Duck’s the host and is readily providing quips and/or contributions to the goings on of a level dressed in appropriate costumes, Roadrunner shows up at the beginning in a familiar sequence, folks like Porky Pig, Toro The Bull, Yosemite Sam and Marvin The Martian are used for a level or two for something, even the audience in this faux game show setting are just the various casts found within the shorts… repeated multiple times even! It might be Ralph’s time on the spotlight, but it’ll never let up on the classic antics, devious contraptions sometimes provided by ACME, and aesthetical charm both in loading screens and gameplay. This level of detail is supposedly a common element during Infogrames’ run of the IP, and if that’s the case with the other titles, at least I know I’m in good hands.

Dedicating a paragraph covering the oozing charm understandably gives off a worrying omen, but it should be stressed that the core puzzle elements of this are pretty damn good as well. One level will have you tiptoeing into and around rocks to avoid Sam’s gaze, guiding a sheep back away with lettuce. Another will have you using a metal detector to unveil where mines could be hidden under the snow, then when picking a sheep up using the newly made footprints as a sign to go back the way you came. Two more will center around traveling to and back in periods of time, changing one part of the past to influence the structure of the present. It’s not often levels of differing environments will share the same sort of objects, and with the intro sequence of each being a flyby of what’s to come as a signifier of the game show frame - or, perhaps, a cartoon - as well as a way to gauge certain ideas to carry out, it helps keep each locale fresh. The various tools you pick up from mailboxes or interact within the stage keeps it up too, such as having to use a hairdryer to melt sheep after pushing/putting one down the icy water in order to bring them to the other side, or using the bungee rope in a variety of ways to move onward. Do wish there was more centering around the brand itself, though. I mean, it’s Looney Tunes! These rascals always carry out some sort of mischief and mayhem to themselves and/or others! While it was nice to see Sam carry out a cheeky counter after a failed flute hypnosis following a level focused squarely on that, or Gossamer being chased by Toro, or how the time clocks of Ralph and Sam’s cartoons are now objectified as hidden collectibles to obtain bonus points, it still feels somewhat lacking in this regard to a degree. Other than that personal nitpick, along with there being a low curve when it comes to upping the ante (despite appearing in the select menu, you don’t do much item combining until the 11th level of a 17-run deal), I’m surprised at how consistent the game is in terms of quality. There’s only a handful of low points during the runtime, and it’s when they’re the amalgamation of the two major issues in the package: the camera and wait tax.

As much of an easy target as it is to point out a bad camera during this era, it really has to be said due to its dessssssssspicable nature. You can only move the camera left or right with the shoulder buttons or the right stick of a dualshock, with up and down movements being done either a first person view or whenever the game provides fixed angles sufficient and needed when reaching specific spots of the area. While this sounds fine on paper and even sometimes in execution, there are cases where the camera swings and snags onto the boundary so wildly, it can cause an eyesore, ‘death’ (there’s no lives or a game over, getting hit just sends you back from before what happened), or both. While granted it didn’t lead to too many unfair circumstances, the occurrence of them was just enough that I felt it was a harm to the experience. There’s also the abundant of little moment-to-moment plays that add up to the tedium of waiting on things to happen. The swim speed is pathetically slow, meaning that it was slightly faster to just rise up to the surface and continuously jump to get somewhere; the device that allows you to time travel has animations that play out each and every time you get into the vortex, and considering your time in the past isn’t spent so much, the amount you see from this back-and-forth add up to a rather dull experience; even certain levels unnecessarily pad themselves out, like in Level 10 where after doing a dull and rather strict cannon launches compounded by ones that’ll automatically fire at you the moment you enter their field, you also have a three-pattern bout against Gossamer right before the finish line, having to dizzy it up and rotate a cog for a beam of light to shine onto it. Puzzle games by design are made to be played for a few hours or so before putting it down, and Sheep Raider certainly feels as such with how often I took breaks between each section. I’m also questioning if some sequences even properly indicate what you’re supposed to do before moving on, but considering the last few levels were when I was feeling quite bitter and impatient (unrelated to the game itself, to be clear), as well as it generously giving you back the items needed to progress after a capture and how this only happened like, two or three times overall, I’m willing to chalk this up to being a rare yet preventable problem that, at worst, means having to face an intentional loss.

Yea... not much else to say, really! Fun game, glad I finally got around to finishing this after almost half a decade of time has passed. Dunno when I’ll do another licensed marathon, but hopefully some will be able to entertain me as much as this one has, whenever that may be.

A "despicable" 3D puzzle platform sleath game dressed as TV show. Beautifully presented, supremely self-aware, inventive puzzles anchored in the Looney Toons world, good difficulty curve, secrets, jazz ...nice!

https://blog.gingerbeardman.com/2010/10/11/sheep-dog-n-wolf/

Definitely one of the coolest games on the PS1 all around. Stylish visuals and animations, OUTSTANDING soundtrack, with 16 brain teasing levels full of variety. Not too long either, making for a nice "I'll play a level or two before cleaning the house" type of game.
Going for all the hidden Clocks adds a bit of playtime and a nice challenge.
Knocked down just a bit due to iffy camera controls. If not for that, it'd be pretty much perfect in my opinion. A must play if you're into cool visuals, great OSTs, and tactical brain teasers.

i remember this being a fun stealth game

Really great and smart puzzle game, only held back a little bit by some glitches and some jank but otherwise it's probably one of the best uses of a licence.

Um otimo jogo para quem gosta de puzzle pois muitos dos quebra cabeças são criativos com fases unicos e cenarios exuberantes.

O jogo tem 16 fases e nenhuma delas e igual fazendo você querer jogar a proxima para ver qual sera o desafio da vez, algo que eu gostei nas fases são os cenarios que apesar de simples trazem um charme unico fazendo você se sentir em um episodio de looney tunes.

As musicas do jogo tambem são algo que os desenvolvedores capricharam para não ser enjoativas, pois geralmente em jogos de puzzle as musicas são algo bem pacato ou sem muita vida e ate mesmo alguns jogos nem possuindo musica mas apenas a ambientação silenciosa do local, porem com sheep raider isso não acontece já que a trilha tem uma vibe bem psicodelica e animadas fazendo você entrar ainda mais na vibe e até dando uma relaxada com as musicas.

Nota: 10

The game in itself is fantastic but it truly starts to serve cunt when whoever decided to do the music for this said "I'm about to give the performance of my life."

SO TRUE, MISTER.

Never quite got to the end but have vivid memories of this excellent puzzle platformer with a great concept.

O clássico Jogo do coiote que não é o coiote.

Charming and fun
Why no remake? Come on....

Time Busters will always be my personal favorite, but objectively this is the best Looney Tunes game. Just play it.

Honestly has to be one of the best licensed games I've ever played. I love Looney Tunes and I loved it even more that Ralph actually got the spotlight this time around. The concept of the gameshow is charming. The characters and the dialogue were funny and enjoyable. The animations are really well made. For a PS1 title this looked incredible, there's tons of details and vibrant colors all over the really well designed levels and environments.

Basically you have to get a sheep to the goal in each level. The levels each have different mechanics introduced through gadgets you mail in from ACME. You use your mind to solve the puzzles presented to you using said gadgets and the natural items given to you. I loved the items and they were fun to use and find out how to use them. The way this game crafted the puzzles was incredible and the game progressively got harder and more intricate with the puzzles. Sam the Dog is also an obstacle, which is where most of the stealth aspect of the game comes in.

Also the soundtrack is stellar. Yes I got stuck on several of the levels for quite some time as it really requires some deep thought. I never got frustrated thought and I think the relaxing chill ost really helped with that. The composers killed it

This licensed puzzle platformer stealth game utterly blew me away. If someone were to ask me what are some of my favorite PS1 games I'd say this without hesitation. One of my favorite puzzle games in general as well. I had a blast playing this masterpiece of a gem. I know I'm probably really over selling this game but I'm sorry but I just had too much fun with it. I wish they could've made more like it, it was so unique.

FUCK YOU if you say this is wile e coyote this is RALPH WOLF who is a COMPLETELY DIFFERENT CHARACTER

It's nice to play a 3D platformer with unique and interesting puzzles instead of a bunch of magic latches.

I wish that this era of licenced titles never ended, too many games like this are just endlessly fun and charming and a part of the reason to me does stem from the fact that there's that sense of inherent charm from seeing characters that I already feel familiar with being put through an interactive medium like this. Sheep Raider takes this further by doing basically everything in its power to feel as close to an og Looney Tunes cartoon as possible without interrupting the actual gameplay that takes place, making for a very stylistically unique game on the system that's an absolute joy to play through. A big way this is done is through the fact that so many of the puzzle setpieces here aren't just set up as gameplay obstacles to overcome, but often doubling as setups to slapstick gags in the process. This leads to a lot of situations where not only are the victory conditions ones that lead you to a funny little joke along with being able to accomplish your goal, but the loss conditions will also act in a similar way, just with a joke that has you as the punchline.

This does a lot to serve the moment to moment gameplay, filling the sometimes long winded puzzle sections with these silly moments to keep the vibe consistently very strong regardless of how big a level might be. I also love the way the items are utilised in the game, often not really telling you their use and instead forcing the player to start using outlandish cartoon logic to try the most seemingly stupid ideas possible, only to find out that that was the intended solution. While this more vague way of conveying this leads to a few situations where things end up getting a bit too obtuse for their own good, it largely feels very intuitive while still having some insanely creative puzzle solutions with how many fun ways to mess about with your toolkit. My favourite aspect however, is the way that the game will strategically break the rules when it feels like it, both to further lend itself to having to deal with mountains of cartoon logic in a game that you're playing as the antagonist of, but also to basically never let you feel complacent in your approach. One of my favourite examples of this is when Sam the Sheepdog learns from your strategy in a previous level, where he puts countermeasures up to stop the player from being able to play a hypnotic flute nearby him after that was the main solution that had to be implemented in the previous level.

Other aspects such as the artstyle and music help further make Sheep Raider a wonderful game to play and just, experience the vibes. It's not really perfect either to me though, especially since the camera has a tendency to be super finicky and uncooperative, which led to a few failures specifically because of not being able to see where I wanted to. Fortunately this didn't happen often enough to be a dealbreaker, but it was pretty annoying. Also, while it's a more personal preference thing, big puzzle game like this when it's just nonstop puzzle solving in such a manner as here can get a bit exhausting for me, so towards the end I was beginning to get a bit burnt out, though I'm sure for those who are way more into that stuff than me, they'd have an even better time. That said, I still love this for the fact that it's probably the closest game one could get to playing out episodes of a cartoon while still feeling like a conventional game, and that's an aesthetic that's incredibly cool to me.


gracias denis, no me di cuenta que no lo habia puesto

Explodia mentes, super engraçado e o melhor jogo furtivo, apenasapenas...

i can't remember the exact age i first played this but i can finally say it: IVE BEAT THIS GAME!!!!!

also it's the best puzzle game ive ever played. and a communist manifesto.