Reviews from

in the past


Un juego muy variado y frenetico! Graficos y enemigos muy buenos. Hasta el momento mi favorito de la saga!

very much enjoyed seeing the change in enemy designs here especially at the end.

cara esse é meu favorito, eu amo demais ele e poderia jogar somente ele da franquia pra sempre. Ressalto também que pra mim a melhor versão de "final attack" tá nesse aqui.

Gameplay: Good
Story: Good (Funny)
Controls: Good
Graphics: Good (for its time)
Length: Great

Note: Played on RG35XX Retro handheld console. lol

The peak. Best OST, best pacing, the most beautiful game in the series. The only thing here that could be considered a bit of a flaw is that the areas are not visually consistent and don't follow a natural rhythm, but that doesn't matter much when the gameplay is as wonderful as it is here. The aerial section is so, SO GOOD. The OST is so, SO GOOD.


The new vehicles, enemies and bosses are all overwhelmingly nice, but the game is really desperate on catching all your quarters with cowardice.

Much better than Metal Slug 4, but this one feels incomplete in content, and even the "story" feels truncated. It's as if they wanted to create a game that was too ambitious, but the system itself limited them.

A huge step back for the Metal Slug series.

The slide mechanic is extremely frustrating and will lead to frequent missteps and severely limits your ability to jump from crouch (which is very common).

The bosses range from underwhelming to infuriating, with frustrating randomized patterns, way too much health, spending majority of the fight untargetable off-screen, and being very buggy, even unfinished.

The level design is just all over the place, with new enemies that add nothing to the game, long sections where you just crouch shoot repeatedly, waste of time Slug sections that last less than a minute and pose no risk of ever dying, elite enemies that have gargantuan healthbars, and constant grenade spam.

It's carried purely from the assets it's reused from previous games and just because Slug games are just inherently hectic and fun. Most of these complaints are compared to the high bar set by the rest of the series, and if no other Metal Slugs existed, this would definitely be a great action game, but it just feels amateurish compared to all the previous games.

this game has its times where its like YEAHHHH and then its times where its like "oh yeah this is a video game i guess"

A game that had every right to be bad but it's great. Made soon after SNK un-bankrupted, they decided that the new Metal Slug should be good too.

Heavy Metal \m/

one of the first games i ever played when i was little at my local arcade. i love this game so so much

É mais curto que os outros, parece inacabado.

Basicamente é mais metal slug. O último boss tem um design fortíssimo, mas a batalha em si não curti muito.

Não consigo dar uma review completa pois já não me lembro mesmo de nada deste jogo.

The most japanese part. Still good!

Gostei do game,e tipo quase a mesma coisa, ótimo controle, história nova e agora voltou os personagens antigos que não apareceram no 4 e é apenas isso

It's ok, but I can say that the plot was nonsensical lmao. Not that it really matters in a series like Metal Slug. Good enough, but the level design wasn't as amazing as the previous ones.

(I played this on Metal Slug Anthology on a PS2 emulator)
Metal Slug 5 is the sixth main line instalment in the Metal slug series. Playing any of the previous games is not required. The Metal slug series are 2D run-and-gun arcade games that ran boast an impressive artstyle. Metal slug is no different. In fact, throughout its lifecycle Metal Slug has stayed mostly the same, the only difference between games are levels, sometimes weapons and vehicles. Now that’s not a bad thing per se, but if you are like me and were hoping for something different after 5 games, then you will be disappointed.

Story
There is no storyline. I don’t count anything outside the actual game. However, the way characters are animated gives them quite a lot of personality.

Mechanics and gameplay
Metal Slug 5 has fairly standard 2D controls. If you’ve played any other game of this genre, then you will have no problem getting used to the controls. There is one mechanic that you won’t find in the previous entries – sliding. In every level you start off with a week pistol, there are more powerful weapons scattered throughout the level, but they have limited ammo. There are also vehicles you can find. They are much more deadly, but their biggest advantage is being able to take damage.
That’s right, if you take any damage, you die. At least you get 3 lives, however after that you have to restart not just the level, but the whole game. There is another option – just to respawn with 3 more live where you died, no progress lost. I am guessing that since this was an arcade game, that was their way to suck out more money. Also, yes, the game is really hard.
Level and enemy variety is great. There are some foes from the previous title, that have been reused, but overall, I never felt like I was playing though the same area.

Graphics and artstyle
Metal slug is a standout series that has always managed to deliver an incredible artstyle. Background, explosions, bosses – everything is well animated and detailed.

Atmosphere
Due to it being an arcade and not taking itself seriously, there is hardly any atmosphere.

Soundtrack and sound effects
SFX are great, every important event (enemy dying) has a sound (scream).
Music is another thing that metal slug always gets right. Favourite part is “RUINS EXCAVATION”.

Final Thoughts
OKAY!!!

mata morre mata morre mata morre mata morre mata morre mata morre mata morre mata morre mata morre mata morre

This review contains spoilers

- Some interesting new Metal Slug vehicles, but doesn't add enough to feel fresh
- After playing all in chronological order, this series is starting to feel stale

My favorite Metal Slug I guess (after the first and the 3,I don't really know which is my fav)

It's better than Metal Slug 4. That game felt like a janky rom-hack. This one at least tries to pull things back to a more natural progression of levels. But if we're honest with ourselves the first three games are a coherent trilogy and the two afterwards just feel lost. The big bad this time is something occult, but you still spend the entire game fighting tanks, mechs, and soldiers. I'm not crazy about some of the wackier, drawn-out aspects of the second and third games, but there was a level of commitment and elaboration there that was charming and impressive.

Getting into some finer points: the vehicle sections in this game are mostly yawners. Weapon placement is stringent, enemy arrangement feels bland, and there isn't much in the way of fun bonuses or easter eggs. There's little environmental damage or atmosphere, and levels sometimes change locations abruptly, leading to them feeling a bit incoherent. The difficulty feels about right for Metal Slug though, and some of the bosses, like that bastard sand-submarine, are fun to fight.

In some ways it's the most forgettable Metal Slug title, with the previous game taking the bullet for being such a step back and this one slipping away for being such a small step forward. Overall it feels like it was crafted out of forgotten mid-game levels from other entries.


The first Slug I didn't really enjoy, but namely because it's final mission lacks the hype all the others did. Fighting Satan(?) just doesn't hit when it doesn't come after crazy non-verbally communicated tropey twists.

I think this has more variety than Metal Slug 4 but Im not a fan of most of the stage gimmicks. Especially Stage 1 is rather slow paced which makes me not wanna boot up this game most of the time.

It good but I rather play it on PC

I liked some of the new vehicles they added, spiced things up a bit.