Reviews from

in the past


great coming of age story that tackles many things, primarily (imo) mental health, one's place in the world, and capitalist decline. the game speaks to me on a profoundly personal level, as i find myself deeply relating to mae's experience right now. all of the game's characters are very grounded and relatable. will have to write a full review once my thoughts finish brewing.

This is officially my most fav game of all time. I will forever think about this game and I will continue to replay it at least once per year. this game is what made me fall in love with video games as a vessel for storytelling and art, beyond just something for socializing and fun. I am in love with the midwestern/rustbelt gothic. The queer subtext. the depersonalization. the spooky story. the generational trauma. the GAMEPLAY - people will call this a "walking simulator" but this is a game of discovery. this is a game about caring and searching- about seeking out ways to integrate into the community and care for your friends and neighbours. it is a game about community and personal strife and healing. as a queer mentally ill person who almost dropped out of university in my final year- as someone who's family hails from an ex mining town- everything about this game is pertinent and important to me. PLAY THIS GAME

5 stars for the game up until the last act, but i'm keeping the 5 stars purely because this game means so much to me personally. It came out when I was 19, directionless and unhappy in college, and I related so much to Mae. I love small town stories with well-developed characters. This game should have kept its more down-to-earth tone- it gets a little crazy towards the end, but the characters and atmosphere more than make up for it.

This review contains spoilers

Game has a relatable main character(I mean relatable as in with her humor and personality of some sort, not that Highschool dropout part of her tho)and good writing with the story though. A pretty long game, the character interactions are cool. The mini games such as the guitar band and the mini rogue game called Demon Tower is fun too.

What's even more fun is in the platforming parts of this game like jumping on top of the electric wires or going on top of houses to either interact with the other characters or just interact with the stuff that's on there.

Another thing, I love the stuff that Mae(the cat main character) doodles in her journal.

A game that captures the feeling of helplessness and questioning that comes with being part of a small community left out to dry by everything. I felt the last chapter was really sudden but there's a lot of depth to exploring and talking to everyone you meet/exploring that part doesn't really bother me at all.


@cat hyaesia thanks for playing off and buddy sim time to annoy you with this next <3

(Replayed for Bea's Route) Wow Bea is just like me fr fr

Night in the Woods is a lot to unpack. The story of its creation, of the people who got together to develop it, is a fairly tragic line of inquiry nowadays; a story of passion for creation, sure, but also of abuse, and death, and sickness.

A direct result of the tragedy of its makers is that we will, more than likely, never get a game like it again - Revenant Hill having been cancelled due to Scott Benson's health issues. And while that's a shame, it also makes the fact Night in the Woods happened all the more special. I wish The Glory Society's members only the best.

This game speaks in an intensely true way to the struggles and the soul of the younger generations' early adulthood in this current-day world. In 2017 as beyond, when Weird Autumn Edition finally finished parts of the game that lay incomplete before, the game got at a potent anxiety and its core in my life.

Not only did Mae strongly mirror my struggles with mental health, she also reminded me of how hard I'd fought to fit into society, not succeeding; how, in that situation, some turn to befriend, uphold and be upheld by other outcasts, while others cling to family, and others again slip down a slippery slope and descend into an ideological muck. Seeing people as things; seeing people as shapes. It's a headspace Mae is saved from by her friends, and circumstance - as I was, when it almost happened.

I can't hide what I know is true: Night in the Woods, alongside my studies of history and 1900s European literature, made me an anti-capitalist, and antifascist. I wouldn't be who I am without it; I wouldn't make what I make without it. Its villains are a harrowing portrait of self-interested intentions burning squarely in a hell of their own paving; of the brainrot that is killing the United States and many other places.

It's not a perfect game in its pacing or some of its thematic glue, but ultimately, playing this is very worth it. It's a game that understands, gets it in a way very few other things have since.

Une histoire cool à suivre mais quelques moments de lenteur où je me suis bien fait chier. Malgré ça les persos sont attachants et l'histoire est prenante.

Wish there was a bit more to the gameplay but the story and characters really make it worth playing.