Reviews from

in the past


This just wasn’t for me. The presentation was an instant turn off and I just couldn’t get into the story as a result. Interesting idea, but a miss for me.

pretty good puzzler, i wish the story and characters were a bit more engaging but the game wasn't long enough for that too effect my enjoyment of it.

a mess of miscontextualisation and a plea for kindness within institutions which deprive us, definitely been feeling a bit fragile lately because it had me in tears a few times.
the game demands a certain degree of attention and a slower pace which had me resetting my save early on once i realised i hadn't been giving what it wanted or deserved. i recommend making some notes on paper as you play and progress as it makes for a really authentic deduction experience.

Très prenant. Bien jauger entre les énigmes pour ne pas se lasser de la mécanique un peu redondante et surtout longue

No spoilers.
Not my type of game, but it was a different experience, it's more like an interactive book than a videogame.
The format is interesting, you read through logs and talk with people, then you find key words that unlock new information and slowly unvail the truth. You have to get through the conversation history many times to get the full picture of what's happening, and I guess was nice, you are investigating the case after all.
But I didn't like the conclusion at all, it didn't pay off after reading through so much nonsense for two hours, it felt like a weird cop out.


No Case Should Remain unsolved is a fantastic adventure game that runs at about 3~ hours but never understays its welcome. Abstract, narrative-based indie games have had their time in the sun in the past decade or so but No Case Should Remain Unsolved nonetheless manages to keep things fresh with how it intuitively dispenses its narrative and intertwines it with the gameplay. The protagonist is essentially piecing together memories of a cold case about a child kidnapping that appear in the form of instant messages. The entire game takes place within this screen, more or less, but there's a very satisfying quality of working out the "how" and piecing together related fragments of the messages, while drawing inferences to guide you to the next piece of information that needs to be looked at. It's really something you have to try for yourself but it's immensely enjoyable and hits the sweet spot of "challenging, yet fair".

Hard to go to deep into the writing without spoiling anything (which I don't want to do), but it's excellent and the story wraps up very nicely.

How we see people is played with beautifully in 'No Case Should Remain Unsolved'. There's a puzzle to unlock in fitting these characters' interwoven stories together, but what left a greater mark is the message of care placed throughout.

Excited to go back to Somi's other games after this :)

A small visual novel about trauma, mental health, and how families can get intertwined by the events of a few days. Kindness goes a long way.

Another entry in an increasingly long line of satisfying knowledge-based deduction games. This one admittedly features somewhat less work on the player's part, with a lot of memories being accessible just by chaining keywords from one to the next, but unlocking some and putting them all in order still requires some deductions and feels great, with a requisite "big important detail" you have to catch onto to untangle things in the late-game. The game is very short, playable in one session, but it's priced appropriately and that helps you keep all the details in your head. My only real gripe is that you can't zoom out or otherwise easily navigate the game window full of testimonies, things get pretty cluttered pretty fast and it can be hard to take note of things holistically instead of focusing just on the last thing you've seen.