Reviews from

in the past


I mean it's pretty okay. Ogerpon is a new favorite of mine though, that's a plus!

A great first DLC. I really liked the story here with ogerpon and those the loser three (screw those three FOR REAL leave ogerpon alone you LOSERS). I also enjoyed Carmine because at first she was annoying me but then once her reasoning and motivation was revealed I understood her so much better. I do not trust Miss. Briar or whatever her name is I feel she is doing something malicious and that will come in the future. The one thing I didn't like was where Kieran's story went because at first I was really liking him but then all of a sudden he does this 180 complete flip out of nowhere and becomes a completely different character. I thought the design of the new area was cool and I really like Ogerpon as a pokemon. I also love dipplin. Not much else to comment gameplay wise since its just the same as the base game mechanics which I already enjoyed. Starting the indigo disk tonight

Eh. Doesn’t last long enough to leave any kind of impression except that I really do not like Carmine and Kieran. The trio of new bad pokemon were cool as was Ogerpon. It’s more Violet, which I guess is what I payed for. I’ve heard Part 2 is better so I won’t call this overpriced yet, but this certainly doesn’t feel like 35 dollar DLC.

I think Kieran and carmine are fun and it's an interesting setting but the second half of the dlc is soooooo good especially if you are a unova fan or love shiny hunting.

5 stars for Ogerpon, 2 stars content


Wasnt my thing (I didn't finish all of the side missions)

feels like it runs even worse than the base game but regardless its still a pretty fun and short experience

Same frame rate issues, better story. The story was so much better here as it was linear compared to the 3 branching paths. The returning and new pokemon are nice to see always loved sentret and Ogrepon is incredibly silly. The soundtrack from what I had heard was amazing with the one playing in Keirans battle being my favourite this time round. Overall this dlc was great with only one area I have been to so far being the apple orchad place having the frame issues so I think the smaller map helped here can't wait to try dlc 2 to find out more about the story and about Carmine and Keiran.

Pokemon Scarlet and Violet are some of the best written stories in the entire Pokemon franchise, bar none. Starting with Arceus and then into the four main plotlines that make up SV, it truly feels like it's in a story renaissance (albeit at the sacrifice of some performance issues).
The Hidden Treasure of Area Zero cranks that story up to 11. Teal Mask introduces a pair of delightful characters whose dynamics are fun and inviting and who are fascinating to see operating outside of SV has you understand of Paldea. Kitakami is an absolute delight to explore, if a bit small, and the small-town rural Japan vibe is absolutely unmatched (especially since it allows for Hisuian Pokemon to show up!).
The box legendary (Ogerpon) is maybe my favorite legendary in the past few years, even if the three sub-legendaries are... lacking.
Seeing even a scrap of Teal Mask convinced me to pick up the DLC and I did not look back... especially after Part 2.

id catch a billion pokemon if that meant id share a tent with perrin

I really loved this DLC. First off, Pokemon Scarlet/Violet continues with maybe its best aspect, creating outstanding characters I love. Kieran and Carmine are outstanding. I adore them. I also enjoyed the story of the legendary Pokemon as well as the battles. However, I found the new area a little basic and kind of uninteresting to explore. Overall, though, a great bit of DLC.

This review contains spoilers

Love is in the air?
WRONG
IVY CUDGEL

Ogerpon is my adorable best friend...even if I had to crush Kieran's dreams for her.

Also still minus points for no Golisopod

i have a soft spot in my heart for pokemon games but the writing in this dlc [the fact that it is paid dlc in the first place] is just ughhh. the idea here is very fun but good grief the way everything is handled is so unbelievably frustrating. ogerpon is unbelievably cute tho.

uma boa dlc com uma historia legal e bons personagens, é curto mas adiciona uma variedade legal de pokemons, os lendários são a melhor coisa e bem melhores q os do jogo base.

This review contains spoilers

Cute DLC with a simple story. I love Ogerpon and found it humorous to be the beginning of a child's villian arc. Why oh why hasn't game freak fixed the horrid battle angles and clipping environments.

It is really average. I'm a big pokemon fan but as new games are released the quality really decreases. The story is okay, not amazing, the gameplay is... still the same, and the graphics are really really ugly.

A nice add-on to the base game; fun story that takes you around a whole new world map area, a decent amount of new Pokemon to catch, music was pretty good!
However a big downside of this DLC for me was that it was very short, for the cost of the DLC. Unless you are seeking out and wanting to catch all the Pokemon in this DLC, you will probably complete it within a couple of hours. Another big downside to this DLC (although the base game really suffered too), was that it was veeeeery buggy and struggles to load areas when you traverse the map (on a new OLED Switch). So it makes the experience pretty disappointing!

The Teal Mask brings back the joy of discovering myths and legends in the Pokémon games, a feeling that has been lost in recent entries. Providing a new map full of culture and variety, this DLC offered a few hours of wonder and excitement. However upon completion, there was a sense of dread, that this experience was torn from the main game and slapped months later with a price tag. It all feels so depressing.

After everything that was said about this, I actually really enjoyed what The Teal Mask had to offer. I liked the new characters, I was interested in their stories and dynamics. Kitakami was really fun to explore and pulled a lot from the feeling of Johto that helped if feel like it had its place in the pokemon world. It's not perfect but I think as far as DLC goes without interrupting the stories of the previous main characters, it really worked for what it was.
The complexities of the new caves really appealed to me to, it gave a great sense for exploring and having to fight my way back as I see myself falling past something I'd want to explore.

This review contains spoilers

Upon booting up the game for the first time in over a year the game managed to shock me again with its terrible performance. Has it gotten even worse, or did I just forget about it?

Maybe not the DLC's fault since it's a base game problem, but surely you should fix your base game before doing DLC in the first place.

As far as The Teal Mask's unique aspects go, it's fairly fun, pretty much as "more of the same game" as you could expect. It doesn't really invite any new features beyond one mini-game. So if you liked the base game and wanted more, here it is. If you didn't like the base game and wanted improvements, well here it isn't.

One thing I think Pokémon DLC will always struggle with is a set difficulty. The Pokémon games are always known for being easy, but at least the main games are attempting to scale with you. DLC is just like "Well the player has finished the story but now they could be anywhere from level 50 to level 100" and thus it is impossible to make a one size fits all challenge. If you do the DLC before finishing the main game then this one does have a more appropriate level curve, albeit one that seems very accelerated. The DLC without story completion starts at level 12 and ends at level 38, whereas post-game it starts at around level 60 and ends at 76. I can't speak for how well the non-post game level curve works (though it would make the main game an absolute joke if you did this first), but 60-76 is just so random. I think if you went straight from the end game to this, it'd be about to scale, but in the year it took the DLC to come out many players had grinded up a lot more. Either you purposefully reset your team to an appropriate level, losing the mons you spent a year connecting with, or you just steamroll the thing. It's a huge problem Pokémon will always have with this kind of DLC method.

The story itself is Pokémon levels of fine. You can get attached to the new legendary, which may make catching and using it on your team that much more meaningful than most times legendary's are caught.

I do love that Ursaluna gets its own little story AND a completely unique form. We need way more non-legendary Pokémon getting special versions like this.

I also like how Ogerpon's battle worked, acting as more of a boss rush with all 4 of its masks in a row.

Unfortunately they don't do much to address my issue of the world just being kind of bland. 90% of Kitakami present is just empty fields and mountains. There's one main cave, and a bunch more smaller pocket-sized caves. They're full of a bunch of useless items scattered all over, and wild Pokémon. Exploring them isn't not fun exactly, but it also doesn't feel very rewarding or exciting. If you're the kind who likes to catch everything then this dex adds about 100 new ones to do that, so each new "area" in the game is mostly just a chance to find and catch new stuff, otherwise what else are you gonna do? Pick up all the potions and Pokéballs?

At least areas now have unique names instead of "West Province (Area four)".

I'm not asking for like an entire substory and a minigame for every area, I just like the parts that stand out more. Even the apple field here is one of the "good" ones to me, because it makes the wild encounters like Ekans slinking beneath the apple trees feel just a little more "if Pokémon existed in a human world" and less "here's an empty desert area with rocks everywhere, there's ground Pokémon all over". I guess in many ways that also comes down to the fact Pokémon barely do anything when roaming the field though - the idea of Ekans beneath trees (some of which have Applin's in) isn't really expanded upon in the game itself, it's more the interactions it implies.

Basically pretty much on par with the main game for the amount of content relative to the price point.

Kieran was annoying

(+1 star for Monkidori)

This review contains spoilers

One of the DLCs of all time

I liked SV despite them being extremely broken & embarrassing unpolished technical messes because their strengths were in areas that generations like 6 & 8 didn’t even try with (characters, story, an attempt to innovate in gameplay). This felt like a lot of the not so good aspects of gen 9 condensed down to a 3-4 hour experience

The story is fine I guess, I think the idea of legendaries assuming the story villain role is actually a cool concept but the royal three are so lame (and also some of my least favorite Pokemon designs ever) and have no actual role in this besides being generic catch encounters with underwhelming music. Carmine is on the better end of Pokemon characters and actually has a fun personality, but I thought Kieran’s character and story in this was extremely melodramatic and annoying, and yes I realize it’s Pokemon but things like the last few hours of SV show that they can do better than this if they actually feel like bothering to. Ogerpon was kinda cute ig


Kitakami feels very bland as an area, and doesn’t really have much personality going for it. Something that should be cool like the mask festival is just a generic badly rendered 2 minute walk with nothing in it except a bad mini game. Most of the main story just has you going back and forth between the same maybe 1/4th of the overall map area which doesn’t really help

Decent amount of old pokemon added back which is nice for competitive, but feels like a weird thing to be giving them praise for.

Idk maybe part 2 will be better


KEIRAN IM SORRY love my daughter tho
points taken off for PUTTING ME IN THAT FUCKASS HAIRCUT

It’s interesting to see Gamefreak’s ability at crafting little open worlds evolve so quickly as they rapidly iterate and release new content so quickly. This is one of the best of these worlds yet, designed as a wheel with a tall, dense mountain in the middle and several biomes as the spokes, each with containing one of the “Six Wonders of Kitakami” which hilariously range from a circle of rocks to an unremarkable pond. The Kitakami region also contains elements pulling from the aesthetics of the Japanese inaka, reminiscent of aspects of Hisui and Johto in quite a few ways that I found delightful as a fan of those regions specifically.

The fact this is meant to be played in the post game, where players have Pokémon in the level 50+ range leads to a flattened level curve which allows you to go anywhere in the world and have a roughly equivalent experience, with a handful of trainer battles and actually putting me on the back foot and making me use items to stay alive, even in instances where my party outleveled the opponents by quite a bit.

The story also impresses by Pokémon standards, drawing parallels from the ancient regional myth of Ogrepon and the contemporary problems of the loner adolescent Kieran. It’s not deep by any means but it navigates its themes in a way that I just don’t expect from this series anymore. I think it fumbles the bag a little bit at the end, with a scene featuring Kieran that made me lose it laughing, and a cliffhanger for the second DLC that makes this end on an abrupt note.