Reviews from

in the past


Makes you feel like you’re on top of the food chain when you master the controls. Had a blast playing every character and story including DLC. Really cool lore and crazy world building. A hidden gem of an indie game.

Run slug cat run! A great example of a game worth sticking with. One of the few games where it felt the world's enviroment is just as alive as the character you're playing.

Pretty unique and absurdly difficult survival game by nature, where the journey itself is the reward.

It's not for everyone, but I appreciate how the developers managed to create such a deep and independent ecosystem, making it one of the most immersive experiences I've had in any game.

8.5/10

I want to give this game the focus and time it deserves and right now I just don't have it. Hopefully I can revisit before the end of the year


Weird, hard, frustrating, punishing, cryptic.
Cool survival game, like the world. Going in completely blind was frustrating but worth it, do not use a walkthrough. Half the fun comes from figuring out how the world works on your own.

This review contains spoilers

Kind of conflicted on this game. Definitely enjoyed my time with this one, but there were a lot of things holding it back for me to truly enjoy it. I get that it's meant to be difficult and making it easier might take away from the vision that it's trying to achieve, but some things felt a little inexcusable. The fixed camera led to more than a few frustrating moments, as did the controls. Got stuck a few times, but the worst was in the Submerged Superstructure. Apparently most of the area is inaccessible to the base slug cat, but the game does not signify this at all, so I had to ask someone in the Rain World discord for help. As for the controls, some minor inconsistencies led to a lot of frustration. Sometimes when climbing between poles you'll just fall for no reason. The leap move just never felt reliable enough to me, and there were a lot of gaps that felt leap able, but just weren't. Some gaps require you leap right on the very edge of a platform, which led to countless deaths of me overshooting it. I cant be the only person this happened to right?

Despite all this, I still ended up liking it. The world is surprisingly large, with a lot of variety between areas. The story was a bit incomprehensible, but I think that was intentional, and it didn't take away from the experience for me. The overall vibe and aesthetic was really great, and it's what kept me playing till the end. It feels like the developers had a very clear vision for the game, and despite some problems, they achieved that vision where it mattered most.

OK, so this score is based upon me playing it for 15 minutes, hating the graphics, disliking the gameplay, and then uninstalling. Apparently its one of the best fucking games ever made if you read everyone else's reviews though, so I guess ill re-install it and give it a proper go this time.

this game turned my frown upside down

It's hard to put into words how good this game is, there's truly nothing like it

this game made me scream like a little bitch but god it is so good.

everything from the aesthetic to the music, and the pixelated graphics scream perfection. And while this is a very difficult game where you WILL die a lot, those deaths are part of the experience that comes with playing this game. So if you haven't I would recommend you try this game at least once because I promise there is most likely at least one aspect of the game you will absolutely love

Rain World is a videogame where to progress you must reach certain places in a specific order. The game doesn't precisely indicate where they are and in what order they must be reached. But Rain World is about the journey, not the destination.
This is why the devs decided to make the destination really good, and the journey as awful as possible.

"Experiment with everything you find in the environment" is a tip from a community guide^ I found. It’s interesting how the fans of this game feel this way while the game itself has another opinion entirely. There’s a yellow guy who follows you showing different icons, leading you in a somewhat right direction: the closest thing to a guide the game has the courtesy of gifting you. There is a specific action that triggers him to disappear irreversibly for the rest of the game.
"Don't be afraid to experiment" is another tip. To be fair there are instances where you're rewarded for experimenting with very specific actions in very specific situations, but they're surrounded by a constant pavlovian reminder that you'll be punished for trying anything except slowly backing away from any kind of obstacle. The randomness of everything in the service of “realism” means that even doing the right thing may yield no result.
"Explore everywhere" is another tip. There exist rooms where you could get stuck with no way out, by the way. There was a gross underestimation of how much RNG enemy placement would affect strategy, level design, and exploration. I’ve never seen such a herculean attempt to make every new encounter with an enemy your least favorite one. Patience is key, but if you don’t find shelter before the time limit you die. You don’t have access to other areas if you don’t survive enough cycles – more of a punishment for dying than a reward for surviving. These elements wouldn’t be a problem on their own, but combined they constrain you to such a repetitive loop of deaths that makes it boring if you are going in the right direction, god forbid you end up on the wrong side of the map and have to backtrack all the way. This is the only game in years where I specifically DIDN’T want to explore everywhere.

I’m coming to the end of my second playthrough and I feel sorry to not have been able to play this for the first time without looking up info on the internet, but I'm not sure how you're supposed to enjoy this blind. I was so dumbfounded by what I was witnessing during my first run that I had to see what the community thought about it, or if there even was a community for this shit. I found a hilarious FAQ^^ for beginners, which mentions the aforementioned tips. Apparently, the "easy mode" that I chose is not recommended since it’s not particularly easy and prevents you from experiencing some of the lore. Its in-game description presents it as “in tune with the mysteries of the world”.
For the record, this game doesn’t expect any kind of crazy tactics, advanced controls, or superhuman reflexes from you. It’s not even trial and error, it’s just unfair: when your deaths have such a heavy RNG impact you learn very little and you can’t prevent them from reoccurring. I don't mean to say that most of my deaths weren't the physiological mistakes I make as a dumb human, but the fair/unfair ratio was unjustifiable regardless of the “statement” the devs wanted to make.
The Reddit guide conveniently compares Rain World to 2001: A Space Odyssey. Although there must be people who see Kubrick's masterpiece as a slow, confusing, tedious, repetitive cinematic nightmare, the fact of the matter is that it was made by an auteur who was able to express his ideas thanks to his medium of choice and not despite it. There are infinite ways to effectively express cruelty in a videogame without being cruel towards the player, I think this is common sense in the arts and entertainment but some reviews I’ve read actually consider Rain World approach as a novel and stimulating idea.
This game wants to tell the story of a harmless little critter, lost in an alien and hostile world, stuck in a perpetual cycle of death. The most effective way to do so, according to the devs, is to make the user experience of interacting with this story as close as diegetically possible to the fictional life of the avatar. You're supposed to feel like that little Slugcat constantly dying and being reborn. You're supposed to feel like an animal in danger. An animal that can’t hold more than one rock in each hand. Or you’re supposed to feel like a person controlling an animal in a complacently irksome game…? That’s how I mostly felt. Are you supposed to feel like the Slugcat can open a menu and pause time? Do you think I'm being purposefully obtuse to make an overly literal interpretation of the game mechanics, and that is a dumb way to discuss them which doesn’t solve anything? THAT IS MY POINT EXACTLY.
Why do I have the strenuous burden of translating my terrible experience as an expression of a struggle for survival when the developers couldn't be bothered to come up with a way to let me engage with their idea without intrinsically compromising the way I'm supposed to engage with it?
I do believe the best thing that can happen to the video game industry is for game developers to try to express their unique vision without compromise. It is good that they tried that with Rain World. I appreciate the attempt more than the result. I’m disappointed because the gameplay is sometimes close to being both unconventional AND good, you can see that it wasn't just left unattended in favor of the aRtIsTiC vIsIoN but a lot of effort was put into it.

Alright, let's talk about the good part: everything that doesn't have to do with interacting with the world. I think this game has the best pixel art ever. The environment design is top-notch and endlessly inventive, and I can't stress enough: this game is about a post-apocalyptic world, one of the most overdone themes in media, and it's so, fucking, nice. Every single area has its own silently eloquent mood, every corner is full to the brim with little details. There's a liminal aesthetic climax after another. The creature design is crazy, some are disgusting, others are distressing, all of them are unique. The procedural animations do a perfect job of giving idiosyncratic life to these designs. The visuals are complimented by a fantastic sound design, from the droning inscrutable machines to the grotesque wet sounds that make you wonder what monster is lurking outside your view.
Unlike the visuals and sfx which can be taken in instantly, I am ambivalent about the soundtrack. If you listen to it on Spotify, it’s an exhilarating electronic juxtaposition of wild and industrial. In-game, sometimes a track will randomly play, and different tracks will layer on each other depending on the circumstances, but the magic of the moment will inevitably be interrupted by death. The game never let me get to the saxophone part in “Kayava”. I rest my case.
Certain scenes Rain World is able to enact are so impactful, a mix of sublime and hopeless that few other works have expressed this intensely. And the organic way they ease in during regular gameplay is exemplary. I wonder why the best moments are the ones where nothing is actively trying to kill you. ("You had to suffer first to enjoy the quiet parts!" - hahaha, no.)

TL;DR: this is one of the best games ever made and I fucking hate it, I wish I could rate it 5 stars, but its imperfections aren't subtle, they get screamed in your face for the entirety of your playthrough.

^https://imgur.com/taS4Cer
^^https://www.reddit.com/r/rainworld/comments/ba8mbm/rainworld_spoilerfree_faq_what_is_rain_world/

eu não me recordo quando eu começei a jogar, e um jogo que me faz sentir algo que...as vezes não compreendo muito bem mas..sei que e algo bom.



e tem uma art foda

Muito bonito, as artes e as músicas são realmente encantadoras, coisa mais fofa
Alô, oi e a História?

Couldn't finish it. I will in the future but it's just such a punishing game. I'm at the Shaded Citadel and it's been really tough to progress, mainly because I'm at a bad resting space and the nearest source of light is about 6 screens away. I don't have the energy to play it right now but I will in the future.

Gameplay wise this feels like one of the most complex environments I've seen in a videogame. Animations feel really dynamic and smooth, every enemy and creature you encounter, seem to have their own life. Scenary wise, the world feels really well crafted and cohesive. Every zone is really distinct and difficulty scales accordingly, though a bit too much at times. I don't really like how they don't explain to you most mechanics in the game and, the ones that were explained aren't explained properly. I didn't know how to perform the long jump until y rewatched a couple of times the tutorial. Also movement feels either amazing or really awkward. Again, it would be nice if they dived in a little bit more with the movement in the tutorial. I really like how the "combat" in the game is based most of the times in using other creatures as either bait or as a tool.
I wish to finish it at some point but right now I don't have the energy and I want to enjoy this game, not suffer all the way through it.

nothing beats the urgency of the rain

I love this game so much it's a technological wonder but very very hard. kinda hard to "get" imo but once you do you'll see this as one of the best games in the last decade

really really atmospheric game with good music a really fun gameplay

Good substitue for an abusive relationship.

Objectively perfect game to me. It has it all. Beautiful soundtrack, beautiful visuals, compelling storyline that incentivizes you to keep playing. This game makes you feel like prey and it's awesome. I can't say anything for spoilers but objectively perfect game. I love it so much.

Its like you watching national geography episode where theres two animal fighting, but you are the animal, also the animal in question is the one whos losing, yeah thats you

almost in every way shape or form, you are the weakest, run like shit, hungry all the time and need food, need go to shelter at night or you get swept by the floof cuz of rain (hehe very "rain world"), and get comfortable with these x-x on the face of your slugcat

but that is the charm i guess, overcoming hardship, just like my cockroach who keep struggling to stand up after i flip it, and inevitably get crush and tossed away

o jogo é bom eu que sou ruim p krl

The most unique, fascinating game I've ever played. Will forever go down as one of my favorites for its charm and beauty

I loved the difficulty of the game, in addition to the amazing landscapes, it was to be expected with Adult Swim who did a great job with the game, what stood out the most is how alive the ecosystem and the AI ​​of its creatures feel.

You will never get it until you find yourself at the credits and realize damn, it sure was a long journey that you actually STRUGGLED for.
A game where you're not the main character, and the gameplay actually reflects that. You're not the predator, you're the prey. And even when you master the game and finally be able to touch the top of the food chain, you will always be humbled back to the ground.
There's no power ups, the only thing you gain through your journey is knowledge.


I love it but it's very hard and after 40 hours I'm still trying to finish it with atleast with the survivor

This game will actively filter you in the beginning but once you can get past that, you will find an incredibly beautiful and compelling world

Investi dans l'univers, intrigant, tres profond et vaste