Reviews from

in the past


A classic. Its fun and eerie. The jank of the engine can sometimes show through and make otherwise horrifying content somewhat funny.

One of the best point of advertising for the SCP foundation, got many people into it and the game is faithful and fun

The graphics have aged like milk, finishing the game is tedious and unfairly difficult, and it’s incredibly buggy and janky. And yet despite all that, it still has better atmosphere than like 90% of modern horror games.

Jogo é legal de jogar com amigos, só que extremamente bugado :/


janky af, but playing this multiplayer is some of the funniest shit ive played in a while.

Best indie horror game for quite some time.

Great use of ambient horror tracks. Each monster is unique and requires their own way of being avoided or contained. The amount of SCPs you can interact with this game to your own benefit, not only being chased by monstrous SCPs is really great.

used to play this all the time 2016-2019, shoutout to these little creatures

having to cheese the game by repeatedly dying or restarting to get a playable seed is frustrating but this was clearly never meant to be a highly polished or professionally done game so i forgive it for that

This review contains spoilers

A very rough game. Sometimes you get a seed that cannot be completed without using console commands. Or maybe an SCP ends up bugging out and you cannot get past them.

Yet still for some reason, I would give this game 4.5 out of 5. I know it has a lot of flaws, it is far from perfect, but it holds a special place in my heart. I first found out about this game through markiplier. Over time, I think i must have rewatched his SCP CB series at least 4 or 5 times. God such fond memories.

Back to the game.

It. Is. Terrifying. Amnesia the Dark Descent level of terrifying. But unlike Amnesia, this game is extremely upfront with the scares. Instead of it being fear of the unknown and worrying if you will be found, like in Amnesia. In SCP CB all you can do is run, and you better not run into a dead end. Yes you can use SCP 1499 to escape from 049 and 106, which does greatly reduce the fear factor of the game. But getting to 1499 is anything but easy, you are gonna need a high enough level keycard, you have to find it, which is hard because the map is often really hard to get around, since everything looks so similar. Hope you don't run into 049, 106 or 173 on your way there.

The story is not that special. To be honest there is very little to talk about when it comes to the story. But that is not a bad thing. This game does not need a good story. It needs to be fun and scary at the same time which it does meticulously well. The gameplay whilst simple is rather engaging. You run, blink and have an inventory. You can combine some items, you can use some items in certain places. Not really complex. Yet it functions very well.

Now the bread and butter of the game. The monsters. THE SCPS.

I love the SCP wiki, i have read a couple hundred articles from beginning to end, and honestly, one day I plan to read them all. So many cool and fun SCPs are in this game. The ones you will see most often are 173, 049 and 106. But besides them. In the basement there are

When she [REDACTED] on your [DATA EXPUNGED] until you ███████! 😂😂😂
Send this to 5 friends or [WARNING: RESTRICTED ACCESS. ALL NON-05 COUNCIL PERSONNEL WILL BE TERMINATED VIA MEMETIC KILL AGENT.]

4☆ - As someone who absolutely cannot stand horror, this game is surprisingly good. Playing with friends takes many of the horror elements away from it. The game itself is quite unfairly tough and unforgiving and some of the pictures in the files are very very dark. Easy game to mod though and thus it's pretty good overall.

The greatest horror game of human civilization.

lots of good memories with this game, its updates and its secrets

Played multiplayer w/ a friend. Very good experience as first exposure to SCP. Wish it had a bit more variety SCP wise personally but I can't actually expect that from the game, considering its old and SCP has developed a lot since then. Very fun overall.

fun game, especially with friends. Though I gotta say because it's old it has some bad design on some places (like scp - 106 purpose is being annoying)

Never looking at peanuts the same

fun with friends, haven't finished it yet though

Wonky, soft-locks, buggy, yet still the atmosphere is just great really, if you can get past the bullshit the creatures of the SCP universe are really fucking cool


classique des jeux SCP et des jeux horreurs de manière plus générale, très dur mais excellent.

It’s a shame to me that the most well-known SCP video game is a buggy, antiquated mess of a game. Yes it’s free, and yes it was only made by one guy, but no that does not make this one worth playing more than once. Congrats to Joonas Rikkonen for making something that’s as it good as it is with only some cheap assets and a low-grade engine he had on hand. Aaaaaand that’s as far as my good will goes on that front.

The ultra-basic graphics and gameplay is perfectly acceptable. I’m not even close to expecting anything above that, nor do I really care for it. I understand where SCP lies in terms of Creative Commons. I get you can’t monetize a lot of what makes SCP, well… SCP. And with friends in the multiplayer mod that’s the last thing your paying attention to. No, my problem lies in two major factors.

One, the map design. For the life of me I can’t fathom why Rikkonen would make the game procedurally generated. I don’t mind the concept, however it doesn’t work here at all. While I don’t hate the simple graphics and laboratory design on their own — though some differentiation between rooms wouldn’t hurt —, coupled with the different level generation every time you start a new seed, the game quickly becomes a hell of endless labyrinthian boring white walls and hallways. A labyrinth without of ounce of fun to walk around in. And your stamina blows, so be prepared to do a lot of 3 second sprints, stops, sprints, stops for HOURS as you backtrack trying to remember the order of the rooms you just passed was. The archaic navigation device you can find is only an incremental improvement, providing the most basic of map information. Not a fun time let me say, and completely up to chance as to whether you’ll get a good seed or not.

My second problem is with the progression overall. It’s so terribly unclear where to go, what order to do it in, and for that matter what I’m even trying to do. An hour in and I started using a guide. Even without that it wasn’t a walk in the park. The enemy kiting in this game is awful. Dead end? you’re dead. Two seconds of stamina ran out? Deader than dead. Trying to have more than five seconds alone without some creature chasing you endlessly? Sorry but that doesn’t compute. Near the end I got so frustrated I just turned on God mode and tried to beat the game anyway. As I was getting gutted by invisible creatures while a plague doctor infinitely choked me out for the 10 time I realized it was just not worth it anymore. For as much of a time sink as this is, it’s not nearly intuitive or exciting enough. If I really wanna see the ending one day I’ll get a hold of my good friend Unregistered HyperCam 2 and see what they got on YouTube. Until then, I’m content to leave this game on the shelf.

Look, I love SCP. And I know it’s a long shot to wait for a home-run game that checks every box of mine, but this game just doesn’t cut it for me. The integration of lore, items, and enemies is awesome. The execution of everything else? Not so much. Who knows, somebody taking another crack at this formula may very well give us the quintessential SCP one day. Just not today.